// // Lol Engine - Sample math program: chek trigonometric functions // // Copyright: (c) 2005-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "core.h" using namespace lol; using namespace std; float adjustf(float f, int i) __attribute__((noinline)); float adjustf(float f, int i) { union { float f; uint32_t x; } u = { f }; u.x += i; return u.f; } double adjust(double f, int i) __attribute__((noinline)); double adjust(double f, int i) { union { double f; uint64_t x; } u = { f }; u.x += i; return u.f; } static void inspect(float f) { union { float f; uint32_t x; } u = { f }; printf("%08x %14.12g -- ", u.x, u.f); int i = (u.x & 0x7fffffu) | 0x800000u; int j = 23 - ((u.x >> 23) & 0xff) + ((1 << 7) - 1); if (u.f <= 0) i = -i; printf("%i / 2^%i = %14.12g\n", i, j, (float)i / (1LLu << j)); } //#define float double #if 1 static float const a0 = 1.0; static float const a1 = -0.1666666666663036; static float const a2 = 0.008333333325075758; static float const a3 = -0.0001984126372689299; static float const a4 = 2.755533925906394e-06; static float const a5 = -2.476042626296988e-08; static float const a6 = 0.0; #elif 0 static float const a0 = adjust(0.9999999999999376, 0); static float const a1 = adjust(-0.1666666666643236, 0); static float const a2 = adjust(0.008333333318766562, 0); static float const a3 = adjust(-0.0001984126641174625, 0); static float const a4 = adjust(2.755693193297308e-006, 0); static float const a5 = adjust(-2.502951900290311e-008, 0); static float const a6 = adjust(1.540117123154927e-010, 0); #elif 0 static float const a0 = adjust(1.0, 0); static float const a1 = adjust(-0.1666666666372165, 0); static float const a2 = adjust(0.008333332748323419, 0); static float const a3 = adjust(-0.0001984108245332497, 0); static float const a4 = adjust(2.753619853326498e-06, 0); static float const a5 = adjust(-2.407483949485896e-08, 0); static float const a6 = 0.0; #else static float const a0 = adjust(0.9999999946887117, 0); static float const a1 = adjust(-0.1666665668590824, 0); static float const a2 = adjust(0.008333025160523476, 0); static float const a3 = adjust(-0.0001980741944205014, 0); static float const a4 = adjust(2.60190356966559e-06, 0); // -900 in floats static float const a5 = 0.0; static float const a6 = 0.0; #endif static float floatsin(float f) { return lol_sin(f); //static float const k = (float)real::R_2_PI(); //f *= k; float f2 = f * f; float f4 = f2 * f2; return f * (a0 + f4 * (a2 + f4 * (a4 + f4 * a6)) + f2 * (a1 + f4 * (a3 + f4 * a5))); //return f * (a0 + f2 * (a1 + f2 * (a2 + f2 * (a3 + f2 * (a4 + f2 * (a5 + f2 * a6)))))); //return f * (a0 + a1 * f2 + a2 * f2 * f2 + a3 * f2 * f2 * f2 + a4 * f2 * f2 * f2 * f2 + a5 * f2 * f2 * f2 * f2 * f2 + a6 * f2 * f2 * f2 * f2 * f2 * f2); #undef float } int main(int argc, char **argv) { typedef union { float f; uint32_t x; } flint; int error[5] = { 0 }; inspect(a0); inspect(a1); inspect(a2); inspect(a3); inspect(a4); inspect(a5); //flint v = { 1.433971524239 }; flint v = { 1.555388212204 }; inspect(v.f); printf("sinf: "); flint w = { sinf(adjustf(v.f, 0)) }; inspect(w.f); printf("lols: "); flint z = { lol_sin(adjustf(v.f, 0)) }; inspect(z.f); printf("-- START --\n"); for (flint u = { (float)real::R_PI_2() }; u.f > 1e-30; u.x -= 1) { union { float f; uint32_t x; } s1 = { sinf(adjustf(u.f, 0)) }; union { float f; uint32_t x; } s2 = { floatsin(adjustf(u.f, 0)) }; int e = lol::abs((int)(s1.x - s2.x)); switch (e) { case 3: case 2: case 1: inspect(u.f); printf("sinf: "); inspect(sinf(u.f)); if (lol::abs((double)s1.f - (double)s2.f) > 1e-10 * lol::abs(s1.f)) printf("%15.13g %08x: %15.13g %15.13g %08x %08x\n", u.f, u.x, s1.f, s2.f, s1.x, s2.x); case 0: error[e]++; break; default: error[4]++; break; } } printf("exact: %i off by 1: %i by 2: %i by 3: %i error: %i\n", error[0], error[1], error[2], error[3], error[4]); return EXIT_SUCCESS; }