// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // // // The GraphicEntity class // ----------------------- // #if !defined __LOL_WORLDENTITY_H__ #define __LOL_WORLDENTITY_H__ #include "entity.h" namespace lol { class WorldEntity : public Entity { public: virtual char const *GetName(); public: vec3 m_position; vec3 m_velocity; quat m_rotation; vec3 m_rotation_velocity; vec3 m_bbox[2]; ivec2 m_mousepos; ivec3 m_mousebuttons; uint32_t m_pressed, m_clicked, m_released; protected: WorldEntity(); virtual ~WorldEntity(); virtual void TickGame(float seconds); virtual void TickDraw(float seconds); }; } /* namespace lol */ #endif // __LOL_WORLDENTITY_H__