// // Deus Hax (working title) // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> // #if defined HAVE_CONFIG_H # include "config.h" #endif #include <cstdio> #include "debugsprite.h" #include "game.h" #include "tiler.h" /* * DebugSprite implementation class */ class DebugSpriteData { friend class DebugSprite; private: Game *game; int tiler; int frame; }; /* * Public DebugSprite class */ DebugSprite::DebugSprite(Game *game) { data = new DebugSpriteData(); data->game = game; data->tiler = Tiler::Register("art/test/character-dress.png"); } Asset::Group DebugSprite::GetGroup() { return GROUP_DEFAULT; } void DebugSprite::TickGame(float delta_time) { Asset::TickGame(delta_time); } void DebugSprite::TickRender(float delta_time) { Asset::TickRender(delta_time); data->game->GetScene()->AddTile((data->tiler << 16) | 15, 300, 200, 200); data->game->GetScene()->AddTile((data->tiler << 16) | 31, 300, 232, 200); } DebugSprite::~DebugSprite() { Tiler::Deregister(data->tiler); delete data; }