//
//  Lol Engine — HTTP client sample
//
//  Copyright © 2016—2020 Sam Hocevar <sam@hocevar.net>
//
//  Lol Engine is free software. It comes without any warranty, to
//  the extent permitted by applicable law. You can redistribute it
//  and/or modify it under the terms of the Do What the Fuck You Want
//  to Public License, Version 2, as published by the WTFPL Task Force.
//  See http://www.wtfpl.net/ for more details.
//

#if HAVE_CONFIG_H
#   include "config.h"
#endif

#include <lol/engine.h>

class demo : public lol::entity
{
public:
    virtual bool init_game() override
    {
        // Choose URL that works with CORS (cross-origin resource sharing)
        client.get("https://api.github.com/");
        return true;
    }

    virtual void tick_game(float seconds) override
    {
        entity::tick_game(seconds);

        if (client.get_status() == lol::net::http::status::success)
        {
            lol::msg::info("Downloaded %d bytes: %s\n",
                           (int)client.get_result().size(),
                           client.get_result().c_str());
            client.reset();
        }
    }

    lol::net::http::client client;
};

int main(int argc, char **argv)
{
    lol::sys::init(argc, argv);

    lol::Application app("Tutorial 17: HTTP", lol::ivec2(800, 600), 60.0f);
    auto p = new demo();
    app.Run();

    return 0;
}