// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The main header // --------------- // #if !defined __LOL_CORE_H__ #define __LOL_CORE_H__ // Base types #include "half.h" #include "matrix.h" #include "numeric.h" #include "timer.h" // Static classes #include "log.h" #include "platform.h" #include "video.h" #include "audio.h" #include "scene.h" #include "input.h" #include "profiler.h" // Entities #include "entity.h" #include "worldentity.h" #include "emitter.h" #include "font.h" #include "gradient.h" #include "sample.h" #include "sprite.h" #include "text.h" #include "tileset.h" #include "world.h" // Other objects #include "hash.h" #include "dict.h" #include "map.h" #include "layer.h" #include "shader/shader.h" #include "image/image.h" // Managers #include "ticker.h" #include "forge.h" #include "tiler.h" #include "sampler.h" #endif // __LOL_CORE_H__