// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "lol/unit.h" namespace lol { struct TrackedObj { static int m_ctor, m_dtor; TrackedObj() { m_ctor++; } TrackedObj(TrackedObj const &) { m_ctor++; } ~TrackedObj() { m_dtor++; } }; int TrackedObj::m_ctor = 0; int TrackedObj::m_dtor = 0; LOLUNIT_FIXTURE(ArrayTest) { void SetUp() {} void TearDown() {} LOLUNIT_TEST(ArrayPush) { array a; a.Push(0); a.Push(1); a.Push(2); a.Push(3); LOLUNIT_ASSERT_EQUAL(a[0], 0); LOLUNIT_ASSERT_EQUAL(a[1], 1); LOLUNIT_ASSERT_EQUAL(a[2], 2); LOLUNIT_ASSERT_EQUAL(a[3], 3); } LOLUNIT_TEST(ArrayInitializer) { array a({ 2, 4, 6 }); LOLUNIT_ASSERT_EQUAL(a[0], 2); LOLUNIT_ASSERT_EQUAL(a[1], 4); LOLUNIT_ASSERT_EQUAL(a[2], 6); array b = { 2, 4, 6 }; LOLUNIT_ASSERT_EQUAL(b[0], 2); LOLUNIT_ASSERT_EQUAL(b[1], 4); LOLUNIT_ASSERT_EQUAL(b[2], 6); array c = { { 2, 3.0f }, { 4, 5.0f }, { 6, 7.0f } }; LOLUNIT_ASSERT_EQUAL(c[0].m1, 2); LOLUNIT_ASSERT_EQUAL(c[0].m2, 3.0f); LOLUNIT_ASSERT_EQUAL(c[1].m1, 4); LOLUNIT_ASSERT_EQUAL(c[1].m2, 5.0f); LOLUNIT_ASSERT_EQUAL(c[2].m1, 6); LOLUNIT_ASSERT_EQUAL(c[2].m2, 7.0f); } LOLUNIT_TEST(ArrayPushWithShift) { array a; a << 0 << 1 << 2 << 3; LOLUNIT_ASSERT_EQUAL(a[0], 0); LOLUNIT_ASSERT_EQUAL(a[1], 1); LOLUNIT_ASSERT_EQUAL(a[2], 2); LOLUNIT_ASSERT_EQUAL(a[3], 3); } LOLUNIT_TEST(ArrayCopy) { array a; a << 0 << 1 << 2 << 3; array b = a; LOLUNIT_ASSERT_EQUAL(b[0], 0); LOLUNIT_ASSERT_EQUAL(b[1], 1); LOLUNIT_ASSERT_EQUAL(b[2], 2); LOLUNIT_ASSERT_EQUAL(b[3], 3); } LOLUNIT_TEST(ArrayRemove) { array a; a << 0 << 1 << 2 << 3; a.Remove(1); LOLUNIT_ASSERT_EQUAL(a.Count(), 3); LOLUNIT_ASSERT_EQUAL(a[0], 0); LOLUNIT_ASSERT_EQUAL(a[1], 2); LOLUNIT_ASSERT_EQUAL(a[2], 3); array b; b << 0 << 1 << 2 << 3; b.Remove(-2); LOLUNIT_ASSERT_EQUAL(b.Count(), 3); LOLUNIT_ASSERT_EQUAL(b[0], 0); LOLUNIT_ASSERT_EQUAL(b[1], 1); LOLUNIT_ASSERT_EQUAL(b[2], 3); } LOLUNIT_TEST(ArrayRemoveSwap) { array a; a << 0 << 1 << 2 << 3; a.RemoveSwap(1); LOLUNIT_ASSERT_EQUAL(a.Count(), 3); LOLUNIT_ASSERT_EQUAL(a[0], 0); LOLUNIT_ASSERT_EQUAL(a[1], 3); LOLUNIT_ASSERT_EQUAL(a[2], 2); array b; b << 0 << 1 << 2 << 3; b.Remove(1, 2); LOLUNIT_ASSERT_EQUAL(b.Count(), 2); LOLUNIT_ASSERT_EQUAL(b[0], 0); LOLUNIT_ASSERT_EQUAL(b[1], 3); } LOLUNIT_TEST(EightElements) { array a; a.Push(1, 2, 3.f, 4.0, 5, 'a', true, 0); LOLUNIT_ASSERT_EQUAL(a[0].m1, 1); LOLUNIT_ASSERT_EQUAL(a[0].m2, 2); LOLUNIT_ASSERT_EQUAL(a[0].m3, 3.f); LOLUNIT_ASSERT_EQUAL(a[0].m4, 4.0); LOLUNIT_ASSERT_EQUAL(a[0].m5, 5); LOLUNIT_ASSERT_EQUAL(a[0].m6, 'a'); LOLUNIT_ASSERT_EQUAL(a[0].m7, true); LOLUNIT_ASSERT_EQUAL(a[0].m8, 0); } LOLUNIT_TEST(ArraySwap) { array a; a.Push(10, 20); a.Push(30, 40); a.Swap(0, 1); LOLUNIT_ASSERT_EQUAL(30, a[0].m1); LOLUNIT_ASSERT_EQUAL(40, a[0].m2); LOLUNIT_ASSERT_EQUAL(10, a[1].m1); LOLUNIT_ASSERT_EQUAL(20, a[1].m2); } LOLUNIT_TEST(ArrayInsert) { array a; a << 1 << 2; a.Insert(5, 0); LOLUNIT_ASSERT_EQUAL(5, a[0]); LOLUNIT_ASSERT_EQUAL(1, a[1]); LOLUNIT_ASSERT_EQUAL(2, a[2]); a.Insert(6, 3); LOLUNIT_ASSERT_EQUAL(5, a[0]); LOLUNIT_ASSERT_EQUAL(1, a[1]); LOLUNIT_ASSERT_EQUAL(2, a[2]); LOLUNIT_ASSERT_EQUAL(6, a[3]); a.Insert(7, 2); LOLUNIT_ASSERT_EQUAL(5, a[0]); LOLUNIT_ASSERT_EQUAL(1, a[1]); LOLUNIT_ASSERT_EQUAL(7, a[2]); LOLUNIT_ASSERT_EQUAL(2, a[3]); LOLUNIT_ASSERT_EQUAL(6, a[4]); } LOLUNIT_TEST(ArrayConcat) { array a, b; a << 0 << 1; b << 2 << 3; array c = a + b; LOLUNIT_ASSERT_EQUAL(c[0], 0); LOLUNIT_ASSERT_EQUAL(c[1], 1); LOLUNIT_ASSERT_EQUAL(c[2], 2); LOLUNIT_ASSERT_EQUAL(c[3], 3); } LOLUNIT_TEST(ArrayAppend) { array a, b; a << 0 << 1; b << 2 << 3; a += b; LOLUNIT_ASSERT_EQUAL(a[0], 0); LOLUNIT_ASSERT_EQUAL(a[1], 1); LOLUNIT_ASSERT_EQUAL(a[2], 2); LOLUNIT_ASSERT_EQUAL(a[3], 3); b += b; LOLUNIT_ASSERT_EQUAL(b[0], 2); LOLUNIT_ASSERT_EQUAL(b[1], 3); LOLUNIT_ASSERT_EQUAL(b[2], 2); LOLUNIT_ASSERT_EQUAL(b[3], 3); } LOLUNIT_TEST(ElementCtorDtor) { /* Ensure array elements get created and destroyed the proper * number of times. */ TrackedObj::m_ctor = 0; TrackedObj::m_dtor = 0; { array a; a.Push(TrackedObj()); } LOLUNIT_ASSERT_EQUAL(TrackedObj::m_ctor, TrackedObj::m_dtor); TrackedObj::m_ctor = 0; TrackedObj::m_dtor = 0; { array a; a.Resize(2); a.Resize(4); a.Resize(1); } LOLUNIT_ASSERT_EQUAL(TrackedObj::m_ctor, TrackedObj::m_dtor); } }; } /* namespace lol */