// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // (c) 2013 Benjamin "Touky" Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(CameraTest) { Camera tc; vec3 eye; vec3 target; vec3 up; mat4 m_lookat; quat q_lookat; vec3 v_lookat; float fov; float screen_size; float screen_ratio; float near; float far; bool is_shifted; void SetUp() { eye = vec3(0.f, 0.f, 50.f); target = vec3::zero; up = vec3::axis_y; m_lookat = mat4::lookat(eye, target, up); q_lookat = quat(m_lookat); v_lookat = vec3::toeuler_zyx(q_lookat); fov = 90.f; screen_size = 800.f; screen_ratio = 1.0f; near = 1.f; far = 1000.f; is_shifted = false; } void TearDown() {} #define TEST_VECTOR(v0, v1) \ LOLUNIT_ASSERT_DOUBLES_EQUAL(v0.x, v1.x, 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(v0.y, v1.y, 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(v0.z, v1.z, 1.e-5f); LOLUNIT_TEST(SetViewTest) { tc.SetView(eye, target, up); TEST_VECTOR(eye, tc.GetPosition()); TEST_VECTOR(target, tc.GetTarget()); TEST_VECTOR(up, tc.GetUp()); tc.SetView(eye, q_lookat); TEST_VECTOR(eye, tc.GetPosition()); TEST_VECTOR(target, tc.GetTarget()); TEST_VECTOR(up, tc.GetUp()); tc.SetView(eye, v_lookat); TEST_VECTOR(eye, tc.GetPosition()); TEST_VECTOR(target, tc.GetTarget()); TEST_VECTOR(up, tc.GetUp()); tc.SetView(m_lookat); TEST_VECTOR(eye, tc.GetPosition()); TEST_VECTOR(target, tc.GetTarget()); TEST_VECTOR(up, tc.GetUp()); tc.UseTarget(false); TEST_VECTOR(vec3(0.f, 0.f, 49.f), tc.GetTarget()); } #define TEST_MATRIX(m0, m1) \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[0][0], m1[0][0], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[1][0], m1[1][0], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[2][0], m1[2][0], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[3][0], m1[3][0], 1.e-5f); \ \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[0][1], m1[0][1], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[1][1], m1[1][1], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[2][1], m1[2][1], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[3][1], m1[3][1], 1.e-5f); \ \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[0][2], m1[0][2], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[1][2], m1[1][2], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[2][2], m1[2][2], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[3][2], m1[3][2], 1.e-5f); \ \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[0][3], m1[0][3], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[1][3], m1[1][3], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[2][3], m1[2][3], 1.e-5f); \ LOLUNIT_ASSERT_DOUBLES_EQUAL(m0[3][3], m1[3][3], 1.e-5f); LOLUNIT_TEST(SetProjectionTest) { mat4 refmx = mat4::perspective(fov, screen_size, screen_size * screen_ratio, near, far); tc.SetProjection(fov, near, far, screen_size, screen_ratio); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetProjection(fov, near, far); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetProjection(refmx); TEST_MATRIX(refmx, tc.GetProjection()); tc.SetFov(fov); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetScreenInfos(screen_size); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetScreenInfos(screen_size, screen_ratio); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetDrawInfos(far); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); tc.SetDrawInfos(near, far); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); is_shifted = true; refmx = mat4::shifted_perspective(fov, screen_size, screen_ratio, near, far); tc.UseShift(is_shifted); TEST_MATRIX(refmx, tc.GetProjection()); LOLUNIT_ASSERT_DOUBLES_EQUAL(fov, tc.GetFov(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_size, tc.GetScreenSize(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(screen_ratio, tc.GetScreenRatio(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(near, tc.GetNear(), 1.e-5f); LOLUNIT_ASSERT_DOUBLES_EQUAL(far, tc.GetFar(), 1.e-5f); LOLUNIT_ASSERT(is_shifted == tc.IsShifted()); } }; } /* namespace lol */