// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include #include "lol/unit.h" namespace lol { LOLUNIT_FIXTURE(HalfTest) { LOLUNIT_TEST(FloatToHalf) { for (size_t i = 0; i < sizeof(pairs) / sizeof(*pairs); i++) { half a = (half)pairs[i].f; uint16_t b = pairs[i].x; LOLUNIT_SET_CONTEXT(i); LOLUNIT_ASSERT_EQUAL(a.bits, b); } } LOLUNIT_TEST(FloatToHalfAccurate) { for (size_t i = 0; i < sizeof(pairs) / sizeof(*pairs); i++) { half a = half::makeaccurate(pairs[i].f); uint16_t b = pairs[i].x; LOLUNIT_SET_CONTEXT(i); LOLUNIT_ASSERT_EQUAL(a.bits, b); } } LOLUNIT_TEST(BitsToHalf) { for (unsigned int i = 0; i < 0x10000; i++) { half a = half::makebits(i); uint16_t b = i; LOLUNIT_SET_CONTEXT(i); LOLUNIT_ASSERT_EQUAL(a.bits, b); } } LOLUNIT_TEST(HalfIsNaN) { LOLUNIT_ASSERT(half::makebits(0x7c01).is_nan()); LOLUNIT_ASSERT(half::makebits(0xfc01).is_nan()); LOLUNIT_ASSERT(half::makebits(0x7e00).is_nan()); LOLUNIT_ASSERT(half::makebits(0xfe00).is_nan()); LOLUNIT_ASSERT(!half::makebits(0x7c00).is_nan()); LOLUNIT_ASSERT(!half::makebits(0xfc00).is_nan()); LOLUNIT_ASSERT(!half(0.0f).is_nan()); LOLUNIT_ASSERT(!half(-0.0f).is_nan()); LOLUNIT_ASSERT(!half(2.0f).is_nan()); LOLUNIT_ASSERT(!half(-2.0f).is_nan()); } LOLUNIT_TEST(HalfIsInf) { LOLUNIT_ASSERT(half(65536.0f).is_inf()); LOLUNIT_ASSERT(half(-65536.0f).is_inf()); LOLUNIT_ASSERT(!half(0.0f).is_inf()); LOLUNIT_ASSERT(!half(-0.0f).is_inf()); LOLUNIT_ASSERT(!half(65535.0f).is_inf()); LOLUNIT_ASSERT(!half(-65535.0f).is_inf()); LOLUNIT_ASSERT(half::makebits(0x7c00).is_inf()); LOLUNIT_ASSERT(half::makebits(0xfc00).is_inf()); LOLUNIT_ASSERT(!half::makebits(0x7e00).is_inf()); LOLUNIT_ASSERT(!half::makebits(0xfe00).is_inf()); } LOLUNIT_TEST(HalfIsFinite) { LOLUNIT_ASSERT(half(0.0f).is_finite()); LOLUNIT_ASSERT(half(-0.0f).is_finite()); LOLUNIT_ASSERT(half(65535.0f).is_finite()); LOLUNIT_ASSERT(half(-65535.0f).is_finite()); LOLUNIT_ASSERT(!half(65536.0f).is_finite()); LOLUNIT_ASSERT(!half(-65536.0f).is_finite()); LOLUNIT_ASSERT(!half::makebits(0x7c00).is_finite()); LOLUNIT_ASSERT(!half::makebits(0xfc00).is_finite()); LOLUNIT_ASSERT(!half::makebits(0x7e00).is_finite()); LOLUNIT_ASSERT(!half::makebits(0xfe00).is_finite()); } LOLUNIT_TEST(HalfIsNormal) { LOLUNIT_ASSERT(half(0.0f).is_normal()); LOLUNIT_ASSERT(half(-0.0f).is_normal()); LOLUNIT_ASSERT(half(65535.0f).is_normal()); LOLUNIT_ASSERT(half(-65535.0f).is_normal()); LOLUNIT_ASSERT(!half(65536.0f).is_normal()); LOLUNIT_ASSERT(!half(-65536.0f).is_normal()); LOLUNIT_ASSERT(!half::makebits(0x7c00).is_normal()); LOLUNIT_ASSERT(!half::makebits(0xfc00).is_normal()); LOLUNIT_ASSERT(!half::makebits(0x7e00).is_normal()); LOLUNIT_ASSERT(!half::makebits(0xfe00).is_normal()); } LOLUNIT_TEST(HalfClassify) { for (uint32_t i = 0; i < 0x10000; i++) { LOLUNIT_SET_CONTEXT(i); half h = half::makebits(i); if (h.is_nan()) { LOLUNIT_ASSERT(!h.is_inf()); LOLUNIT_ASSERT(!h.is_normal()); LOLUNIT_ASSERT(!h.is_finite()); } else if (h.is_inf()) { LOLUNIT_ASSERT(!h.is_normal()); LOLUNIT_ASSERT(!h.is_finite()); } else { LOLUNIT_ASSERT(h.is_finite()); } } } LOLUNIT_TEST(HalfToFloat) { for (size_t i = 0; i < sizeof(pairs) / sizeof(*pairs); i++) { float a = (float)half::makebits(pairs[i].x); float b = pairs[i].f; LOLUNIT_SET_CONTEXT(i); LOLUNIT_ASSERT_EQUAL(a, b); } for (uint32_t i = 0; i < 0x10000; i++) { half h = half::makebits(i); if (h.is_nan()) continue; float f = (float)h; half g = (half)f; LOLUNIT_SET_CONTEXT(i); LOLUNIT_ASSERT_EQUAL(g.bits, h.bits); } } LOLUNIT_TEST(HalfToInt) { LOLUNIT_ASSERT_EQUAL((int)(half)(0.0f), 0); LOLUNIT_ASSERT_EQUAL((int)(half)(-0.0f), 0); LOLUNIT_ASSERT_EQUAL((int)(half)(0.9f), 0); LOLUNIT_ASSERT_EQUAL((int)(half)(-0.9f), 0); LOLUNIT_ASSERT_EQUAL((int)(half)(1.0f), 1); LOLUNIT_ASSERT_EQUAL((int)(half)(-1.0f), -1); LOLUNIT_ASSERT_EQUAL((int)(half)(1.9f), 1); LOLUNIT_ASSERT_EQUAL((int)(half)(-1.9f), -1); LOLUNIT_ASSERT_EQUAL((int)(half)(65504.0f), 65504); LOLUNIT_ASSERT_EQUAL((int)(half)(-65504.0f), -65504); } LOLUNIT_TEST(FloatOpHalf) { half zero = 0; half one = 1; half two = 2; float a = zero + one; LOLUNIT_ASSERT_EQUAL(1.0f, a); a += zero; LOLUNIT_ASSERT_EQUAL(1.0f, a); a -= zero; LOLUNIT_ASSERT_EQUAL(1.0f, a); a *= one; LOLUNIT_ASSERT_EQUAL(1.0f, a); a /= one; LOLUNIT_ASSERT_EQUAL(1.0f, a); float b = one + zero; LOLUNIT_ASSERT_EQUAL(1.0f, b); b += one; LOLUNIT_ASSERT_EQUAL(2.0f, b); b *= two; LOLUNIT_ASSERT_EQUAL(4.0f, b); b -= two; LOLUNIT_ASSERT_EQUAL(2.0f, b); b /= two; LOLUNIT_ASSERT_EQUAL(1.0f, b); float c = one - zero; LOLUNIT_ASSERT_EQUAL(1.0f, c); float d = two - one; LOLUNIT_ASSERT_EQUAL(1.0f, d); float e = two + (-one); LOLUNIT_ASSERT_EQUAL(1.0f, e); float f = (two * two) / (one + one); LOLUNIT_ASSERT_EQUAL(2.0f, f); } LOLUNIT_TEST(HalfOpFloat) { half zero = 0; half one = 1; half two = 2; half four = 4; half a = one + 0.0f; LOLUNIT_ASSERT_EQUAL(one.bits, a.bits); a += 0.0f; LOLUNIT_ASSERT_EQUAL(one.bits, a.bits); a -= 0.0f; LOLUNIT_ASSERT_EQUAL(one.bits, a.bits); a *= 1.0f; LOLUNIT_ASSERT_EQUAL(one.bits, a.bits); a /= 1.0f; LOLUNIT_ASSERT_EQUAL(one.bits, a.bits); half b = one + 0.0f; LOLUNIT_ASSERT_EQUAL(one.bits, b.bits); b += 1.0f; LOLUNIT_ASSERT_EQUAL(two.bits, b.bits); b *= 2.0f; LOLUNIT_ASSERT_EQUAL(four.bits, b.bits); b -= 2.0f; LOLUNIT_ASSERT_EQUAL(two.bits, b.bits); b /= 2.0f; LOLUNIT_ASSERT_EQUAL(one.bits, b.bits); half c = 1.0f - zero; LOLUNIT_ASSERT_EQUAL(one.bits, c.bits); half d = 2.0f - one; LOLUNIT_ASSERT_EQUAL(one.bits, d.bits); half e = 2.0f + (-one); LOLUNIT_ASSERT_EQUAL(one.bits, e.bits); half f = (2.0f * two) / (1.0f + one); LOLUNIT_ASSERT_EQUAL(two.bits, f.bits); } struct TestPair { float f; uint16_t x; }; static TestPair const pairs[11]; }; HalfTest::TestPair const HalfTest::pairs[] = { /* All these values have exact half representations */ { 0.0f, 0x0000 }, { -0.0f, 0x8000 }, /* negative zero */ { 1.0f, 0x3c00 }, { -1.0f, 0xbc00 }, { 2.0f, 0x4000 }, { 0.5f, 0x3800 }, { 0.125f, 0x3000 }, { 15.9375f, 0x4bf8 }, { 31.0f / (1 << 14), 0x17c0 }, /* 0x1.fp-10 */ { 31.0f / (1 << 18), 0x07c0 }, /* 0x1.fp-14, normal float, denormal half */ { 31.0f / (1 << 19), 0x03e0 }, /* 0x1.fp-15, normal float, denormal half */ }; } /* namespace lol */