// // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #pragma once // // The DebugFps class // ------------------ // #include "entity.h" namespace lol { class DebugFpsData; class DebugFps : public Entity { public: DebugFps(int x, int y); virtual ~DebugFps(); protected: virtual void TickGame(float seconds); private: DebugFpsData *data; }; } /* namespace lol */