// // Lol Engine // // Copyright: (c) 2004-2014 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" /* * Bayer ordered dithering functions */ namespace lol { static Image DitherHelper(Image const &image, Array2D const &kernel, float scale, float angle); Image Image::DitherOrdered(Array2D const &kernel) const { return DitherHelper(*this, kernel, 1.0f, 0.0f); } Image Image::DitherHalftone(float radius, float angle) const { /* Increasing the precision is necessary or the rotation will look * like crap. So we create a kernel PRECISION times larger, and ask * the ditherer to scale it by 1/PRECISION. */ float const PRECISION = 4.f; int k = (radius * PRECISION * lol::sqrt(2.f) + 0.5f); Array2D kernel = Image::HalftoneKernel(ivec2(k, k)); return DitherHelper(*this, kernel, 1.f / PRECISION, angle + F_PI / 4.f); } static Image DitherHelper(Image const &image, Array2D const &kernel, float scale, float angle) { ivec2 size = image.GetSize(); ivec2 ksize = kernel.GetSize(); float cost = lol::cos(angle); float sint = lol::sin(angle); Image ret = image; float *dstp = ret.Lock(); for (int y = 0; y < size.y; y++) { for (int x = 0; x < size.x; x++) { int kx = (int)((cost * x - sint * y + 2 * size.x * size.y) / scale) % ksize.x; int ky = (int)((cost * y + sint * x + 2 * size.x * size.y) / scale) % ksize.y; float p = dstp[y * size.x + x]; dstp[y * size.x + x] = (p > kernel[kx][ky]) ? 1.f : 0.f; } } ret.Unlock(dstp); return ret; } } /* namespace lol */