# $Id$ AC_INIT(lolengine, 0.0) AC_PREREQ(2.50) AC_CONFIG_AUX_DIR(.auto) AC_CANONICAL_SYSTEM AM_INIT_AUTOMAKE([no-define tar-ustar]) dnl AM_MAINTAINER_MODE AM_CONFIG_HEADER(config.h) AM_PROG_CC_C_O AC_PROG_CPP AC_PROG_CXX AC_PROG_CXXCPP AC_PROG_RANLIB AC_LIBTOOL_WIN32_DLL AM_PROG_LIBTOOL AC_LIBTOOL_CXX AC_C_CONST AC_C_INLINE dnl Ensure an error is thrown if pkg-config M4 files are not found. m4_pattern_allow([^PKG_CONFIG_LIBDIR$]) m4_pattern_forbid([^PKG_CHECK_MODULES$]) m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$]) dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then export PKG_CONFIG_LIBDIR=/dev/null fi dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right dnl now otherwise it might be set in an obscure if statement. Same thing for dnl PKG_PROG_PKG_CONFIG which needs to be called first. AC_EGREP_CPP(yes, foo) PKG_PROG_PKG_CONFIG() dnl conditional builds AC_ARG_ENABLE(debug, [ --enable-debug build debug versions of the game (default no)]) AC_ARG_ENABLE(release, [ --enable-release build final release of the game (default no)]) AC_ARG_ENABLE(experimental, [ --enable-experimental experimental build (default no)]) AC_ARG_ENABLE(cppunit, [ --enable-cppunit use cppunit for unit tests (autodetected)]) AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h) if test "${enable_debug}" = "yes"; then AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug) OPT="-O0" else OPT="-O2" fi if test "${enable_release}" = "yes"; then AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release) REL="" else REL="-g" fi if test "${enable_experimental}" = "yes"; then AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build) fi # Optimizations CXXFLAGS="${CXXFLAGS} ${REL} ${OPT} -fno-strength-reduce -fomit-frame-pointer" # Code qui fait des warnings == code de porc == deux baffes dans ta gueule CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare" AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm") # Which version of OpenGL to use? ac_cv_my_have_gl="no" PKG_CHECK_MODULES(GLES1, glesv1_cm, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GLES_1X, 1, Define to 1 if GLES 1.x is available) GL_CFLAGS="${GLES1_CFLAGS}" GL_LIBS="${GLES1_LIBS}"], [:]) PKG_CHECK_MODULES(GLES2, glesv2, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) GL_CFLAGS="${GLES2_CFLAGS}" GL_LIBS="${GLES2_LIBS}"], [:]) AC_CHECK_LIB(GL, glLoadIdentity, [ac_cv_my_have_gl="yes" AC_DEFINE(HAVE_GL_1X, 1, Define to 1 if GL 1.x is available) AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) GL_LIBS="-lGL"]) # FIXME: hackish if test "${ac_cv_my_have_gl}" = "no"; then AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]]) fi # Use SDL? (always required) ac_cv_my_have_sdl="yes" AC_PATH_PROG(SDL_CONFIG, sdl-config, no) if test "${SDL_CONFIG}" != "no"; then SDL_CFLAGS="${SDL_CFLAGS} `sdl-config --cflags`" SDL_LIBS="${SDL_LIBS} `sdl-config --libs`" fi SDL_CFLAGS="${SDL_CFLAGS} ${GL_CFLAGS}" SDL_LIBS="${SDL_LIBS} ${GL_LIBS}" PKG_CHECK_MODULES(SDL, sdl, [:], [SDL_LIBS="${SDL_LIBS} -lSDL"]) PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [:], [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"]) PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [:], [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"]) SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}" SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}" save_CPPFLAGS="${CPPFLAGS}" CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS}" AC_CHECK_HEADERS(SDL_mixer.h, [:], [ac_cv_my_have_sdl="no"]) AC_CHECK_HEADERS(SDL_image.h, [:], [ac_cv_my_have_sdl="no"]) CPPFLAGS="${save_CPPFLAGS}" if test "${ac_cv_my_have_sdl}" = "no"; then AC_MSG_ERROR([[One of SDL, SDL_Image or SDL_Mixer not found]]) else AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL_image) fi AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes") dnl Use libcaca? (required for font generation) ac_cv_my_have_caca="no" PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:]) if test "${ac_cv_my_have_caca}" != "no"; then AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca) fi AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no") dnl Use libpipi? (required for video recording) ac_cv_my_have_pipi="no" PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:]) if test "${ac_cv_my_have_pipi}" != "no"; then AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi) fi AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no") dnl Use GTK+? (required for the deushax editor) ac_cv_my_have_gtkgl="no" PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:]) PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"]) if test "${ac_cv_my_have_gtkgl}" != "no"; then AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl) fi AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no") dnl Use cppunit for unit tests? PKG_CHECK_MODULES(CPPUNIT, cppunit, [CPPUNIT="yes"], [CPPUNIT="no"]) AM_CONDITIONAL(USE_CPPUNIT, test "$CPPUNIT" = "yes") # How to use the Lol Engine inside this tree LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src $SDL_CFLAGS" LOL_LIBS="$LOL_LIBS $SDL_LIBS" AC_SUBST(MATH_LIBS) AC_SUBST(LOL_CFLAGS) AC_SUBST(LOL_LIBS) AC_CONFIG_FILES([ Makefile src/Makefile test/Makefile monsterz/Makefile deushax/Makefile tools/Makefile art/Makefile art/test/Makefile gfx/Makefile gfx/font/Makefile maps/Makefile ]) AC_OUTPUT