// // Lol Engine // // Copyright: (c) 2010-2011 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The GraphicEntity class // ----------------------- // #if !defined __LOL_WORLDENTITY_H__ #define __LOL_WORLDENTITY_H__ #include "entity.h" namespace lol { class WorldEntity : public Entity { public: vec3 position; vec3 rotation; vec3 velocity; vec3 bbox[2]; vec2i mousepos; vec3i mousebuttons; vec3i pressed, clicked, released; protected: WorldEntity(); virtual ~WorldEntity(); virtual char const *GetName(); virtual void TickGame(float deltams); virtual void TickDraw(float deltams); }; } /* namespace lol */ #endif // __LOL_WORLDENTITY_H__