// // Lol Engine // // Copyright: (c) 2010-2012 Sam Hocevar // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://sam.zoy.org/projects/COPYING.WTFPL for more details. // // // The Tiler class // --------------- // The Tiler is a static class that manages tilesets. // #if !defined __LOL_TILER_H__ #define __LOL_TILER_H__ #include #include "tileset.h" namespace lol { class Tiler { public: static TileSet *Register(char const *path, ivec2 size, ivec2 count); static void Deregister(TileSet *); }; } /* namespace lol */ #endif // __LOL_TILER_H__