#include #include TEST_CASE("sample conversion between floating point types") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-1.0f) == -1.0f); CHECK(cv1( 0.0f) == 0.0f); CHECK(cv1( 1.0f) == 1.0f); auto cv2 = lol::audio::sample::convert; CHECK(cv2(-1.0f) == -1.0); CHECK(cv2( 0.0f) == 0.0); CHECK(cv2( 1.0f) == 1.0); auto cv3 = lol::audio::sample::convert; CHECK(cv3(-1.0) == -1.0f); CHECK(cv3( 0.0) == 0.0f); CHECK(cv3( 1.0) == 1.0f); auto cv4 = lol::audio::sample::convert; CHECK(cv4(-1.0) == -1.0); CHECK(cv4( 0.0) == 0.0); CHECK(cv4( 1.0) == 1.0); } TEST_CASE("sample conversion from float to 8-bit") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-1.5f) == -0x80); CHECK(cv1(-1.0f) == -0x80); CHECK(cv1(-0.5f) == -0x40); CHECK(cv1( 0.0f) == 0x00); CHECK(cv1( 0.5f) == 0x40); CHECK(cv1( 1.0f) == 0x7f); CHECK(cv1( 1.5f) == 0x7f); auto cv2 = lol::audio::sample::convert; CHECK(cv2(-1.5f) == 0x00); CHECK(cv2(-1.0f) == 0x00); CHECK(cv2(-0.5f) == 0x40); CHECK(cv2( 0.0f) == 0x80); CHECK(cv2( 0.5f) == 0xc0); CHECK(cv2( 1.0f) == 0xff); CHECK(cv2( 1.5f) == 0xff); } TEST_CASE("sample conversion from 8-bit to float") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-0x80) == -1.0f); CHECK(cv1( 0x7f) == 1.0f); auto cv2 = lol::audio::sample::convert; CHECK(cv2(0x00) == -1.0f); CHECK(cv2(0xff) == 1.0f); } TEST_CASE("sample conversion from float to 16-bit") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-1.5f) == -0x8000); CHECK(cv1(-1.0f) == -0x8000); CHECK(cv1(-0.5f) == -0x4000); CHECK(cv1( 0.0f) == 0x0000); CHECK(cv1( 0.5f) == 0x4000); CHECK(cv1( 1.0f) == 0x7fff); CHECK(cv1( 1.5f) == 0x7fff); auto cv2 = lol::audio::sample::convert; CHECK(cv2(-1.5f) == 0x0000); CHECK(cv2(-1.0f) == 0x0000); CHECK(cv2(-0.5f) == 0x4000); CHECK(cv2( 0.0f) == 0x8000); CHECK(cv2( 0.5f) == 0xc000); CHECK(cv2( 1.0f) == 0xffff); CHECK(cv2( 1.5f) == 0xffff); } TEST_CASE("sample conversion from 16-bit to float") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-0x8000) == -1.0f); CHECK(cv1( 0x7fff) == 1.0f); auto cv2 = lol::audio::sample::convert; CHECK(cv2(0x0000) == -1.0f); CHECK(cv2(0xffff) == 1.0f); } TEST_CASE("sample conversion between signed and unsigned 8-bit") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-0x80) == 0x00); CHECK(cv1(-0x40) == 0x40); CHECK(cv1(-0x01) == 0x7f); CHECK(cv1( 0x00) == 0x80); CHECK(cv1( 0x3f) == 0xbf); CHECK(cv1( 0x7f) == 0xff); auto cv2 = lol::audio::sample::convert; CHECK(cv2(0x00) == -0x80); CHECK(cv2(0x40) == -0x40); CHECK(cv2(0x7f) == -0x01); CHECK(cv2(0x80) == 0x00); CHECK(cv2(0xbf) == 0x3f); CHECK(cv2(0xff) == 0x7f); } TEST_CASE("sample conversion from 16-bit to 8-bit") { auto cv1 = lol::audio::sample::convert; CHECK(cv1(-0x8000) == -0x80); CHECK(cv1(-0x4000) == -0x40); CHECK(cv1(-0x0080) == -0x01); CHECK(cv1(-0x0001) == -0x01); CHECK(cv1( 0x0000) == 0x00); CHECK(cv1( 0x00ff) == 0x00); CHECK(cv1( 0x3fff) == 0x3f); CHECK(cv1( 0x7fff) == 0x7f); auto cv2 = lol::audio::sample::convert; CHECK(cv2(0x0000) == -0x80); CHECK(cv2(0x4000) == -0x40); CHECK(cv2(0x7f80) == -0x01); CHECK(cv2(0x7fff) == -0x01); CHECK(cv2(0x8000) == 0x00); CHECK(cv2(0x80ff) == 0x00); CHECK(cv2(0xbfff) == 0x3f); CHECK(cv2(0xffff) == 0x7f); } TEST_CASE("round-trip conversion from 8-bit to 8-bit") { auto cv1 = lol::audio::sample::convert; auto cv2 = lol::audio::sample::convert; CHECK(cv2(cv1(-0x80)) == -0x80); CHECK(cv2(cv1(-0x7f)) == -0x7f); CHECK(cv2(cv1(-0x40)) == -0x40); CHECK(cv2(cv1(-0x20)) == -0x20); CHECK(cv2(cv1(-0x02)) == -0x02); CHECK(cv2(cv1(-0x01)) == -0x01); CHECK(cv2(cv1( 0x00)) == 0x00); CHECK(cv2(cv1( 0x01)) == 0x01); CHECK(cv2(cv1( 0x02)) == 0x02); CHECK(cv2(cv1( 0x20)) == 0x20); CHECK(cv2(cv1( 0x40)) == 0x40); CHECK(cv2(cv1( 0x7f)) == 0x7f); }