%{ // // Lol Engine // // Copyright: (c) 2010-2013 Sam Hocevar // (c) 2009-2013 Cédric Lecacheur // (c) 2009-2013 Benjamin "Touky" Huet // This program is free software; you can redistribute it and/or // modify it under the terms of the Do What The Fuck You Want To // Public License, Version 2, as published by Sam Hocevar. See // http://www.wtfpl.net/ for more details. // #if defined HAVE_CONFIG_H # include "config.h" #endif #include "core.h" #include "easymesh/easymesh.h" #include %} %require "2.3" %debug %defines %skeleton "lalr1.cc" %name-prefix="lol" %define parser_class_name "EasyMeshParser" %locations %parse-param { class EasyMeshCompiler& mc } %error-verbose %union { float fval; int ival; bool bval; float vval[4]; int ivval[4]; char* lval; /* Can't use uin32_t here for some reason */ unsigned u32val; } %start mesh_description %token T_LOOP T_COLOR T_ACOLOR T_BCOLOR T_VCOLOR %token T_TOGGLESCALEWINDING T_TOGGLEQUADWEIGHTING T_TOGGLEPOSTBUILDNORMAL T_TOGGLEVERTNOCLEANUP %token T_VERTMERGE T_VERTSEPARATE %token T_TRANSLATEX T_ROTATEX T_TAPERX T_TWISTX T_SHEARX T_STRETCHX T_BENDXY T_BENDXZ T_SCALEX T_MIRRORX %token T_TRANSLATEY T_ROTATEY T_TAPERY T_TWISTY T_SHEARY T_STRETCHY T_BENDYX T_BENDYZ T_SCALEY T_MIRRORY %token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_TWISTZ T_SHEARZ T_STRETCHZ T_BENDZX T_BENDZY T_SCALEZ T_MIRRORZ %token T_TRANSLATE T_ROTATE T_SCALE T_RADIALJITTER T_SPLITTRIANGLE T_SMOOTHMESH %token T_DUPLICATE %token T_CSGUNION T_CSGSUBSTRACT T_CSGSUBSTRACTLOSS T_CSGAND T_CSGXOR %token T_CHAMFER %token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_CAPSULE %token T_STAR T_EXPANDEDSTAR T_DISC T_TRIANGLE T_QUAD T_COG T_TORUS %token T_END 0 %token T_ERROR %token F_NUMBER %token I_NUMBER %token BOOLEAN %token COLOR /* Base Number types */ %type fv %type iv /* Vector types */ %type v2 %type v3 %type v4 /* Special types */ %type bv %{ #include "easymesh/easymesh-compiler.h" #undef yylex #define yylex mc.m_lexer->lex /* HACK: workaround for Bison who insists on using exceptions */ #define try if (true) #define catch(...) if (false) #define throw (void)0 %} %% mesh_description: mesh_expression_list T_END ; mesh_expression_list: mesh_expression | mesh_expression mesh_expression_list ; mesh_expression: mesh_command_list | mesh_open mesh_expression_list mesh_close ; mesh_command_list: mesh_command | mesh_command mesh_command_list ; mesh_command: color_command | transform_command | primitive_command | post_brace_command | pre_brace_command '[' mesh_expression_list mesh_close | doloop '[' mesh_expression_list ']' { mc.m_mesh.LoopEnd(); } ; post_brace_command: T_CSGUNION mesh_open mesh_expression_list ']' { mc.m_mesh.CsgUnion(); mc.m_mesh.CloseBrace(); } | T_CSGSUBSTRACT mesh_open mesh_expression_list ']' { mc.m_mesh.CsgSub(); mc.m_mesh.CloseBrace(); } | T_CSGSUBSTRACTLOSS mesh_open mesh_expression_list ']' { mc.m_mesh.CsgSubL(); mc.m_mesh.CloseBrace(); } | T_CSGAND mesh_open mesh_expression_list ']' { mc.m_mesh.CsgAnd(); mc.m_mesh.CloseBrace(); } | T_CSGXOR mesh_open mesh_expression_list ']' { mc.m_mesh.CsgXor(); mc.m_mesh.CloseBrace(); } ; doloop: T_LOOP iv { mc.m_mesh.LoopStart($2); } ; pre_brace_command: T_DUPLICATE { mc.m_mesh.DupAndScale(vec3(1.f), true); } ; mesh_open: '[' { mc.m_mesh.OpenBrace(); } ; mesh_close: ']' { mc.m_mesh.CloseBrace(); } ; color_command: T_COLOR fv fv fv fv { mc.m_mesh.SetCurColor(vec4($2, $3, $4, $5)); } | T_COLOR v4 { mc.m_mesh.SetCurColor(vec4($2[0], $2[1], $2[2], $2[3])); } | T_COLOR COLOR { uint32_t x = $2; ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetCurColor(vec4(v) * (1.f / 255.f)); } | T_ACOLOR fv fv fv fv { mc.m_mesh.SetCurColorA(vec4($2, $3, $4, $5)); } | T_ACOLOR v4 { mc.m_mesh.SetCurColorA(vec4($2[0], $2[1], $2[2], $2[3])); } | T_ACOLOR COLOR { uint32_t x = $2; ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetCurColorA(vec4(v) * (1.f / 255.f)); } | T_BCOLOR fv fv fv fv { mc.m_mesh.SetCurColorB(vec4($2, $3, $4, $5)); } | T_BCOLOR v4 { mc.m_mesh.SetCurColorB(vec4($2[0], $2[1], $2[2], $2[3])); } | T_BCOLOR COLOR { uint32_t x = $2; ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetCurColorB(vec4(v) * (1.f / 255.f)); } | T_VCOLOR fv fv fv fv { mc.m_mesh.SetVertColor(vec4($2, $3, $4, $5)); } | T_VCOLOR v4 { mc.m_mesh.SetVertColor(vec4($2[0], $2[1], $2[2], $2[3])); } | T_VCOLOR COLOR { uint32_t x = $2; ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); mc.m_mesh.SetVertColor(vec4(v) * (1.f / 255.f)); } ; transform_command: T_TRANSLATEX fv { mc.m_mesh.Translate(vec3($2, 0.f, 0.f)); } | T_TRANSLATEY fv { mc.m_mesh.Translate(vec3(0.f, $2, 0.f)); } | T_TRANSLATEZ fv { mc.m_mesh.Translate(vec3(0.f, 0.f, $2)); } | T_TRANSLATE fv fv fv { mc.m_mesh.Translate(vec3($2, $3, $4)); } | T_TRANSLATE v3 { mc.m_mesh.Translate(vec3($2[0], $2[1], $2[2])); } | T_ROTATEX fv { mc.m_mesh.RotateX($2); } | T_ROTATEY fv { mc.m_mesh.RotateY($2); } | T_ROTATEZ fv { mc.m_mesh.RotateZ($2); } | T_ROTATE fv fv fv fv { mc.m_mesh.Rotate($2, vec3($3, $4, $5)); } | T_ROTATE fv v3 { mc.m_mesh.Rotate($2, vec3($3[0], $3[1], $3[2])); } | T_RADIALJITTER fv { mc.m_mesh.RadialJitter($2); } | T_TAPERX fv fv fv bv { mc.m_mesh.TaperX($2, $3, $4, $5); } | T_TAPERX fv fv fv { mc.m_mesh.TaperX($2, $3, $4); } | T_TAPERX fv fv { mc.m_mesh.TaperX($2, $3); } | T_TAPERY fv fv fv bv { mc.m_mesh.TaperY($2, $3, $4, $5); } | T_TAPERY fv fv fv { mc.m_mesh.TaperY($2, $3, $4); } | T_TAPERY fv fv { mc.m_mesh.TaperY($2, $3); } | T_TAPERZ fv fv fv bv { mc.m_mesh.TaperZ($2, $3, $4, $5); } | T_TAPERZ fv fv fv { mc.m_mesh.TaperZ($2, $3, $4); } | T_TAPERZ fv fv { mc.m_mesh.TaperZ($2, $3); } | T_TWISTX fv fv { mc.m_mesh.TwistX($2, $3); } | T_TWISTX fv { mc.m_mesh.TwistX($2); } | T_TWISTY fv fv { mc.m_mesh.TwistY($2, $3); } | T_TWISTY fv { mc.m_mesh.TwistY($2); } | T_TWISTZ fv fv { mc.m_mesh.TwistZ($2, $3); } | T_TWISTZ fv { mc.m_mesh.TwistZ($2); } | T_SHEARX fv fv fv bv { mc.m_mesh.ShearX($2, $3, $4, $5); } | T_SHEARX fv fv fv { mc.m_mesh.ShearX($2, $3, $4); } | T_SHEARX fv fv { mc.m_mesh.ShearX($2, $3); } | T_SHEARY fv fv fv bv { mc.m_mesh.ShearY($2, $3, $4, $5); } | T_SHEARY fv fv fv { mc.m_mesh.ShearY($2, $3, $4); } | T_SHEARY fv fv { mc.m_mesh.ShearY($2, $3); } | T_SHEARZ fv fv fv bv { mc.m_mesh.ShearZ($2, $3, $4, $5); } | T_SHEARZ fv fv fv { mc.m_mesh.ShearZ($2, $3, $4); } | T_SHEARZ fv fv { mc.m_mesh.ShearZ($2, $3); } | T_STRETCHX fv fv fv { mc.m_mesh.StretchX($2, $3, $4); } | T_STRETCHX fv fv { mc.m_mesh.StretchX($2, $3); } | T_STRETCHY fv fv fv { mc.m_mesh.StretchY($2, $3, $4); } | T_STRETCHY fv fv { mc.m_mesh.StretchY($2, $3); } | T_STRETCHZ fv fv fv { mc.m_mesh.StretchZ($2, $3, $4); } | T_STRETCHZ fv fv { mc.m_mesh.StretchZ($2, $3); } | T_BENDXY fv fv { mc.m_mesh.BendXY($2, $3); } | T_BENDXY fv { mc.m_mesh.BendXY($2); } | T_BENDXZ fv fv { mc.m_mesh.BendXZ($2, $3); } | T_BENDXZ fv { mc.m_mesh.BendXZ($2); } | T_BENDYX fv fv { mc.m_mesh.BendYX($2, $3); } | T_BENDYX fv { mc.m_mesh.BendYX($2); } | T_BENDYZ fv fv { mc.m_mesh.BendYZ($2, $3); } | T_BENDYZ fv { mc.m_mesh.BendYZ($2); } | T_BENDZX fv fv { mc.m_mesh.BendZX($2, $3); } | T_BENDZX fv { mc.m_mesh.BendZX($2); } | T_BENDZY fv fv { mc.m_mesh.BendZY($2, $3); } | T_BENDZY fv { mc.m_mesh.BendZY($2); } | T_SCALEX fv { mc.m_mesh.Scale(vec3($2, 1.f, 1.f)); } | T_SCALEY fv { mc.m_mesh.Scale(vec3(1.f, $2, 1.f)); } | T_SCALEZ fv { mc.m_mesh.Scale(vec3(1.f, 1.f, $2)); } | T_SCALE fv fv fv { mc.m_mesh.Scale(vec3($2, $3, $4)); } | T_SCALE v3 { mc.m_mesh.Scale(vec3($2[0], $2[1], $2[2])); } | T_SCALE fv { mc.m_mesh.Scale(vec3($2, $2, $2)); } | T_MIRRORX { mc.m_mesh.MirrorX(); } | T_MIRRORY { mc.m_mesh.MirrorY(); } | T_MIRRORZ { mc.m_mesh.MirrorZ(); } | T_CHAMFER fv { mc.m_mesh.Chamfer($2); } | T_SPLITTRIANGLE iv { mc.m_mesh.SplitTriangles($2); } | T_SMOOTHMESH iv iv iv { mc.m_mesh.SmoothMesh($2, $3, $4); } | T_TOGGLESCALEWINDING { mc.m_mesh.ToggleScaleWinding(); } | T_TOGGLEQUADWEIGHTING { mc.m_mesh.ToggleQuadWeighting(); } | T_TOGGLEPOSTBUILDNORMAL { mc.m_mesh.TogglePostBuildNormal(); } | T_TOGGLEVERTNOCLEANUP { mc.m_mesh.ToggleVerticeNoCleanup(); } | T_VERTMERGE { mc.m_mesh.VerticesMerge(); } | T_VERTSEPARATE { mc.m_mesh.VerticesSeparate(); } ; primitive_command: T_CYLINDER iv fv fv fv bv bv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6, $7, $8); } | T_CYLINDER iv fv fv fv bv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6, $7); } | T_CYLINDER iv fv fv fv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6); } | T_CYLINDER iv fv fv fv { mc.m_mesh.AppendCylinder($2, $3, $4, $5); } | T_CYLINDER iv fv fv { mc.m_mesh.AppendCylinder($2, $3, $4, $4); } | T_SPHERE iv fv { mc.m_mesh.AppendSphere($2, $3); } | T_CAPSULE iv fv fv { mc.m_mesh.AppendCapsule($2, $3, $4); } | T_TORUS iv fv fv { mc.m_mesh.AppendTorus($2, $3, $4); } | T_BOX fv fv fv fv { mc.m_mesh.AppendBox(vec3($2, $3, $4), $5); } | T_BOX fv fv fv { mc.m_mesh.AppendBox(vec3($2, $3, $4)); } | T_BOX fv { mc.m_mesh.AppendBox(vec3($2, $2, $2)); } | T_BOX v3 fv { mc.m_mesh.AppendBox(vec3($2[0], $2[1], $2[2]), $3); } | T_BOX v3 { mc.m_mesh.AppendBox(vec3($2[0], $2[1], $2[2])); } | T_SMOOTHCHAMFBOX fv fv fv fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2, $3, $4), $5); } | T_SMOOTHCHAMFBOX fv fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2, $2, $2), $3); } | T_SMOOTHCHAMFBOX v3 fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2[0], $2[1], $2[2]), $3); } | T_FLATCHAMFBOX fv fv fv fv { mc.m_mesh.AppendFlatChamfBox(vec3($2, $3, $4), $5); } | T_FLATCHAMFBOX fv fv { mc.m_mesh.AppendFlatChamfBox(vec3($2, $2, $2), $3); } | T_FLATCHAMFBOX v3 fv { mc.m_mesh.AppendFlatChamfBox(vec3($2[0], $2[1], $2[2]), $3); } | T_STAR iv fv fv bv bv { mc.m_mesh.AppendStar($2, $3, $4, $5, $6); } | T_STAR iv fv fv bv { mc.m_mesh.AppendStar($2, $3, $4, $5); } | T_STAR iv fv fv { mc.m_mesh.AppendStar($2, $3, $4); } | T_EXPANDEDSTAR iv fv fv fv { mc.m_mesh.AppendExpandedStar($2, $3, $4, $5); } | T_EXPANDEDSTAR iv fv fv { mc.m_mesh.AppendExpandedStar($2, $3, $4); } | T_DISC iv fv bv { mc.m_mesh.AppendDisc($2, $3, $4); } | T_DISC iv fv { mc.m_mesh.AppendDisc($2, $3); } | T_TRIANGLE fv bv { mc.m_mesh.AppendSimpleTriangle($2, $3); } | T_TRIANGLE fv { mc.m_mesh.AppendSimpleTriangle($2); } | T_QUAD fv bv { mc.m_mesh.AppendSimpleQuad($2, $3); } | T_QUAD fv { mc.m_mesh.AppendSimpleQuad($2); } | T_COG iv fv fv fv fv fv fv fv fv bv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9, $10, $11); } | T_COG iv fv fv fv fv fv fv fv fv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9, $10); } | T_COG iv fv fv fv fv fv fv fv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9); } | T_COG iv fv v2 v2 v2 fv bv { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1], $7, $8); } | T_COG iv fv v2 v2 v2 fv { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1], $7); } | T_COG iv fv v2 v2 v2 { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1]); } ; /* Base Number types */ fv: F_NUMBER { $$ = $1; } | '-' fv { $$ = -$2; } | I_NUMBER { $$ = (float)$1; } | '-' iv { $$ = -(float)$2; } ; iv: I_NUMBER { $$ = $1; } | '-' iv { $$ = -$2; } | F_NUMBER { $$ = (int)$1; } | '-' fv { $$ = -(int)$2; } ; /* Vector types */ v2: '('fv')' { $$[0] = $2; $$[1] = $2; } | '('fv fv')' { $$[0] = $2; $$[1] = $3; } ; v3: '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; } | '('fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; } ; v4: '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; $$[3] = $2; } | '('fv fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; $$[3] = $5; } ; /* Special types */ bv: BOOLEAN { $$ = $1; } | I_NUMBER { $$ = !!$1; } | F_NUMBER { $$ = !!$1; } ; %% void lol::EasyMeshParser::error(const EasyMeshParser::location_type& l, const std::string& m) { mc.Error(l, m); }