include $(top_srcdir)/build/autotools/common.am SUBDIRS = math sandbox xolotl bench: benchsuite$(EXEEXT) ./benchsuite$(EXEEXT) noinst_PROGRAMS = benchsuite $(testsuite) btphystest nacl_phystest meshviewer TESTS = $(testsuite) # Conditionally built for now because of STLport issues if !USE_ANDROID testsuite = testsuite endif testsuite_SOURCES = testsuite.cpp \ unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \ unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \ unit/array.cpp unit/array2d.cpp unit/array3d.cpp unit/arraynd.cpp \ unit/string.cpp unit/map.cpp unit/color.cpp unit/enum.cpp \ unit/interp.cpp unit/box.cpp unit/rand.cpp unit/thread.cpp \ unit/camera.cpp unit/rotation.cpp testsuite_CPPFLAGS = $(AM_CPPFLAGS) testsuite_DEPENDENCIES = @LOL_DEPS@ noinst_DATA = data/gradient.png benchsuite_SOURCES = benchsuite.cpp \ benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \ benchmark/real.cpp benchsuite_CPPFLAGS = $(AM_CPPFLAGS) benchsuite_DEPENDENCIES = @LOL_DEPS@ btphystest_SOURCES = \ btphystest.cpp btphystest.h physicobject.h \ physics/easyphysics.cpp physics/easyphysics.h \ physics/lolbtphysicsintegration.h physics/lolphysics.h \ physics/easycharactercontroller.cpp physics/easycharactercontroller.h \ physics/easyconstraint.cpp physics/easyconstraint.h \ physics/bulletcharactercontroller.cpp physics/bulletcharactercontroller.h \ \ front_camera_sprite.lolfx btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \ -DHAVE_PHYS_USE_BULLET btphystest_DEPENDENCIES = @LOL_DEPS@ btphystest_LDFLAGS = $(AM_LDFLAGS) if USE_EMSCRIPTEN btphystest_LDFLAGS += \ --preload-file data/CatsSheet.png \ -s TOTAL_MEMORY=$(shell expr 32 '*' 1024 '*' 1024) endif nacl_phystest_SOURCES = \ nacl_phystest.cpp nacl_phystest.h nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \ -DHAVE_PHYS_USE_BULLET nacl_phystest_DEPENDENCIES = @LOL_DEPS@ nacl_phystest_LDFLAGS = $(AM_LDFLAGS) meshviewer_SOURCES = meshviewer.cpp \ shinymvtexture.lolfx shinyfur.lolfx \ scenesetup.cpp scenesetup.h \ scenesetup-compiler.cpp scenesetup-compiler.h \ generated/scenesetup-scanner.cpp generated/scenesetup-scanner.h \ generated/scenesetup-parser.cpp meshviewer_CPPFLAGS = $(AM_CPPFLAGS) meshviewer_DEPENDENCIES = @LOL_DEPS@ meshviewer_LDFLAGS = $(AM_LDFLAGS) if USE_EMSCRIPTEN meshviewer_LDFLAGS += -s EXPORTED_FUNCTIONS="['_main', '_C_Send']" endif