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Sam Hocevar 016330c12b ui: move a lot of files around. 7 years ago
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3rdparty imgui: update submodule to latest docking branch. 7 years ago
application ui: move a lot of files around. 7 years ago
audio No longer look for SDL/SDL*.h headers. 7 years ago
base Fix all visible compilation warnings in Visual Studio. 7 years ago
data build: refactor autotools files for out-of-tree builds. 9 years ago
debug render: simplify Renderer code 7 years ago
easymesh Use smart pointers in a lot of the rendering code. 7 years ago
engine Various emscripten compilation fixes. 7 years ago
gpu Rename some classes and methods to lowercase. 7 years ago
image Fix all visible compilation warnings in Visual Studio. 7 years ago
lol ui: move a lot of files around. 7 years ago
lolua Switch to upstream Lua master branch. 7 years ago
math Fix tutorial build and a few compilation warnings. 7 years ago
mesh Fix a crash on exit caused by shader deletion. 7 years ago
sys Fix all visible compilation warnings in Visual Studio. 7 years ago
t Remove old feature macros that are no longer relevant nowadays. 7 years ago
ui ui: move a lot of files around. 7 years ago
Makefile.am ui: move a lot of files around. 7 years ago
camera.cpp render: simplify Renderer code 7 years ago
camera.h Another lowercase switching frenzy, because why not. 7 years ago
commandstack.h base: clean up and refactor containers. 9 years ago
emitter.cpp Another lowercase switching frenzy, because why not. 7 years ago
emitter.h Another lowercase switching frenzy, because why not. 7 years ago
font.cpp engine: get rid of the Dict class (WIP). 7 years ago
font.h engine: get rid of the Dict class (WIP). 7 years ago
gradient.cpp Use smart pointers in a lot of the rendering code. 7 years ago
gradient.h Use smart pointers in a lot of the rendering code. 7 years ago
gradient.lolfx Clean up a lot of shader crap 9 years ago
light.cpp Another lowercase switching frenzy, because why not. 7 years ago
light.h Another lowercase switching frenzy, because why not. 7 years ago
lol-core.vcxproj ui: move a lot of files around. 7 years ago
lol-core.vcxproj.filter ui: move a lot of files around. 7 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
lolgl.h Various emscripten compilation fixes. 7 years ago
messageservice.cpp Various emscripten compilation fixes. 7 years ago
messageservice.h RIP lol::String ⚰️ LOL 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
scene.cpp scene: fix regression in primitive rendering. 7 years ago
scene.h Use smart pointers in a lot of the rendering code. 7 years ago
sprite.cpp Another lowercase switching frenzy, because why not. 7 years ago
sprite.h Another lowercase switching frenzy, because why not. 7 years ago
text.cpp engine: get rid of the Dict class (WIP). 7 years ago
text.h Another lowercase switching frenzy, because why not. 7 years ago
textureimage-private.h RIP lol::String ⚰️ LOL 8 years ago
textureimage.cpp Another lowercase switching frenzy, because why not. 7 years ago
textureimage.h Another lowercase switching frenzy, because why not. 7 years ago
tileset.cpp engine: get rid of the Dict class (WIP). 7 years ago
tileset.h engine: get rid of the Dict class (WIP). 7 years ago
utils.h Get rid of numerous uses of lol::String. 8 years ago
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 years ago
video.h Allow to resize the SDL window and propagate changes to the scene. 7 years ago