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Guillaume Bittoun 022e686f5b avl_tree: moving avl_tree implementation in lol/base. 12 anni fa
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 anni fa
base Added some shit in controller and text 10 anni fa
bullet build: reorganise some visual studio shit and comment some files. 10 anni fa
data build: reorganise automake build system. 13 anni fa
debug scene: remove functions that aren’t that useful. 10 anni fa
easymesh Added ShaderBuilder 10 anni fa
generated build: reorganise includes so that we can use precompiled headers later. 10 anni fa
gpu Added ShaderBuilder 10 anni fa
image Fixed some stuff and added some small tweaks 10 anni fa
input input: tweak warning messages. 10 anni fa
lol avl_tree: moving avl_tree implementation in lol/base. 10 anni fa
lua build: reorganise some visual studio shit and comment some files. 10 anni fa
math build: reorganise includes so that we can use precompiled headers later. 10 anni fa
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
platform Added some shit in controller and text 10 anni fa
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
t avl_tree: moving avl_tree implementation in lol/base. 10 anni fa
Makefile.am avl_tree: moving avl_tree implementation in lol/base. 10 anni fa
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
camera.cpp Fixed some stuff and added some small tweaks 10 anni fa
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
dict.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
gradient.lolfx scene: start working on the scene class reorganisation. 10 anni fa
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 anni fa
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
sample.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
scene.cpp scene: remove functions that aren’t that useful. 10 anni fa
scene.h scene: remove functions that aren’t that useful. 10 anni fa
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
text.cpp Added some shit in controller and text 10 anni fa
text.h Added some shit in controller and text 10 anni fa
ticker.cpp Fixed some stuff and added some small tweaks 10 anni fa
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
video.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
worldentity.cpp Fixed some stuff and added some small tweaks 10 anni fa
worldentity.h Fixed some stuff and added some small tweaks 10 anni fa