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Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. 12 vuotta sitten
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benchmark misc: fix some coding errors found by Coverity. 10 vuotta sitten
data shiny*.lolfx : light reflect FIX 10 vuotta sitten
generated Light : Added Type SfEnum. 10 vuotta sitten
javascript tweak 10 vuotta sitten
math lolremez: move LolRemez out of the engine, it's really too specific. 10 vuotta sitten
physics assert on non-handled raycast. 10 vuotta sitten
sandbox build: reorganise automake build system. 13 vuotta sitten
unit test: remove isnan() unit tests because we can't rely on that function. 10 vuotta sitten
xolotl gpu: move more platform-specific code from Video to Render. 13 vuotta sitten
Makefile.am mishap in MeshViewer makefile 10 vuotta sitten
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 vuotta sitten
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 vuotta sitten
btphystest.cpp scene: fix light object usage in various demos and example programs. 10 vuotta sitten
btphystest.h btphystest : InitApp delay 10 vuotta sitten
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 vuotta sitten
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 vuotta sitten
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 vuotta sitten
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 vuotta sitten
meshviewer.cpp shiny*.lolfx : light reflect FIX 10 vuotta sitten
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 10 vuotta sitten
meshviewer.index.html MVWeb tweak 10 vuotta sitten
meshviewer.nacl.html MVWeb tweak 10 vuotta sitten
meshviewer.nacl.nmf meshviewer files name straightening 10 vuotta sitten
meshviewer.vcxproj meshviewer name straightening again 10 vuotta sitten
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 10 vuotta sitten
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 vuotta sitten
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 vuotta sitten
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 vuotta sitten
physicobject.h btPhystest fixup 10 vuotta sitten
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 vuotta sitten
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 vuotta sitten
scenesetup-parser.y Light : Added Type SfEnum. 10 vuotta sitten
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 vuotta sitten
scenesetup.cpp MViewer : Added Light & axis gizmo 10 vuotta sitten
scenesetup.h MViewer : Added Light & axis gizmo 10 vuotta sitten
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 vuotta sitten
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 vuotta sitten
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 vuotta sitten
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 vuotta sitten
testsuite.vcxproj added camera unit test. 10 vuotta sitten