You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

197 lines
9.2 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="Lol.Config.props" />
  4. <PropertyGroup Label="Globals">
  5. <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
  6. <ConfigurationType>StaticLibrary</ConfigurationType>
  7. <Keyword>Win32Proj</Keyword>
  8. </PropertyGroup>
  9. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  10. <Import Project="Lol.Cpp.Defaults.props" />
  11. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  12. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  13. <Import Project="Lol.Contribs.props" />
  14. <PropertyGroup>
  15. <OutDir>$(Platform) $(Configuration)\</OutDir>
  16. <IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
  17. </PropertyGroup>
  18. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  19. <ClCompile>
  20. <PrecompiledHeader>
  21. </PrecompiledHeader>
  22. <WarningLevel>Level3</WarningLevel>
  23. <Optimization>Disabled</Optimization>
  24. <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  25. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  26. <FloatingPointModel>Fast</FloatingPointModel>
  27. </ClCompile>
  28. <Link>
  29. <GenerateDebugInformation>true</GenerateDebugInformation>
  30. </Link>
  31. </ItemDefinitionGroup>
  32. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  33. <ClCompile>
  34. <PrecompiledHeader>
  35. </PrecompiledHeader>
  36. <WarningLevel>Level3</WarningLevel>
  37. <Optimization>Disabled</Optimization>
  38. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
  39. <PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  40. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  41. <FloatingPointModel>Fast</FloatingPointModel>
  42. </ClCompile>
  43. <Link>
  44. <GenerateDebugInformation>true</GenerateDebugInformation>
  45. </Link>
  46. </ItemDefinitionGroup>
  47. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  48. <ClCompile>
  49. <WarningLevel>Level3</WarningLevel>
  50. <PrecompiledHeader>
  51. </PrecompiledHeader>
  52. <Optimization>MaxSpeed</Optimization>
  53. <FunctionLevelLinking>true</FunctionLevelLinking>
  54. <IntrinsicFunctions>true</IntrinsicFunctions>
  55. <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  56. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  57. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  58. <FloatingPointModel>Fast</FloatingPointModel>
  59. </ClCompile>
  60. <Link>
  61. <GenerateDebugInformation>true</GenerateDebugInformation>
  62. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  63. <OptimizeReferences>true</OptimizeReferences>
  64. </Link>
  65. </ItemDefinitionGroup>
  66. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  67. <ClCompile>
  68. <WarningLevel>Level3</WarningLevel>
  69. <PrecompiledHeader>
  70. </PrecompiledHeader>
  71. <Optimization>MaxSpeed</Optimization>
  72. <FunctionLevelLinking>true</FunctionLevelLinking>
  73. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  74. <IntrinsicFunctions>true</IntrinsicFunctions>
  75. <PreprocessorDefinitions>_XBOX;NDEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  76. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  77. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  78. <FloatingPointModel>Fast</FloatingPointModel>
  79. </ClCompile>
  80. <Link>
  81. <GenerateDebugInformation>true</GenerateDebugInformation>
  82. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  83. <OptimizeReferences>true</OptimizeReferences>
  84. </Link>
  85. </ItemDefinitionGroup>
  86. <ItemGroup>
  87. <ClCompile Include="..\src\application\application.cpp" />
  88. <ClCompile Include="..\src\audio.cpp" />
  89. <ClCompile Include="..\src\debug\fps.cpp" />
  90. <ClCompile Include="..\src\debug\quad.cpp" />
  91. <ClCompile Include="..\src\debug\record.cpp" />
  92. <ClCompile Include="..\src\debug\sphere.cpp" />
  93. <ClCompile Include="..\src\debug\stats.cpp" />
  94. <ClCompile Include="..\src\dict.cpp" />
  95. <ClCompile Include="..\src\eglapp.cpp" />
  96. <ClCompile Include="..\src\emitter.cpp" />
  97. <ClCompile Include="..\src\entity.cpp" />
  98. <ClCompile Include="..\src\font.cpp" />
  99. <ClCompile Include="..\src\forge.cpp" />
  100. <ClCompile Include="..\src\gpu\shader.cpp" />
  101. <ClCompile Include="..\src\gpu\vbo.cpp" />
  102. <ClCompile Include="..\src\gradient.cpp" />
  103. <ClCompile Include="..\src\hash.cpp" />
  104. <ClCompile Include="..\src\image\codec\android-image.cpp" />
  105. <ClCompile Include="..\src\image\codec\dummy-image.cpp" />
  106. <ClCompile Include="..\src\image\codec\gdiplus-image.cpp" />
  107. <ClCompile Include="..\src\image\codec\ios-image.cpp" />
  108. <ClCompile Include="..\src\image\codec\ps3-image.cpp" />
  109. <ClCompile Include="..\src\image\codec\sdl-image.cpp" />
  110. <ClCompile Include="..\src\image\image.cpp" />
  111. <ClCompile Include="..\src\input.cpp" />
  112. <ClCompile Include="..\src\layer.cpp" />
  113. <ClCompile Include="..\src\log.cpp" />
  114. <ClCompile Include="..\src\map.cpp" />
  115. <ClCompile Include="..\src\math\half.cpp" />
  116. <ClCompile Include="..\src\math\real.cpp" />
  117. <ClCompile Include="..\src\math\trig.cpp" />
  118. <ClCompile Include="..\src\math\vector.cpp" />
  119. <ClCompile Include="..\src\platform.cpp" />
  120. <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
  121. <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
  122. <ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
  123. <ClCompile Include="..\src\profiler.cpp" />
  124. <ClCompile Include="..\src\sample.cpp" />
  125. <ClCompile Include="..\src\sampler.cpp" />
  126. <ClCompile Include="..\src\scene.cpp" />
  127. <ClCompile Include="..\src\sprite.cpp" />
  128. <ClCompile Include="..\src\text.cpp" />
  129. <ClCompile Include="..\src\ticker.cpp" />
  130. <ClCompile Include="..\src\tiler.cpp" />
  131. <ClCompile Include="..\src\tileset.cpp" />
  132. <ClCompile Include="..\src\timer.cpp" />
  133. <ClCompile Include="..\src\video.cpp" />
  134. <ClCompile Include="..\src\world.cpp" />
  135. <ClCompile Include="..\src\worldentity.cpp" />
  136. </ItemGroup>
  137. <ItemGroup>
  138. <ClInclude Include="..\src\application\application.h" />
  139. <ClInclude Include="..\src\audio.h" />
  140. <ClInclude Include="..\src\bitfield.h" />
  141. <ClInclude Include="..\src\core.h" />
  142. <ClInclude Include="..\src\debug\fps.h" />
  143. <ClInclude Include="..\src\debug\quad.h" />
  144. <ClInclude Include="..\src\debug\record.h" />
  145. <ClInclude Include="..\src\debug\sphere.h" />
  146. <ClInclude Include="..\src\debug\stats.h" />
  147. <ClInclude Include="..\src\dict.h" />
  148. <ClInclude Include="..\src\eglapp.h" />
  149. <ClInclude Include="..\src\emitter.h" />
  150. <ClInclude Include="..\src\entity.h" />
  151. <ClInclude Include="..\src\font.h" />
  152. <ClInclude Include="..\src\forge.h" />
  153. <ClInclude Include="..\src\gpu\shader.h" />
  154. <ClInclude Include="..\src\gpu\vbo.h" />
  155. <ClInclude Include="..\src\gradient.h" />
  156. <ClInclude Include="..\src\hash.h" />
  157. <ClInclude Include="..\src\image\image-private.h" />
  158. <ClInclude Include="..\src\image\image.h" />
  159. <ClInclude Include="..\src\input.h" />
  160. <ClInclude Include="..\src\layer.h" />
  161. <ClInclude Include="..\src\log.h" />
  162. <ClInclude Include="..\src\loldebug.h" />
  163. <ClInclude Include="..\src\lolgl.h" />
  164. <ClInclude Include="..\src\lol\math\half.h" />
  165. <ClInclude Include="..\src\lol\math\real.h" />
  166. <ClInclude Include="..\src\lol\math\remez.h" />
  167. <ClInclude Include="..\src\lol\math\vector.h" />
  168. <ClInclude Include="..\src\lol\unit.h" />
  169. <ClInclude Include="..\src\map.h" />
  170. <ClInclude Include="..\src\math\trig.h" />
  171. <ClInclude Include="..\src\numeric.h" />
  172. <ClInclude Include="..\src\platform.h" />
  173. <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
  174. <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
  175. <ClInclude Include="..\src\platform\xbox\xboxapp.h" />
  176. <ClInclude Include="..\src\profiler.h" />
  177. <ClInclude Include="..\src\sample.h" />
  178. <ClInclude Include="..\src\sampler.h" />
  179. <ClInclude Include="..\src\scene.h" />
  180. <ClInclude Include="..\src\simd.h" />
  181. <ClInclude Include="..\src\sprite.h" />
  182. <ClInclude Include="..\src\text.h" />
  183. <ClInclude Include="..\src\thread\thread.h" />
  184. <ClInclude Include="..\src\thread\threadbase.h" />
  185. <ClInclude Include="..\src\ticker.h" />
  186. <ClInclude Include="..\src\tiler.h" />
  187. <ClInclude Include="..\src\tileset.h" />
  188. <ClInclude Include="..\src\timer.h" />
  189. <ClInclude Include="..\src\video.h" />
  190. <ClInclude Include="..\src\world.h" />
  191. <ClInclude Include="..\src\worldentity.h" />
  192. </ItemGroup>
  193. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  194. <ImportGroup Label="ExtensionTargets">
  195. </ImportGroup>
  196. </Project>