..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
пре 12 година
data
btphystest : added small border effect
пре 8 година
math
build: manually add lollua.vcxproj as a reference in all projects.
пре 11 година
physics
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
пре 8 година
sandbox
build: reorganise automake build system.
пре 12 година
unit
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
пре 8 година
xolotl
gpu: move more platform-specific code from Video to Render.
пре 11 година
Makefile.am
Added nacl_phystest to test physic compatibility with nacl.
пре 8 година
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
пре 12 година
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
пре 11 година
btphystest.cpp
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
пре 8 година
btphystest.h
btphystest : InitApp delay
пре 8 година
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
пре 8 година
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
пре 8 година
front_camera_sprite.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
пре 8 година
meshviewer.cpp
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
пре 8 година
meshviewer.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
пре 11 година
nacl_phystest.cpp
physics: always activate Bullet and remove dead code.
пре 8 година
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
пре 8 година
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
пре 8 година
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
пре 8 година
physicobject.h
btphystest : cat movement update
пре 8 година
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
пре 8 година
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
пре 8 година
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
пре 12 година
testsuite.vcxproj
added camera unit test.
пре 8 година