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lolengine
/
lol
镜像自地址 https://github.com/lolengine/lol
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1.3 GiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
目录树: 04e44e2d89
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol/test/physics
文件历史
Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 11 年前
..
bulletcharactercontroller.cpp base: strip core.h from its contents and put it in public/private headers. 9 年前
bulletcharactercontroller.h base: strip core.h from its contents and put it in public/private headers. 9 年前
easycharactercontroller.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename 9 年前
easycharactercontroller.h base: strip core.h from its contents and put it in public/private headers. 9 年前
easyconstraint.cpp physics: always activate Bullet and remove dead code. 9 年前
easyconstraint.h math: get rid of the base_vec* classes (thanks to relaxed unions), rename 9 年前
easyphysics.cpp math: refactor more shit, I have no idea what I’m doing. 9 年前
easyphysics.h base: strip core.h from its contents and put it in public/private headers. 9 年前
lolbtphysicsintegration.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 9 年前
lolphysics.h base: use lol::array in most places. 9 年前
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