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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(ArrayTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(ArrayFill)
- {
- Array<int> a;
- a.Append(0);
- a.Append(1);
- a.Append(2);
- a.Append(3);
-
- LOLUNIT_ASSERT_EQUAL(a[0], 0);
- LOLUNIT_ASSERT_EQUAL(a[1], 1);
- LOLUNIT_ASSERT_EQUAL(a[2], 2);
- LOLUNIT_ASSERT_EQUAL(a[3], 3);
- }
-
- LOLUNIT_TEST(ArrayCopy)
- {
- Array<int> a;
- a.Append(0);
- a.Append(1);
- a.Append(2);
- a.Append(3);
-
- Array<int> b = a;
-
- LOLUNIT_ASSERT_EQUAL(b[0], 0);
- LOLUNIT_ASSERT_EQUAL(b[1], 1);
- LOLUNIT_ASSERT_EQUAL(b[2], 2);
- LOLUNIT_ASSERT_EQUAL(b[3], 3);
- }
-
- LOLUNIT_TEST(EightElements)
- {
- Array<int, long, float, double, unsigned, char, bool, void *> a;
- a.Append(1, 2, 3.f, 4.0, 5, 'a', true, 0);
-
- LOLUNIT_ASSERT_EQUAL(a[0].m1, 1);
- LOLUNIT_ASSERT_EQUAL(a[0].m2, 2);
- LOLUNIT_ASSERT_EQUAL(a[0].m3, 3.f);
- LOLUNIT_ASSERT_EQUAL(a[0].m4, 4.0);
- LOLUNIT_ASSERT_EQUAL(a[0].m5, 5);
- LOLUNIT_ASSERT_EQUAL(a[0].m6, 'a');
- LOLUNIT_ASSERT_EQUAL(a[0].m7, true);
- LOLUNIT_ASSERT_EQUAL(a[0].m8, 0);
- }
- };
-
- } /* namespace lol */
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