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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #if defined _XBOX
  14. # include <xtl.h>
  15. # undef near /* Fuck Microsoft */
  16. # undef far /* Fuck Microsoft again */
  17. #elif defined _WIN32
  18. # if defined USE_D3D9
  19. # include <d3d9.h>
  20. # endif
  21. # define WIN32_LEAN_AND_MEAN
  22. # include <windows.h>
  23. # undef near /* Fuck Microsoft */
  24. # undef far /* Fuck Microsoft again */
  25. #endif
  26. #include "core.h"
  27. #include "lolgl.h"
  28. using namespace std;
  29. namespace lol
  30. {
  31. class VideoData
  32. {
  33. friend class Video;
  34. private:
  35. static DebugRenderMode render_mode;
  36. };
  37. DebugRenderMode VideoData::render_mode = DebugRenderMode::Default;
  38. /*
  39. * Public Video class
  40. */
  41. void Video::Setup(ivec2 size)
  42. {
  43. g_renderer = new Renderer(size);
  44. g_scene = new Scene(size);
  45. /* Initialise reasonable scene default properties */
  46. SetDebugRenderMode(DebugRenderMode::Default);
  47. }
  48. void Video::SetDebugRenderMode(DebugRenderMode d)
  49. {
  50. switch(d)
  51. {
  52. //All these modes are handled in the shaders.
  53. case DebugRenderMode::Default:
  54. case DebugRenderMode::Flat:
  55. case DebugRenderMode::Lighting:
  56. case DebugRenderMode::Normal:
  57. case DebugRenderMode::UV:
  58. {
  59. #if defined USE_D3D9 || defined _XBOX
  60. #elif defined HAVE_GLES_2X
  61. #else
  62. glEnable(GL_CULL_FACE);
  63. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  64. #endif
  65. break;
  66. }
  67. case DebugRenderMode::Wireframe:
  68. {
  69. #if defined USE_D3D9 || defined _XBOX
  70. #elif defined HAVE_GLES_2X
  71. #else
  72. glDisable(GL_CULL_FACE);
  73. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  74. #endif
  75. break;
  76. }
  77. default:
  78. return; /* Unknown render mode */
  79. }
  80. VideoData::render_mode = d;
  81. }
  82. DebugRenderMode Video::GetDebugRenderMode()
  83. {
  84. return VideoData::render_mode;
  85. }
  86. void Video::Destroy()
  87. {
  88. delete g_scene;
  89. g_scene = nullptr;
  90. delete g_renderer;
  91. g_renderer = nullptr;
  92. }
  93. void Video::Capture(uint32_t *buffer)
  94. {
  95. #if defined USE_D3D9 || defined _XBOX
  96. /* TODO */
  97. #else
  98. GLint v[4];
  99. # if defined __CELLOS_LV2__
  100. // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions
  101. v[2] = 1920;
  102. v[3] = 1080;
  103. # else
  104. glGetIntegerv(GL_VIEWPORT, v);
  105. # endif
  106. int width = v[2], height = v[3];
  107. # if defined HAVE_GL_2X
  108. glPixelStorei(GL_PACK_ROW_LENGTH, 0);
  109. # endif
  110. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  111. # if defined GL_BGRA
  112. glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
  113. # else
  114. glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
  115. # endif
  116. for (int j = 0; j < height / 2; j++)
  117. for (int i = 0; i < width; i++)
  118. {
  119. uint32_t tmp = buffer[j * width + i];
  120. buffer[j * width + i] = buffer[(height - j - 1) * width + i];
  121. buffer[(height - j - 1) * width + i] = tmp;
  122. }
  123. #endif
  124. }
  125. ivec2 Video::GetSize()
  126. {
  127. ibox2 viewport = g_renderer->GetViewport();
  128. return viewport.B - viewport.A;
  129. }
  130. } /* namespace lol */