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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #if defined __CELLOS_LV2__
  14. # if defined __SNC__
  15. # include <ppu_altivec_internals.h>
  16. # else
  17. # include <altivec.h>
  18. # endif
  19. #endif
  20. #include "core.h"
  21. using namespace std;
  22. namespace lol
  23. {
  24. /* These macros implement a finite iterator useful to build lookup
  25. * tables. For instance, S64(0) will call S1(x) for all values of x
  26. * between 0 and 63.
  27. * Due to the exponential behaviour of the calls, the stress on the
  28. * compiler may be important. */
  29. #define S4(x) S1((x)), S1((x)+1), S1((x)+2), S1((x)+3)
  30. #define S16(x) S4((x)), S4((x)+4), S4((x)+8), S4((x)+12)
  31. #define S64(x) S16((x)), S16((x)+16), S16((x)+32), S16((x)+48)
  32. #define S256(x) S64((x)), S64((x)+64), S64((x)+128), S64((x)+192)
  33. #define S1024(x) S256((x)), S256((x)+256), S256((x)+512), S256((x)+768)
  34. /* Lookup table-based algorithm from “Fast Half Float Conversions”
  35. * by Jeroen van der Zijp, November 2008. No rounding is performed,
  36. * and some NaN values may be incorrectly converted to Inf. */
  37. static inline uint16_t float_to_half_nobranch(uint32_t x)
  38. {
  39. static uint16_t const basetable[512] =
  40. {
  41. #define S1(i) (((i) < 103) ? 0x0000 : \
  42. ((i) < 113) ? 0x0400 >> (0x1f & (113 - (i))) : \
  43. ((i) < 143) ? ((i) - 112) << 10 : 0x7c00)
  44. S256(0),
  45. #undef S1
  46. #define S1(i) (0x8000 | basetable[i])
  47. S256(0),
  48. #undef S1
  49. };
  50. static uint8_t const shifttable[512] =
  51. {
  52. #define S1(i) (((i) < 103) ? 24 : \
  53. ((i) < 113) ? 126 - (i) : \
  54. ((i) < 143 || (i) == 255) ? 13 : 24)
  55. S256(0), S256(0),
  56. #undef S1
  57. };
  58. uint16_t bits = basetable[(x >> 23) & 0x1ff];
  59. bits |= (x & 0x007fffff) >> shifttable[(x >> 23) & 0x1ff];
  60. return bits;
  61. }
  62. /* This method is faster than the OpenEXR implementation (very often
  63. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  64. * by James Tursa’s half-precision code. */
  65. static inline uint16_t float_to_half_branch(uint32_t x)
  66. {
  67. uint16_t bits = (x >> 16) & 0x8000; /* Get the sign */
  68. uint16_t m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */
  69. unsigned int e = (x >> 23) & 0xff; /* Using int is faster here */
  70. /* If zero, or denormal, or exponent underflows too much for a denormal
  71. * half, return signed zero. */
  72. if (e < 103)
  73. return bits;
  74. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  75. if (e > 142)
  76. {
  77. bits |= 0x7c00u;
  78. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  79. * not Inf, so make sure we set one mantissa bit too. */
  80. bits |= e == 255 && (x & 0x007fffffu);
  81. return bits;
  82. }
  83. /* If exponent underflows but not too much, return a denormal */
  84. if (e < 113)
  85. {
  86. m |= 0x0800u;
  87. /* Extra rounding may overflow and set mantissa to 0 and exponent
  88. * to 1, which is OK. */
  89. bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);
  90. return bits;
  91. }
  92. bits |= ((e - 112) << 10) | (m >> 1);
  93. /* Extra rounding. An overflow will set mantissa to 0 and increment
  94. * the exponent, which is OK. */
  95. bits += m & 1;
  96. return bits;
  97. }
  98. #if 0
  99. static inline void float_to_half_vector(half *dst, float const *src)
  100. {
  101. vector unsigned int const v7 = vec_splat_u32(7);
  102. vector unsigned short const v6 = vec_splat_u16(6);
  103. #if _XBOX
  104. vector signed short const v9 = vec_splat_u16(9);
  105. vector unsigned short const v10 = vec_splat_u16(10);
  106. #else
  107. vector signed short const v0x0040 = {
  108. 0x0040, 0x0040, 0x0040, 0x0040, 0x0040, 0x0040, 0x0040, 0x0040};
  109. vector unsigned short const v0x0400 = {
  110. 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400, 0x0400};
  111. #endif
  112. vector unsigned char const shuffle_high = {
  113. 0, 1, 4, 5, 8, 9, 12, 13, 16, 17, 20, 21, 24, 25, 28, 29};
  114. vector unsigned char const shuffle_low = {
  115. 2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, 31};
  116. vector unsigned char const v0xbf70 = {
  117. 0xbf, 0x70, 0xbf, 0x70, 0xbf, 0x70, 0xbf, 0x70,
  118. 0xbf, 0x70, 0xbf, 0x70, 0xbf, 0x70, 0xbf, 0x70};
  119. vector unsigned short v_mant, v_ret;
  120. vector signed short v_exp;
  121. vector unsigned int in0 = (vector unsigned int)vec_ld(0, src);
  122. vector unsigned int in1 = (vector unsigned int)vec_ld(16, src);
  123. in0 = vec_sra(in0, v7);
  124. in1 = vec_sra(in1, v7);
  125. v_exp = (vector signed short)vec_perm(in0, in1, shuffle_high);
  126. v_mant = (vector unsigned short)vec_perm(in0, in1, shuffle_low);
  127. v_exp = (vector signed short)vec_subs((vector unsigned char)v_exp, v0xbf70);
  128. #if _XBOX
  129. v_ret = (vector unsigned short)vec_or(v_exp, vec_sr(v_exp, v9));
  130. #else
  131. v_ret = (vector unsigned short)vec_madds(v_exp, v0x0040, v_exp);
  132. #endif
  133. v_mant = vec_sr(v_mant, v6);
  134. #if _XBOX
  135. v_ret = vec_or(v_mant, vec_sl(v_ret, v10));
  136. #else
  137. v_ret = vec_mladd(v_ret, v0x0400, v_mant);
  138. #endif
  139. vec_st(v_ret, 0, (uint16_t *)dst);
  140. }
  141. #endif
  142. static int const shifttable[32] =
  143. {
  144. 23, 14, 22, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 20, 0,
  145. 15, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 18, 19, 0,
  146. };
  147. static uint32_t const shiftmagic = 0x07c4acddu;
  148. /* Lookup table-based algorithm from “Fast Half Float Conversions”
  149. * by Jeroen van der Zijp, November 2008. Tables are generated using
  150. * the C++ preprocessor, thanks to a branchless implementation also
  151. * used in half_to_float_branch(). This code is very fast when performing
  152. * conversions on arrays of values. */
  153. static inline uint32_t half_to_float_nobranch(uint16_t x)
  154. {
  155. #define M3(i) ((i) | ((i) >> 1))
  156. #define M7(i) (M3(i) | (M3(i) >> 2))
  157. #define MF(i) (M7(i) | (M7(i) >> 4))
  158. #define MFF(i) (MF(i) | (MF(i) >> 8))
  159. #define E(i) shifttable[(unsigned int)(MFF(i) * shiftmagic) >> 27]
  160. static uint32_t const mantissatable[2048] =
  161. {
  162. #define S1(i) (((i) == 0) ? 0 : ((125 - E(i)) << 23) + ((i) << E(i)))
  163. S1024(0),
  164. #undef S1
  165. #define S1(i) (0x38000000u + ((i) << 13))
  166. S1024(0),
  167. #undef S1
  168. };
  169. static uint32_t const exponenttable[64] =
  170. {
  171. #define S1(i) (((i) == 0) ? 0 : \
  172. ((i) < 31) ? ((i) << 23) : \
  173. ((i) == 31) ? 0x47800000u : \
  174. ((i) == 32) ? 0x80000000u : \
  175. ((i) < 63) ? (0x80000000u + (((i) - 32) << 23)) : 0xc7800000)
  176. S64(0),
  177. #undef S1
  178. };
  179. static int const offsettable[64] =
  180. {
  181. #define S1(i) (((i) == 0 || (i) == 32) ? 0 : 1024)
  182. S64(0),
  183. #undef S1
  184. };
  185. return mantissatable[offsettable[x >> 10] + (x & 0x3ff)]
  186. + exponenttable[x >> 10];
  187. }
  188. /* This algorithm is similar to the OpenEXR implementation, except it
  189. * uses branchless code in the denormal path. This is slower than the
  190. * table version, but will be more friendly to the cache for occasional
  191. * uses. */
  192. static inline uint32_t half_to_float_branch(uint16_t x)
  193. {
  194. uint32_t s = (x & 0x8000u) << 16;
  195. if ((x & 0x7fffu) == 0)
  196. return (uint32_t)x << 16;
  197. uint32_t e = x & 0x7c00u;
  198. uint32_t m = x & 0x03ffu;
  199. if (e == 0)
  200. {
  201. uint32_t v = m | (m >> 1);
  202. v |= v >> 2;
  203. v |= v >> 4;
  204. v |= v >> 8;
  205. e = shifttable[(v * shiftmagic) >> 27];
  206. /* We don't have to remove the 10th mantissa bit because it gets
  207. * added to our underestimated exponent. */
  208. return s | (((125 - e) << 23) + (m << e));
  209. }
  210. if (e == 0x7c00u)
  211. {
  212. /* The amd64 pipeline likes the if() better than a ternary operator
  213. * or any other trick I could find. --sam */
  214. if (m == 0)
  215. return s | 0x7f800000u;
  216. return s | 0x7fc00000u;
  217. }
  218. return s | (((e >> 10) + 112) << 23) | (m << 13);
  219. }
  220. /* Constructor from float. Uses the non-branching version because benchmarks
  221. * indicate it is about 80% faster on amd64, and 20% faster on the PS3. The
  222. * penalty of loading the lookup tables does not seem important. */
  223. half half::makefast(float f)
  224. {
  225. union { float f; uint32_t x; } u = { f };
  226. return makebits(float_to_half_nobranch(u.x));
  227. }
  228. /* Constructor from float with better precision. */
  229. half half::makeaccurate(float f)
  230. {
  231. union { float f; uint32_t x; } u = { f };
  232. return makebits(float_to_half_branch(u.x));
  233. }
  234. /* Cast to float. Uses the branching version because loading the tables
  235. * for only one value is going to be cache-expensive. */
  236. float half::tofloat(half h)
  237. {
  238. union { float f; uint32_t x; } u;
  239. u.x = half_to_float_branch(h.bits);
  240. return u.f;
  241. }
  242. size_t half::convert(half *dst, float const *src, size_t nelem)
  243. {
  244. for (size_t i = 0; i < nelem; i++)
  245. {
  246. union { float f; uint32_t x; } u;
  247. u.f = *src++;
  248. *dst++ = makebits(float_to_half_nobranch(u.x));
  249. #if 0
  250. /* AltiVec code. Will work one day. */
  251. float_to_half_vector(dst, src);
  252. src += 8;
  253. dst += 8;
  254. i += 7;
  255. #endif
  256. }
  257. return nelem;
  258. }
  259. size_t half::convert(float *dst, half const *src, size_t nelem)
  260. {
  261. for (size_t i = 0; i < nelem; i++)
  262. {
  263. union { float f; uint32_t x; } u;
  264. #if !defined __CELLOS_LV2__
  265. /* This code is really too slow on the PS3, even with the denormal
  266. * handling stripped off. */
  267. u.x = half_to_float_nobranch((*src++).bits);
  268. #else
  269. u.x = half_to_float_branch((*src++).bits);
  270. #endif
  271. *dst++ = u.f;
  272. }
  273. return nelem;
  274. }
  275. } /* namespace lol */