Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.

361 rader
8.4 KiB

  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cstdlib>
  14. #include <cstdio>
  15. #include <cstring>
  16. #if defined(_WIN32) && !defined(_XBOX)
  17. # define WIN32_LEAN_AND_MEAN
  18. # include <windows.h>
  19. # if defined USE_D3D9
  20. # define FAR
  21. # define NEAR
  22. # include <d3d9.h>
  23. # endif
  24. #endif
  25. #include <lol/main.h>
  26. namespace lol
  27. {
  28. /*
  29. * TileSet implementation class
  30. */
  31. class TileSetData
  32. {
  33. friend class TileSet;
  34. private:
  35. String m_name;
  36. /* Pixels, then texture coordinates */
  37. array<ibox2, box2> m_tiles;
  38. ivec2 m_tile_size, m_image_size, m_texture_size;
  39. Image *m_image;
  40. Texture *m_texture;
  41. };
  42. /*
  43. * Public TileSet class
  44. */
  45. TileSet::TileSet(char const *path)
  46. : m_data(new TileSetData())
  47. {
  48. Init(path);
  49. array<ivec2, ivec2> tiles;
  50. if (m_data->m_image->RetrieveTiles(tiles))
  51. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  52. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  53. }
  54. TileSet::TileSet(char const *path, Image* image)
  55. : m_data(new TileSetData())
  56. {
  57. Init(path, image);
  58. array<ivec2, ivec2> tiles;
  59. if (m_data->m_image->RetrieveTiles(tiles))
  60. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  61. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  62. }
  63. TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
  64. : m_data(new TileSetData())
  65. {
  66. Init(path);
  67. /* If count is valid, fix size; otherwise, fix count. */
  68. if (count.x > 0 && count.y > 0)
  69. {
  70. size = m_data->m_image_size / count;
  71. }
  72. else
  73. {
  74. if (size.x <= 0 || size.y <= 0)
  75. size = ivec2(32, 32);
  76. count = max(ivec2(1, 1), m_data->m_image_size / size);
  77. }
  78. for (int j = 0; j < count.y; ++j)
  79. for (int i = 0; i < count.x; ++i)
  80. {
  81. AddTile(ibox2(size * ivec2(i, j),
  82. size * ivec2(i + 1, j + 1)));
  83. }
  84. array<ivec2, ivec2> tiles;
  85. if (m_data->m_image->RetrieveTiles(tiles))
  86. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  87. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  88. }
  89. TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count)
  90. : m_data(new TileSetData())
  91. {
  92. Init(path, image);
  93. /* If count is valid, fix size; otherwise, fix count. */
  94. if (count.x > 0 && count.y > 0)
  95. {
  96. size = m_data->m_image_size / count;
  97. }
  98. else
  99. {
  100. if (size.x <= 0 || size.y <= 0)
  101. size = ivec2(32, 32);
  102. count = max(ivec2(1, 1), m_data->m_image_size / size);
  103. }
  104. for (int j = 0; j < count.y; ++j)
  105. for (int i = 0; i < count.x; ++i)
  106. {
  107. AddTile(ibox2(size * ivec2(i, j),
  108. size * ivec2(i + 1, j + 1)));
  109. }
  110. array<ivec2, ivec2> tiles;
  111. if (m_data->m_image->RetrieveTiles(tiles))
  112. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  113. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  114. }
  115. void TileSet::Init(char const *path)
  116. {
  117. Init(path, new Image(path));
  118. }
  119. void TileSet::Init(char const *path, Image* image)
  120. {
  121. m_data->m_name = String("<tileset> ") + path;
  122. m_palette = nullptr;
  123. m_data->m_texture = 0;
  124. m_data->m_image = image;
  125. m_data->m_image_size = m_data->m_image->GetSize();
  126. m_data->m_texture_size = ivec2(PotUp(m_data->m_image_size.x),
  127. PotUp(m_data->m_image_size.y));
  128. m_drawgroup = DRAWGROUP_BEFORE;
  129. }
  130. ptrdiff_t TileSet::AddTile(ibox2 rect)
  131. {
  132. m_data->m_tiles.Push(rect,
  133. box2((vec2)rect.A / (vec2)m_data->m_texture_size,
  134. (vec2)rect.B / (vec2)m_data->m_texture_size));
  135. return m_data->m_tiles.Count() - 1;
  136. }
  137. void TileSet::AddTile(ivec2 count)
  138. {
  139. ivec2 size = m_data->m_image_size / count;
  140. for (int j = 0; j < count.y; ++j)
  141. for (int i = 0; i < count.x; ++i)
  142. {
  143. AddTile(ibox2(size * ivec2(i, j),
  144. size * ivec2(i + 1, j + 1)));
  145. }
  146. }
  147. TileSet::~TileSet()
  148. {
  149. delete m_data;
  150. }
  151. void TileSet::TickDraw(float seconds, Scene &scene)
  152. {
  153. Entity::TickDraw(seconds, scene);
  154. if (IsDestroying())
  155. {
  156. if (m_data->m_image)
  157. {
  158. delete m_data->m_image;
  159. m_data->m_image = nullptr;
  160. }
  161. else
  162. {
  163. delete m_data->m_texture;
  164. m_data->m_texture = nullptr;
  165. }
  166. }
  167. else if (m_data->m_image)
  168. {
  169. PixelFormat format = m_data->m_image->GetFormat();
  170. int planes = BytesPerPixel(format);
  171. int w = m_data->m_texture_size.x;
  172. int h = m_data->m_texture_size.y;
  173. uint8_t *pixels = (uint8_t *)m_data->m_image->Lock();
  174. bool resized = false;
  175. if (w != m_data->m_image_size.x || h != m_data->m_image_size.y)
  176. {
  177. uint8_t *tmp = new uint8_t[planes * w * h];
  178. for (int line = 0; line < m_data->m_image_size.y; line++)
  179. memcpy(tmp + planes * w * line,
  180. pixels + planes * m_data->m_image_size.x * line,
  181. planes * m_data->m_image_size.x);
  182. pixels = tmp;
  183. resized = false;
  184. }
  185. m_data->m_texture = new Texture(ivec2(w, h), format);
  186. m_data->m_texture->SetData(pixels);
  187. if (resized)
  188. delete[] pixels;
  189. delete m_data->m_image;
  190. m_data->m_image = nullptr;
  191. }
  192. }
  193. char const *TileSet::GetName()
  194. {
  195. return m_data->m_name.C();
  196. }
  197. ptrdiff_t TileSet::GetTileCount() const
  198. {
  199. return m_data->m_tiles.Count();
  200. }
  201. ivec2 TileSet::GetTileSize(ptrdiff_t tileid) const
  202. {
  203. ibox2 const &box = m_data->m_tiles[tileid].m1;
  204. return box.B - box.A;
  205. }
  206. ivec2 TileSet::GetTextureSize() const
  207. {
  208. return m_data->m_texture_size;
  209. }
  210. Texture * TileSet::GetTexture()
  211. {
  212. return m_data->m_texture;
  213. }
  214. Texture const * TileSet::GetTexture() const
  215. {
  216. return m_data->m_texture;
  217. }
  218. Image * TileSet::GetImage()
  219. {
  220. return m_data->m_image;
  221. }
  222. Image const * TileSet::GetImage() const
  223. {
  224. return m_data->m_image;
  225. }
  226. void TileSet::SetPalette(TileSet* palette)
  227. {
  228. m_palette = palette;
  229. }
  230. TileSet* TileSet::GetPalette()
  231. {
  232. return m_palette;
  233. }
  234. TileSet const* TileSet::GetPalette() const
  235. {
  236. return m_palette;
  237. }
  238. void TileSet::Bind()
  239. {
  240. if (!m_data->m_image && m_data->m_texture)
  241. m_data->m_texture->Bind();
  242. }
  243. void TileSet::Unbind()
  244. {
  245. ;
  246. }
  247. void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle,
  248. vec3 *vertex, vec2 *texture)
  249. {
  250. ibox2 pixels = m_data->m_tiles[id].m1;
  251. box2 texels = m_data->m_tiles[id].m2;
  252. float dtx = texels.B.x - texels.A.x;
  253. float dty = texels.B.y - texels.A.y;
  254. float tx = texels.A.x;
  255. float ty = texels.A.y;
  256. int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x);
  257. int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y);
  258. int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0;
  259. /* If scaling is negative, switch triangle winding */
  260. if (scale.x * scale.y < 0.0f)
  261. {
  262. pos.x += dx;
  263. dx = -dx;
  264. tx += dtx;
  265. dtx = -dtx;
  266. }
  267. #if 1
  268. /* HACK: tweak UV values */
  269. tx += (1.f / 128.f) * dtx;
  270. ty += (1.f / 128.f) * dty;
  271. dtx *= 126.f / 128.f;
  272. dty *= 126.f / 128.f;
  273. #endif
  274. vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f);
  275. vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz);
  276. vec3 center = pos + extent_x + extent_y;
  277. extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x;
  278. extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y;
  279. if (!m_data->m_image && m_data->m_texture)
  280. {
  281. *vertex++ = center + extent_x + extent_y;
  282. *vertex++ = center - extent_x + extent_y;
  283. *vertex++ = center + extent_x - extent_y;
  284. *vertex++ = center + extent_x - extent_y;
  285. *vertex++ = center - extent_x + extent_y;
  286. *vertex++ = center - extent_x - extent_y;
  287. *texture++ = vec2(tx + dtx, ty);
  288. *texture++ = vec2(tx, ty);
  289. *texture++ = vec2(tx + dtx, ty + dty);
  290. *texture++ = vec2(tx + dtx, ty + dty);
  291. *texture++ = vec2(tx, ty);
  292. *texture++ = vec2(tx, ty + dty);
  293. }
  294. else
  295. {
  296. memset(vertex, 0, 6 * sizeof(vec3));
  297. memset(texture, 0, 6 * sizeof(vec2));
  298. }
  299. }
  300. } /* namespace lol */