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Benjamin ‘Touky’ Huet 0d9cd0d84d meshviewer html version now uses cookies to autosave command. 13 anos atrás
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benchmark misc: fix some coding errors found by Coverity. 10 anos atrás
data MViewer : Added Light & axis gizmo 10 anos atrás
generated MViewer : Added Light & axis gizmo 10 anos atrás
javascript meshviewer html version now uses cookies to autosave command. 10 anos atrás
math build: manually add lollua.vcxproj as a reference in all projects. 13 anos atrás
physics assert on non-handled raycast. 10 anos atrás
sandbox build: reorganise automake build system. 13 anos atrás
unit test: remove isnan() unit tests because we can't rely on that function. 10 anos atrás
xolotl gpu: move more platform-specific code from Video to Render. 13 anos atrás
Makefile.am mishap in MeshViewer makefile 10 anos atrás
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anos atrás
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 anos atrás
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 anos atrás
btphystest.h btphystest : InitApp delay 10 anos atrás
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anos atrás
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anos atrás
easymeshdictionnary.js EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 10 anos atrás
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 anos atrás
meshviewer.cpp Meshviewer : web version now creates cookie to store current session. 10 anos atrás
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 10 anos atrás
meshviewer.index.html meshviewer html version now uses cookies to autosave command. 10 anos atrás
meshviewer.nacl.html meshviewer files name straightening 10 anos atrás
meshviewer.nacl.nmf meshviewer files name straightening 10 anos atrás
meshviewer.vcxproj meshviewer name straightening again 10 anos atrás
nacl_phystest.cpp nacl: compilation fix. 10 anos atrás
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 anos atrás
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 anos atrás
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 anos atrás
physicobject.h btphystest : cat movement update 10 anos atrás
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 anos atrás
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 anos atrás
scenesetup-parser.y MViewer : Added Light & axis gizmo 10 anos atrás
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 anos atrás
scenesetup.cpp MViewer : Added Light & axis gizmo 10 anos atrás
scenesetup.h MViewer : Added Light & axis gizmo 10 anos atrás
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 anos atrás
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 anos atrás
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 anos atrás
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anos atrás
testsuite.vcxproj added camera unit test. 10 anos atrás