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- //
- // Lol Engine - Noise tutorial
- //
- // Copyright: (c) 2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "loldebug.h"
-
- using namespace std;
- using namespace lol;
-
- extern char const *lolfx_04_texture;
-
- class TextureDemo : public WorldEntity
- {
- public:
- TextureDemo() :
- m_frames(0),
- m_ready(false)
- {
- m_vertices << vec2(-1.0, 1.0);
- m_vertices << vec2(-1.0, -1.0);
- m_vertices << vec2( 1.0, -1.0);
- m_vertices << vec2(-1.0, 1.0);
- m_vertices << vec2( 1.0, -1.0);
- m_vertices << vec2( 1.0, 1.0);
-
- m_heightmap = new uint8_t[4 * 512 * 1];
- }
-
- virtual ~TextureDemo()
- {
- delete m_heightmap;
- }
-
- virtual void TickGame(float seconds)
- {
- WorldEntity::TickGame(seconds);
-
- /* Generate a new heightmap every 400 frames */
- if (m_frames % 400 == 0)
- {
- for (int i = 0, height = 64; i < 512; i++)
- {
- m_heightmap[4 * i] = height;
- m_heightmap[4 * i + 1] = 255; /* unused */
- m_heightmap[4 * i + 2] = 255; /* unused */
- m_heightmap[4 * i + 3] = 255; /* unused */
-
- height += rand() % 17 - 8;
- height += rand() % 17 - 8;
- height = std::max(15, std::min(height, 240));
- }
- }
-
- /* Slightly disturb the terrain */
- for (int i = 1; i < 511; i++)
- {
- int delta = (rand() & 1) ? 1 : -1;
-
- if (rand() & 3)
- continue;
-
- uint8_t ¢er = m_heightmap[4 * i];
- uint8_t &side1 = m_heightmap[4 * (i - delta)];
- uint8_t &side2 = m_heightmap[4 * (i + delta)];
-
- if (center > side1)
- {
- center--;
- side1++;
- }
- else if (center > side2)
- {
- center--;
- side2++;
- }
- }
-
- /* Update frame counter */
- ++m_frames;
- }
-
- virtual void TickDraw(float seconds)
- {
- WorldEntity::TickDraw(seconds);
-
- /* Initialise GPU data */
- if (!m_ready)
- {
- m_texture = new Texture(ivec2(512, 1), PixelFormat::A8R8G8B8);
-
- m_shader = Shader::Create(lolfx_04_texture);
- m_coord = m_shader->GetAttribLocation("in_Position", VertexUsage::Position, 0);
-
- m_vdecl = new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position));
-
- m_vbo = new VertexBuffer(m_vertices.Bytes());
- void *vertices = m_vbo->Lock(0, 0);
- memcpy(vertices, &m_vertices[0], m_vertices.Bytes());
- m_vbo->Unlock();
-
- m_ready = true;
-
- /* FIXME: this object never cleans up */
- }
-
- /* Send new heightmap to GPU */
- m_texture->SetData(m_heightmap);
-
- m_shader->Bind();
- m_shader->SetUniform(m_texture_uni, m_texture->GetTexture(), 0);
- m_vdecl->SetStream(m_vbo, m_coord);
- m_vdecl->Bind();
- m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 6);
- m_vdecl->Unbind();
- }
-
- private:
- Array<vec2> m_vertices;
- Texture *m_texture;
- Shader *m_shader;
- ShaderAttrib m_coord;
- ShaderUniform m_texture_uni;
- VertexDeclaration *m_vdecl;
- VertexBuffer *m_vbo;
- uint8_t *m_heightmap;
- int m_frames;
- bool m_ready;
- };
-
- int main(int argc, char **argv)
- {
- Application app("Tutorial 4: Texture", ivec2(640, 480), 60.0f);
-
- new TextureDemo();
-
- app.Run();
- return EXIT_SUCCESS;
- }
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