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- //
- // Lol Engine
- //
- // Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2013 Cédric Lecacheur <jordx@free.fr>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The EasyMesh class
- // ------------------
- //
-
- #if !defined __EASYMESHBUILD_EASYMESHBUILD_H__
- #define __EASYMESHBUILD_EASYMESHBUILD_H__
-
- namespace lol
- {
-
- struct MeshBuildOperation
- {
- enum Value
- {
- //When this flag is up, negative scaling will not invert faces.
- ScaleWinding = (1 << 0),
- CommandRecording = (1 << 1),
- CommandExecution = (1 << 2),
- QuadWeighting = (1 << 3),
- IgnoreQuadWeighting = (1 << 4),
- PostBuildComputeNormals = (1 << 5),
- PreventVertCleanup = (1 << 6),
-
- All = 0xffffffff
- }
- m_value;
-
- inline MeshBuildOperation(Value v) : m_value(v) {}
- inline MeshBuildOperation(uint64_t i) : m_value((Value)i) {}
- inline operator Value() { return m_value; }
- };
-
- struct EasyMeshCmdType
- {
- enum Value
- {
- MeshCsg = 0,
-
- LoopStart,
- LoopEnd,
- OpenBrace,
- CloseBrace,
-
- ScaleWinding,
- QuadWeighting,
- PostBuildNormal,
- PreventVertCleanup,
- SetColorA,
- SetColorB,
- SetVertColor,
-
- VerticesMerge,
- VerticesSeparate,
-
- Translate,
- Rotate,
- RadialJitter,
- MeshTranform,
- Scale,
- DupAndScale,
- Chamfer,
-
- SplitTriangles,
- SmoothMesh,
-
- AppendCylinder,
- AppendCapsule,
- AppendTorus,
- AppendBox,
- AppendStar,
- AppendExpandedStar,
- AppendDisc,
- AppendSimpleTriangle,
- AppendSimpleQuad,
- AppendCog,
-
- Max
- }
- m_value;
-
- inline EasyMeshCmdType(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- inline int Value() { return m_value; }
- };
-
- struct MeshType
- {
- enum Value
- {
- Triangle = 0,
- Quad,
- Box,
- Sphere,
- Capsule,
- Torus,
- Cylinder,
- Disc,
- Star,
- ExpandedStar,
- Cog,
-
- Max
- }
- m_value;
-
- inline MeshType(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- //TODO : Add other Build type
- struct TexCoordBuildType
- {
- enum Value
- {
- TriangleDefault = 0,
- QuadDefault = 0,
- BoxDefault = 0,
- SphereDefault = 0,
- CapsuleDefault = 0,
- TorusDefault = 0,
- CylinderDefault = 0,
- DiscDefault = 0,
- StarDefault = 0,
- ExpandedStarDefault = 0,
- CogDefault = 0,
-
- //NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE
- Max = 1
- }
- m_value;
-
- inline TexCoordBuildType() : m_value(TriangleDefault) {}
- inline TexCoordBuildType(Value v) : m_value(v) {}
- inline TexCoordBuildType(int v) : m_value((Value)v) {}
- inline operator Value() { return m_value; }
- };
-
- struct MeshFaceType
- {
- enum Value
- {
- BoxFront = 0,
- BoxLeft = 1,
- BoxBack = 2,
- BoxRight = 3,
- BoxTop = 4,
- BoxBottom = 5,
- QuadDefault = 0,
-
- //NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE
- Max = 6
- }
- m_value;
-
- inline MeshFaceType(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- struct TexCoordPos
- {
- enum Value
- {
- BL, //BottomLeft
- BR, //BottomRight
- TL, //TopLeft
- TR //TopRight
- }
- m_value;
-
- inline TexCoordPos(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- class EasyMeshBuildData
- {
- public:
- EasyMeshBuildData()
- {
- m_color_a = vec4(0.f, 0.f, 0.f, 1.f);
- m_color_b = vec4(0.f, 0.f, 0.f, 1.f);
- m_texcoord_offset = vec2(0.f);
- m_texcoord_offset2 = vec2(0.f);
- m_texcoord_scale = vec2(1.f);
- m_texcoord_scale2 = vec2(1.f);
- m_build_flags = 0;
- m_i_cmd = 0;
- m_exec_nb = -1;
- for (int i = 0; i < MeshType::Max; ++i)
- {
- m_texcoord_build_type[i] = TexCoordBuildType::TriangleDefault;
- m_texcoord_build_type2[i] = TexCoordBuildType::TriangleDefault;
- }
- }
-
- inline CommandStack &CmdStack() { return m_stack; }
- inline int &Cmdi() { return m_i_cmd; }
- inline int &CmdExecNb() { return m_exec_nb; }
- inline Array<int, int> &LoopStack(){ return m_loop_stack; }
- inline vec4 &ColorA() { return m_color_a; }
- inline vec4 &ColorB() { return m_color_b; }
- inline vec2 &TexCoordOffset() { return m_texcoord_offset; }
- inline vec2 &TexCoordScale() { return m_texcoord_scale; }
- inline vec2 &TexCoordOffset2() { return m_texcoord_offset2; }
- inline vec2 &TexCoordScale2() { return m_texcoord_scale2; }
-
- //UV1
- void SetTexCoordBuildType(MeshType mt, TexCoordBuildType tcbt) { m_texcoord_build_type[mt] = (1 << (tcbt + 1)) | (m_texcoord_build_type[mt] & 1); }
- TexCoordBuildType GetTexCoordBuildType(MeshType mt)
- {
- uint32_t flag = (uint32_t)((m_texcoord_build_type[mt] & ~(1)) >> 1);
- int i = 0;
- while (flag >>= 1)
- i++;
- return TexCoordBuildType(i);
- }
- void SetTexCoordCustomBuild(MeshType mt, MeshFaceType face, vec2 BL, vec2 TR)
- {
- if (face >= m_texcoord_custom_build[mt].Count())
- m_texcoord_custom_build[mt].Resize(face + 1);
- m_texcoord_custom_build[mt][face].m1 = BL;
- m_texcoord_custom_build[mt][face].m2 = TR;
- m_texcoord_build_type[mt] |= 1;
- }
- void ClearTexCoordCustomBuild(MeshType mt) { m_texcoord_build_type[mt] &= ~1; }
- /* FIXME : Do something better ? */
- vec2 TexCoord(MeshType mt, TexCoordPos tcp, MeshFaceType face)
- {
- vec2 BL = vec2(0.f);
- vec2 TR = vec2(0.f);
- if (m_texcoord_build_type[mt] & 1 && face < m_texcoord_custom_build[mt].Count())
- {
- BL = m_texcoord_custom_build[mt][face].m1;
- TR = m_texcoord_custom_build[mt][face].m2;
- }
- else
- {
- /* unused for now, but will be if new BuildType are added. */
- TexCoordBuildType tcbt = GetTexCoordBuildType(mt);
- UNUSED(tcbt);
- if (mt == MeshType::Triangle)
- mt = mt;
- else if (mt == MeshType::Quad)
- {
- //There's nothin' else than QuadDefault
- BL = vec2(0.f);
- TR = vec2(1.f);
- }
- else if (mt == MeshType::Box)
- {
- vec2 data[][2] =
- { //TexCoordBuildType::BoxDefault
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f, .5f), vec2(.5f, 1.f) },
- { vec2(.5f, .5f), vec2(1.f, 1.f) }
- };
- BL = data[face][0]; //[tcbt]
- TR = data[face][1]; //[tcbt]
- }
- else if (mt == MeshType::Sphere)
- mt = mt;
- else if (mt == MeshType::Capsule)
- mt = mt;
- else if (mt == MeshType::Torus)
- mt = mt;
- else if (mt == MeshType::Cylinder)
- mt = mt;
- else if (mt == MeshType::Disc)
- mt = mt;
- else if (mt == MeshType::Star)
- mt = mt;
- else if (mt == MeshType::ExpandedStar)
- mt = mt;
- else if (mt == MeshType::Cog)
- mt = mt;
- }
-
- vec2 res = vec2(.0f);
- if (tcp == TexCoordPos::BL)
- res = BL;
- else if (tcp == TexCoordPos::BR)
- res = vec2(TR.x, BL.y);
- else if (tcp == TexCoordPos::TL)
- res = vec2(BL.x, TR.y);
- else if (tcp == TexCoordPos::TR)
- res = TR;
-
- return res * m_texcoord_scale + m_texcoord_offset2;
- }
-
- //UV2
- void SetTexCoordBuildType2(MeshType mt, TexCoordBuildType tcbt) { m_texcoord_build_type2[mt] = (1 << (tcbt + 1)) | (m_texcoord_build_type2[mt] & 1); }
- TexCoordBuildType GetTexCoordBuildType2(MeshType mt)
- {
- uint32_t flag = ((m_texcoord_build_type2[mt] & ~(1)) >> 1);
- int i = 0;
- while (flag >>= 1)
- i++;
- return TexCoordBuildType(i);
- }
- void SetTexCoordCustomBuild2(MeshType mt, MeshFaceType face, vec2 BL, vec2 TR)
- {
- if (face >= m_texcoord_custom_build2[mt].Count())
- m_texcoord_custom_build2[mt].Resize(face + 1);
- m_texcoord_custom_build2[mt][face].m1 = BL;
- m_texcoord_custom_build2[mt][face].m2 = TR;
- m_texcoord_build_type2[mt] |= 1;
- }
- void ClearTexCoordCustomBuild2(MeshType mt) { m_texcoord_build_type2[mt] &= ~1; }
- vec2 TexCoord2(MeshType mt, TexCoordPos tcp, MeshFaceType face)
- {
- vec2 BL = vec2(0.f);
- vec2 TR = vec2(0.f);
- if (m_texcoord_build_type2[mt] & 1 && face < m_texcoord_custom_build2[mt].Count())
- {
- BL = m_texcoord_custom_build2[mt][face].m1;
- TR = m_texcoord_custom_build2[mt][face].m2;
- }
- else
- {
- TexCoordBuildType tcbt = GetTexCoordBuildType2(mt);
- UNUSED(tcbt);
- if (mt == MeshType::Triangle)
- mt = mt;
- else if (mt == MeshType::Quad)
- {
- //There's nothin' else than QuadDefault
- BL = vec2(0.f);
- TR = vec2(1.f);
- }
- else if (mt == MeshType::Box)
- {
- vec2 data[][2] =
- { //TexCoordBuildType::BoxDefault
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f, .5f), vec2(.5f, 1.f) },
- { vec2(.5f, .5f), vec2(1.f, 1.f) }
- };
- BL = data[face][0]; //[tcbt]
- TR = data[face][1]; //[tcbt]
- }
- else if (mt == MeshType::Sphere)
- mt = mt;
- else if (mt == MeshType::Capsule)
- mt = mt;
- else if (mt == MeshType::Torus)
- mt = mt;
- else if (mt == MeshType::Cylinder)
- mt = mt;
- else if (mt == MeshType::Disc)
- mt = mt;
- else if (mt == MeshType::Star)
- mt = mt;
- else if (mt == MeshType::ExpandedStar)
- mt = mt;
- else if (mt == MeshType::Cog)
- mt = mt;
- }
-
- vec2 res = vec2(.0f);
- if (tcp == TexCoordPos::BL)
- res = BL;
- else if (tcp == TexCoordPos::BR)
- res = vec2(TR.x, BL.y);
- else if (tcp == TexCoordPos::TL)
- res = vec2(BL.x, TR.y);
- else if (tcp == TexCoordPos::TR)
- res = TR;
-
- return res * m_texcoord_scale + m_texcoord_offset2;
- }
-
- inline bool IsEnabled(MeshBuildOperation mbo) { return (m_build_flags & mbo) != 0; }
- inline void Enable(MeshBuildOperation mbo) { m_build_flags |= mbo; }
- inline void Disable(MeshBuildOperation mbo) { m_build_flags &= ~mbo; }
- inline void Toggle(MeshBuildOperation mbo) { m_build_flags ^= mbo; }
- inline void Set(MeshBuildOperation mbo, bool value) { if (value) Enable(mbo); else Disable(mbo); }
-
- public:
- CommandStack m_stack;
- int m_i_cmd;
- int m_exec_nb;
- Array<int, int> m_loop_stack;
- vec4 m_color_a;
- vec4 m_color_b;
- vec2 m_texcoord_offset;
- vec2 m_texcoord_offset2;
- vec2 m_texcoord_scale;
- vec2 m_texcoord_scale2;
- Array<vec2, vec2> m_texcoord_custom_build[MeshType::Max];
- Array<vec2, vec2> m_texcoord_custom_build2[MeshType::Max];
- uint32_t m_texcoord_build_type[MeshType::Max];
- uint32_t m_texcoord_build_type2[MeshType::Max];
- uint32_t m_build_flags;
- };
-
- /* A safe enum for VertexDictionnary operations. */
- struct VDictType
- {
- enum Value
- {
- DoesNotExist=-3,
- Alone=-2,
- Master=-1
- }
- m_value;
-
- inline VDictType(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- /* TODO : replace VDict by a proper Half-edge system */
- //a class whose goal is to keep a list of the adjacent vertices for mesh operations purposes
- class VertexDictionnary
- {
- public:
- int FindVertexMaster(const int search_idx);
- bool FindMatchingVertices(const int search_idx, Array<int> &matching_ids);
- bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- void AddVertex(int vert_id, vec3 vert_coord);
- void RemoveVertex(int vert_id);
- bool GetMasterList(Array<int> &ret_master_list) { ret_master_list = master_list; return ret_master_list.Count() > 0; }
- void Clear() { vertex_list.Empty(); }
- private:
- //<VertexId, VertexLocation, VertexMasterId>
- Array<int, vec3, int> vertex_list;
- //List of the master_ vertices
- Array<int> master_list;
- };
-
- } /* namespace lol */
-
- #endif /* __EASYMESHBUILD_EASYMESHBUILD_H__ */
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