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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup Label="LolMacros">
  4. <LolDir Condition="Exists('$(SolutionDir)\lol')">$(SolutionDir)\lol</LolDir>
  5. <LolDir Condition="!Exists('$(SolutionDir)\lol')">$(SolutionDir)</LolDir>
  6. </PropertyGroup>
  7. <ItemGroup Label="ProjectConfigurations">
  8. <ProjectConfiguration Include="Debug|NX64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>NX64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|ORBIS">
  13. <Configuration>Debug</Configuration>
  14. <Platform>ORBIS</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Debug|Win32">
  17. <Configuration>Debug</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Debug|x64">
  21. <Configuration>Debug</Configuration>
  22. <Platform>x64</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|NX64">
  25. <Configuration>Release</Configuration>
  26. <Platform>NX64</Platform>
  27. </ProjectConfiguration>
  28. <ProjectConfiguration Include="Release|ORBIS">
  29. <Configuration>Release</Configuration>
  30. <Platform>ORBIS</Platform>
  31. </ProjectConfiguration>
  32. <ProjectConfiguration Include="Release|Win32">
  33. <Configuration>Release</Configuration>
  34. <Platform>Win32</Platform>
  35. </ProjectConfiguration>
  36. <ProjectConfiguration Include="Release|x64">
  37. <Configuration>Release</Configuration>
  38. <Platform>x64</Platform>
  39. </ProjectConfiguration>
  40. </ItemGroup>
  41. <ItemGroup>
  42. <ClInclude Include="btphystest.h" />
  43. <ClInclude Include="physicobject.h" />
  44. <ClInclude Include="physics\bulletcharactercontroller.h" />
  45. <ClInclude Include="physics\easycharactercontroller.h" />
  46. <ClInclude Include="physics\easyconstraint.h" />
  47. <ClInclude Include="physics\easyphysics.h" />
  48. <ClInclude Include="physics\lolbtphysicsintegration.h" />
  49. <ClInclude Include="physics\lolphysics.h" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <ClCompile Include="btphystest.cpp" />
  53. <ClCompile Include="physics\bulletcharactercontroller.cpp" />
  54. <ClCompile Include="physics\easycharactercontroller.cpp" />
  55. <ClCompile Include="physics\easyconstraint.cpp" />
  56. <ClCompile Include="physics\easyphysics.cpp" />
  57. </ItemGroup>
  58. <Import Project="$(LolDir)\build\msbuild\lol-core.props" />
  59. <Import Project="$(LolDir)\build\msbuild\lol-bullet.props" />
  60. <ItemGroup>
  61. <None Include="Makefile.am">
  62. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  63. </None>
  64. </ItemGroup>
  65. <ItemGroup>
  66. <LolFxCompile Include="front_camera_sprite.lolfx" />
  67. </ItemGroup>
  68. <PropertyGroup Label="Globals">
  69. <ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
  70. <ConfigurationType>Application</ConfigurationType>
  71. <Keyword>Win32Proj</Keyword>
  72. </PropertyGroup>
  73. <Import Project="$(LolDir)\build\msbuild\lol.config.props" />
  74. <ImportGroup Label="ExtensionSettings">
  75. <Import Project="$(LolDir)\build\msbuild\lolfx.props" />
  76. </ImportGroup>
  77. <ImportGroup Label="PropertySheets">
  78. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  79. <Import Project="$(LolDir)\build\msbuild\lol.vars.props" />
  80. </ImportGroup>
  81. <PropertyGroup Label="UserMacros" />
  82. <Import Project="$(LolDir)\build\msbuild\lol.rules.props" />
  83. <ItemDefinitionGroup />
  84. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  85. <ImportGroup Label="ExtensionTargets">
  86. <Import Project="$(LolDir)\build\msbuild\lolfx.targets" />
  87. </ImportGroup>
  88. </Project>