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Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 12 anni fa
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benchmark misc: remove 100% of the "using namespace std;" madness. 10 anni fa
data shiny*.lolfx : light reflect FIX 10 anni fa
generated base: strip core.h from its contents and put it in public/private headers. 10 anni fa
javascript tweak 10 anni fa
math misc: remove 100% of the "using namespace std;" madness. 10 anni fa
physics math: refactor more shit, I have no idea what I’m doing. 10 anni fa
sandbox misc: remove 100% of the "using namespace std;" madness. 10 anni fa
unit base: huge refactor in vector.h; GCC compilation times down by 50%. 10 anni fa
xolotl base: strip core.h from its contents and put it in public/private headers. 10 anni fa
Makefile.am sys: use the fully working std::atomic instead of our placeholder class. 10 anni fa
benchsuite.cpp misc: remove 100% of the "using namespace std;" madness. 10 anni fa
benchsuite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
btphystest.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 anni fa
btphystest.h base: use lol::array in most places. 10 anni fa
btphystest.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anni fa
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 anni fa
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 anni fa
meshviewer.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 anni fa
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 10 anni fa
meshviewer.index.html MVWeb tweak 10 anni fa
meshviewer.nacl.html MVWeb tweak 10 anni fa
meshviewer.nacl.nmf meshviewer files name straightening 10 anni fa
meshviewer.vcxproj build: VS2012 solution and project tweaks for exotic platforms. 10 anni fa
nacl_phystest.cpp base: strip core.h from its contents and put it in public/private headers. 10 anni fa
nacl_phystest.h base: use lol::array in most places. 10 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
physicobject.h base: strip core.h from its contents and put it in public/private headers. 10 anni fa
scenesetup-compiler.cpp base: strip core.h from its contents and put it in public/private headers. 10 anni fa
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 anni fa
scenesetup-parser.y Light : Added Type SfEnum. 10 anni fa
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 anni fa
scenesetup.cpp base: strip core.h from its contents and put it in public/private headers. 10 anni fa
scenesetup.h base: use lol::array in most places. 10 anni fa
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 anni fa
shinyfur.lolfx Merge branch 'master' into scenegraph 10 anni fa
shinymvtexture.lolfx Merge branch 'master' into scenegraph 10 anni fa
testsuite.cpp base: strip core.h from its contents and put it in public/private headers. 10 anni fa
testsuite.vcxproj math: add Array3D template class. Happy, Touky? :-) 10 anni fa