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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cstdlib>
  14. #include <cstdio>
  15. #include <cstring>
  16. #if defined(_WIN32) && !defined(_XBOX)
  17. # define WIN32_LEAN_AND_MEAN
  18. # include <windows.h>
  19. # if defined USE_D3D9
  20. # define FAR
  21. # define NEAR
  22. # include <d3d9.h>
  23. # endif
  24. #endif
  25. #include <lol/main.h>
  26. using namespace std;
  27. namespace lol
  28. {
  29. /*
  30. * TileSet implementation class
  31. */
  32. class TileSetData
  33. {
  34. friend class TileSet;
  35. private:
  36. String m_name;
  37. /* Pixels, then texture coordinates */
  38. array<ibox2, box2> m_tiles;
  39. ivec2 m_tile_size, m_image_size, m_texture_size;
  40. Image *m_image;
  41. Texture *m_texture;
  42. };
  43. /*
  44. * Public TileSet class
  45. */
  46. TileSet::TileSet(char const *path)
  47. : m_data(new TileSetData())
  48. {
  49. Init(path);
  50. array<ivec2, ivec2> tiles;
  51. if (m_data->m_image->RetrieveTiles(tiles))
  52. for (int i = 0; i < tiles.Count(); i++)
  53. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  54. }
  55. TileSet::TileSet(char const *path, Image* image)
  56. : m_data(new TileSetData())
  57. {
  58. Init(path, image);
  59. array<ivec2, ivec2> tiles;
  60. if (m_data->m_image->RetrieveTiles(tiles))
  61. for (int i = 0; i < tiles.Count(); i++)
  62. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  63. }
  64. TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
  65. : m_data(new TileSetData())
  66. {
  67. Init(path);
  68. /* If count is valid, fix size; otherwise, fix count. */
  69. if (count.x > 0 && count.y > 0)
  70. {
  71. size = m_data->m_image_size / count;
  72. }
  73. else
  74. {
  75. if (size.x <= 0 || size.y <= 0)
  76. size = ivec2(32, 32);
  77. count = max(ivec2(1, 1), m_data->m_image_size / size);
  78. }
  79. for (int j = 0; j < count.y; ++j)
  80. for (int i = 0; i < count.x; ++i)
  81. {
  82. AddTile(ibox2(size * ivec2(i, j),
  83. size * ivec2(i + 1, j + 1)));
  84. }
  85. array<ivec2, ivec2> tiles;
  86. if (m_data->m_image->RetrieveTiles(tiles))
  87. for (int i = 0; i < tiles.Count(); i++)
  88. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  89. }
  90. TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count)
  91. : m_data(new TileSetData())
  92. {
  93. Init(path, image);
  94. /* If count is valid, fix size; otherwise, fix count. */
  95. if (count.x > 0 && count.y > 0)
  96. {
  97. size = m_data->m_image_size / count;
  98. }
  99. else
  100. {
  101. if (size.x <= 0 || size.y <= 0)
  102. size = ivec2(32, 32);
  103. count = max(ivec2(1, 1), m_data->m_image_size / size);
  104. }
  105. for (int j = 0; j < count.y; ++j)
  106. for (int i = 0; i < count.x; ++i)
  107. {
  108. AddTile(ibox2(size * ivec2(i, j),
  109. size * ivec2(i + 1, j + 1)));
  110. }
  111. array<ivec2, ivec2> tiles;
  112. if (m_data->m_image->RetrieveTiles(tiles))
  113. for (int i = 0; i < tiles.Count(); i++)
  114. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  115. }
  116. void TileSet::Init(char const *path)
  117. {
  118. Init(path, new Image(path));
  119. }
  120. void TileSet::Init(char const *path, Image* image)
  121. {
  122. m_data->m_name = String("<tileset> ") + path;
  123. m_palette = nullptr;
  124. m_data->m_texture = 0;
  125. m_data->m_image = image;
  126. m_data->m_image_size = m_data->m_image->GetSize();
  127. m_data->m_texture_size = ivec2(PotUp(m_data->m_image_size.x),
  128. PotUp(m_data->m_image_size.y));
  129. m_drawgroup = DRAWGROUP_BEFORE;
  130. }
  131. int TileSet::AddTile(ibox2 rect)
  132. {
  133. m_data->m_tiles.Push(rect,
  134. box2((vec2)rect.A / (vec2)m_data->m_texture_size,
  135. (vec2)rect.B / (vec2)m_data->m_texture_size));
  136. return m_data->m_tiles.Count() - 1;
  137. }
  138. void TileSet::AddTile(ivec2 count)
  139. {
  140. ivec2 size = m_data->m_image_size / count;
  141. for (int j = 0; j < count.y; ++j)
  142. for (int i = 0; i < count.x; ++i)
  143. {
  144. AddTile(ibox2(size * ivec2(i, j),
  145. size * ivec2(i + 1, j + 1)));
  146. }
  147. }
  148. TileSet::~TileSet()
  149. {
  150. delete m_data;
  151. }
  152. void TileSet::TickDraw(float seconds, Scene &scene)
  153. {
  154. Entity::TickDraw(seconds, scene);
  155. if (IsDestroying())
  156. {
  157. if (m_data->m_image)
  158. {
  159. delete m_data->m_image;
  160. m_data->m_image = nullptr;
  161. }
  162. else
  163. {
  164. delete m_data->m_texture;
  165. m_data->m_texture = nullptr;
  166. }
  167. }
  168. else if (m_data->m_image)
  169. {
  170. PixelFormat format = m_data->m_image->GetFormat();
  171. int planes = BytesPerPixel(format);
  172. int w = m_data->m_texture_size.x;
  173. int h = m_data->m_texture_size.y;
  174. uint8_t *pixels = (uint8_t *)m_data->m_image->Lock();
  175. bool resized = false;
  176. if (w != m_data->m_image_size.x || h != m_data->m_image_size.y)
  177. {
  178. uint8_t *tmp = new uint8_t[planes * w * h];
  179. for (int line = 0; line < m_data->m_image_size.y; line++)
  180. memcpy(tmp + planes * w * line,
  181. pixels + planes * m_data->m_image_size.x * line,
  182. planes * m_data->m_image_size.x);
  183. pixels = tmp;
  184. resized = false;
  185. }
  186. m_data->m_texture = new Texture(ivec2(w, h), format);
  187. m_data->m_texture->SetData(pixels);
  188. if (resized)
  189. delete[] pixels;
  190. delete m_data->m_image;
  191. m_data->m_image = nullptr;
  192. }
  193. }
  194. char const *TileSet::GetName()
  195. {
  196. return m_data->m_name.C();
  197. }
  198. int TileSet::GetTileCount() const
  199. {
  200. return m_data->m_tiles.Count();
  201. }
  202. ivec2 TileSet::GetTileSize(int tileid) const
  203. {
  204. ibox2 const &box = m_data->m_tiles[tileid].m1;
  205. return box.B - box.A;
  206. }
  207. ivec2 TileSet::GetTextureSize() const
  208. {
  209. return m_data->m_texture_size;
  210. }
  211. Texture * TileSet::GetTexture()
  212. {
  213. return m_data->m_texture;
  214. }
  215. Texture const * TileSet::GetTexture() const
  216. {
  217. return m_data->m_texture;
  218. }
  219. Image * TileSet::GetImage()
  220. {
  221. return m_data->m_image;
  222. }
  223. Image const * TileSet::GetImage() const
  224. {
  225. return m_data->m_image;
  226. }
  227. void TileSet::SetPalette(TileSet* palette)
  228. {
  229. m_palette = palette;
  230. }
  231. TileSet* TileSet::GetPalette()
  232. {
  233. return m_palette;
  234. }
  235. TileSet const* TileSet::GetPalette() const
  236. {
  237. return m_palette;
  238. }
  239. void TileSet::Bind()
  240. {
  241. if (!m_data->m_image && m_data->m_texture)
  242. m_data->m_texture->Bind();
  243. }
  244. void TileSet::Unbind()
  245. {
  246. ;
  247. }
  248. void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle,
  249. vec3 *vertex, vec2 *texture)
  250. {
  251. ibox2 pixels = m_data->m_tiles[id].m1;
  252. box2 texels = m_data->m_tiles[id].m2;
  253. float dtx = texels.B.x - texels.A.x;
  254. float dty = texels.B.y - texels.A.y;
  255. float tx = texels.A.x;
  256. float ty = texels.A.y;
  257. int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x);
  258. int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y);
  259. int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0;
  260. /* If scaling is negative, switch triangle winding */
  261. if (scale.x * scale.y < 0.0f)
  262. {
  263. pos.x += dx;
  264. dx = -dx;
  265. tx += dtx;
  266. dtx = -dtx;
  267. }
  268. #if 1
  269. /* HACK: tweak UV values */
  270. tx += (1.f / 128.f) * dtx;
  271. ty += (1.f / 128.f) * dty;
  272. dtx *= 126.f / 128.f;
  273. dty *= 126.f / 128.f;
  274. #endif
  275. vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f);
  276. vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz);
  277. vec3 center = pos + extent_x + extent_y;
  278. extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x;
  279. extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y;
  280. if (!m_data->m_image && m_data->m_texture)
  281. {
  282. *vertex++ = center + extent_x + extent_y;
  283. *vertex++ = center - extent_x + extent_y;
  284. *vertex++ = center + extent_x - extent_y;
  285. *vertex++ = center + extent_x - extent_y;
  286. *vertex++ = center - extent_x + extent_y;
  287. *vertex++ = center - extent_x - extent_y;
  288. *texture++ = vec2(tx + dtx, ty);
  289. *texture++ = vec2(tx, ty);
  290. *texture++ = vec2(tx + dtx, ty + dty);
  291. *texture++ = vec2(tx + dtx, ty + dty);
  292. *texture++ = vec2(tx, ty);
  293. *texture++ = vec2(tx, ty + dty);
  294. }
  295. else
  296. {
  297. memset(vertex, 0, 6 * sizeof(vec3));
  298. memset(texture, 0, 6 * sizeof(vec2));
  299. }
  300. }
  301. } /* namespace lol */