Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.
Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 12 роки тому
..
01_triangle.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
01_triangle.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
02_cube.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
02_cube.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
03_noise.cpp fixed more projects regarding the shader attribute change 10 роки тому
03_noise.lolfx build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
03_noise.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
04_texture.cpp fixed more projects regarding the shader attribute change 10 роки тому
04_texture.lolfx hsv2rgb 6th 10 роки тому
04_texture.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
05_easymesh.cpp scene: fix light object usage in various demos and example programs. 10 роки тому
05_easymesh.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
06_sprite.cpp build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
06_sprite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
07_input.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 10 роки тому
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
07_input.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
08_fbo.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
08_fbo.lolfx build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
08_fbo.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
11_fractal.cpp input: fix or disable input code in side projects so that everything builds. 10 роки тому
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
11_fractal.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
12_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
12_texture_to_screen.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
12_voronoi.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 роки тому
12_voronoi.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
12_voronoi.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 10 роки тому
12_voronoi_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. 13 роки тому
12_voronoi_setup.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 роки тому
Makefile.am build: fix a few compilation issues with input v2. 10 роки тому