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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The Text class
- // --------------
- //
-
- #if !defined __LOL_TEXT_H__
- #define __LOL_TEXT_H__
-
- #include "entity.h"
-
- namespace lol
- {
-
- class TextData;
-
- class Text : public Entity
- {
- public:
- Text(String const &text, char const *font);
- virtual ~Text();
-
- void SetText(String const &text);
- void SetInt(int val);
- void SetPos(vec3 pos);
- vec3 GetPos();
- void SetAlign(int align);
-
- enum
- {
- ALIGN_LEFT,
- ALIGN_RIGHT,
- ALIGN_CENTER,
- };
-
- protected:
- virtual void TickDraw(float seconds);
-
- private:
- TextData *data;
- };
-
- } /* namespace lol */
-
- #endif // __LOL_TEXT_H__
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