Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 年前
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01_triangle.cpp system: try to autodetect the data directory from the executable path; 12 年前
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 年前
01_triangle.vcxproj build: renormalise a lot of files. 12 年前
02_cube.cpp system: try to autodetect the data directory from the executable path; 12 年前
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
02_cube.vcxproj build: renormalise a lot of files. 12 年前
03_noise.cpp system: try to autodetect the data directory from the executable path; 12 年前
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
03_noise.vcxproj build: renormalise a lot of files. 12 年前
04_texture.cpp system: try to autodetect the data directory from the executable path; 12 年前
04_texture.lolfx tutorial: display fewer points in the curve tutorial. 12 年前
04_texture.vcxproj build: renormalise a lot of files. 12 年前
05_easymesh.cpp system: try to autodetect the data directory from the executable path; 12 年前
05_easymesh.vcxproj build: renormalise a lot of files. 12 年前
08_fbo.cpp system: try to autodetect the data directory from the executable path; 12 年前
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
08_fbo.vcxproj build: renormalise a lot of files. 12 年前
11_fractal.cpp system: try to autodetect the data directory from the executable path; 12 年前
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 年前
11_fractal.vcxproj build: renormalise a lot of files. 12 年前
Makefile.am build: fixes for out-of-tree builds, and get rid of 12 年前