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3rdparty
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Various compilation and warning fixes.
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7 years ago |
application
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Allow to build without SDL or ffmpeg.
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7 years ago |
audio
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Fix approximately 80 billion compilation warnings.
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7 years ago |
base
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Implement split() for std::string.
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7 years ago |
data
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build: refactor autotools files for out-of-tree builds.
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8 years ago |
debug
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Fix approximately 80 billion compilation warnings.
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7 years ago |
easymesh
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Fix approximately 80 billion compilation warnings.
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7 years ago |
engine
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Fix approximately 80 billion compilation warnings.
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7 years ago |
gpu
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Various compilation and warning fixes.
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7 years ago |
image
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Various compilation and warning fixes.
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7 years ago |
input
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input: fix uninitialised variable.
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8 years ago |
lol
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Refactor real numbers so that they can have a dynamic size.
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7 years ago |
lolua
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Fix approximately 80 billion compilation warnings.
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7 years ago |
math
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Temporary fix for real::sqrt() which I broke recently.
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7 years ago |
mesh
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Fix approximately 80 billion compilation warnings.
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7 years ago |
platform
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Various compilation and warning fixes.
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7 years ago |
sys
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Fix approximately 80 billion compilation warnings.
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7 years ago |
t
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Refactor real numbers so that they can have a dynamic size.
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7 years ago |
Makefile.am
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Update EXTRA_DIST in several makefiles.
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7 years ago |
camera.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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8 years ago |
camera.h
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engine: move some files around.
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8 years ago |
commandstack.h
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base: clean up and refactor containers.
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8 years ago |
dict.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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8 years ago |
dict.h
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engine: move some files around.
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8 years ago |
eglapp.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
emitter.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
emitter.h
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engine: move some files around.
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8 years ago |
font.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
font.h
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engine: move some files around.
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8 years ago |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 years ago |
gradient.h
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engine: move some files around.
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8 years ago |
gradient.lolfx
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Clean up a lot of shader crap
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8 years ago |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 years ago |
light.h
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engine: move some files around.
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8 years ago |
lol-core.vcxproj
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Exclude SDL source files from .vcxproj if enable_sdl is "no".
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7 years ago |
lol-core.vcxproj.filter
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build: fix Windows build and LolFx generation
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8 years ago |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
lolgl.h
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build: fix compilation on MSYS2 when glew is not available. Fixes #8.
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7 years ago |
lolimgui.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
lolimgui.h
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imgui extension + tileset
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8 years ago |
messageservice.cpp
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base: clean up and refactor containers.
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8 years ago |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 years ago |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scene.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
scene.h
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Fix approximately 80 billion compilation warnings.
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7 years ago |
sprite.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
sprite.h
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engine: move some files around.
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8 years ago |
text.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 years ago |
text.h
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engine: move some files around.
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8 years ago |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 years ago |
textureimage.cpp
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image: more method renaming for consistency.
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7 years ago |
textureimage.h
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image: rename some stuff.
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7 years ago |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
tiler.h
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image: rename some stuff.
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7 years ago |
tileset.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
tileset.h
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image: rename some stuff.
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7 years ago |
utils.h
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Lolua refactor 2nd pass: New version is much simpler and practical
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8 years ago |
video.cpp
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Fix approximately 80 billion compilation warnings.
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7 years ago |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |