Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar 1c27691ef9 Temporary fix for real::sqrt() which I broke recently. 9 лет назад
..
3rdparty Various compilation and warning fixes. 9 лет назад
application Allow to build without SDL or ffmpeg. 9 лет назад
audio Fix approximately 80 billion compilation warnings. 9 лет назад
base Implement split() for std::string. 9 лет назад
data build: refactor autotools files for out-of-tree builds. 10 лет назад
debug Fix approximately 80 billion compilation warnings. 9 лет назад
easymesh Fix approximately 80 billion compilation warnings. 9 лет назад
engine Fix approximately 80 billion compilation warnings. 9 лет назад
gpu Various compilation and warning fixes. 9 лет назад
image Various compilation and warning fixes. 9 лет назад
input input: fix uninitialised variable. 9 лет назад
lol Refactor real numbers so that they can have a dynamic size. 9 лет назад
lolua Fix approximately 80 billion compilation warnings. 9 лет назад
math Temporary fix for real::sqrt() which I broke recently. 9 лет назад
mesh Fix approximately 80 billion compilation warnings. 9 лет назад
platform Various compilation and warning fixes. 9 лет назад
sys Fix approximately 80 billion compilation warnings. 9 лет назад
t Refactor real numbers so that they can have a dynamic size. 9 лет назад
Makefile.am Update EXTRA_DIST in several makefiles. 9 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx Clean up a lot of shader crap 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 лет назад
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
lolimgui.h imgui extension + tileset 9 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
scene.h Fix approximately 80 billion compilation warnings. 9 лет назад
sprite.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp image: more method renaming for consistency. 9 лет назад
textureimage.h image: rename some stuff. 9 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h image: rename some stuff. 9 лет назад
tileset.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
tileset.h image: rename some stuff. 9 лет назад
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 лет назад
video.cpp Fix approximately 80 billion compilation warnings. 9 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад