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Sam Hocevar 1c27691ef9 Temporary fix for real::sqrt() which I broke recently. 8 лет назад
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3rdparty Various compilation and warning fixes. 8 лет назад
application Allow to build without SDL or ffmpeg. 8 лет назад
audio Fix approximately 80 billion compilation warnings. 8 лет назад
base Implement split() for std::string. 8 лет назад
data build: refactor autotools files for out-of-tree builds. 9 лет назад
debug Fix approximately 80 billion compilation warnings. 8 лет назад
easymesh Fix approximately 80 billion compilation warnings. 8 лет назад
engine Fix approximately 80 billion compilation warnings. 8 лет назад
gpu Various compilation and warning fixes. 8 лет назад
image Various compilation and warning fixes. 8 лет назад
input input: fix uninitialised variable. 9 лет назад
lol Refactor real numbers so that they can have a dynamic size. 8 лет назад
lolua Fix approximately 80 billion compilation warnings. 8 лет назад
math Temporary fix for real::sqrt() which I broke recently. 8 лет назад
mesh Fix approximately 80 billion compilation warnings. 8 лет назад
platform Various compilation and warning fixes. 8 лет назад
sys Fix approximately 80 billion compilation warnings. 8 лет назад
t Refactor real numbers so that they can have a dynamic size. 8 лет назад
Makefile.am Update EXTRA_DIST in several makefiles. 8 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
camera.h engine: move some files around. 9 лет назад
commandstack.h base: clean up and refactor containers. 9 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 лет назад
dict.h engine: move some files around. 9 лет назад
eglapp.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
emitter.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
emitter.h engine: move some files around. 9 лет назад
font.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
font.h engine: move some files around. 9 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 лет назад
gradient.h engine: move some files around. 9 лет назад
gradient.lolfx Clean up a lot of shader crap 9 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 9 лет назад
light.h engine: move some files around. 9 лет назад
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 8 лет назад
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 лет назад
lolimgui.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
lolimgui.h imgui extension + tileset 9 лет назад
messageservice.cpp base: clean up and refactor containers. 9 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
scene.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
scene.h Fix approximately 80 billion compilation warnings. 8 лет назад
sprite.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
sprite.h engine: move some files around. 9 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 лет назад
text.h engine: move some files around. 9 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 лет назад
textureimage.cpp image: more method renaming for consistency. 8 лет назад
textureimage.h image: rename some stuff. 9 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
tiler.h image: rename some stuff. 9 лет назад
tileset.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
tileset.h image: rename some stuff. 9 лет назад
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 лет назад
video.cpp Fix approximately 80 billion compilation warnings. 8 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад