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Sam Hocevar 1c27691ef9 Temporary fix for real::sqrt() which I broke recently. 8 anni fa
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3rdparty Various compilation and warning fixes. 8 anni fa
application Allow to build without SDL or ffmpeg. 8 anni fa
audio Fix approximately 80 billion compilation warnings. 8 anni fa
base Implement split() for std::string. 8 anni fa
data build: refactor autotools files for out-of-tree builds. 9 anni fa
debug Fix approximately 80 billion compilation warnings. 8 anni fa
easymesh Fix approximately 80 billion compilation warnings. 8 anni fa
engine Fix approximately 80 billion compilation warnings. 8 anni fa
gpu Various compilation and warning fixes. 8 anni fa
image Various compilation and warning fixes. 8 anni fa
input input: fix uninitialised variable. 9 anni fa
lol Refactor real numbers so that they can have a dynamic size. 8 anni fa
lolua Fix approximately 80 billion compilation warnings. 8 anni fa
math Temporary fix for real::sqrt() which I broke recently. 8 anni fa
mesh Fix approximately 80 billion compilation warnings. 8 anni fa
platform Various compilation and warning fixes. 8 anni fa
sys Fix approximately 80 billion compilation warnings. 8 anni fa
t Refactor real numbers so that they can have a dynamic size. 8 anni fa
Makefile.am Update EXTRA_DIST in several makefiles. 8 anni fa
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
camera.h engine: move some files around. 9 anni fa
commandstack.h base: clean up and refactor containers. 9 anni fa
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
dict.h engine: move some files around. 9 anni fa
eglapp.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
emitter.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
emitter.h engine: move some files around. 9 anni fa
font.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
font.h engine: move some files around. 9 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
gradient.h engine: move some files around. 9 anni fa
gradient.lolfx Clean up a lot of shader crap 9 anni fa
light.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
light.h engine: move some files around. 9 anni fa
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 8 anni fa
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 anni fa
lolimgui.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
lolimgui.h imgui extension + tileset 9 anni fa
messageservice.cpp base: clean up and refactor containers. 9 anni fa
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
scene.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
scene.h Fix approximately 80 billion compilation warnings. 8 anni fa
sprite.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
sprite.h engine: move some files around. 9 anni fa
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
text.h engine: move some files around. 9 anni fa
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 anni fa
textureimage.cpp image: more method renaming for consistency. 8 anni fa
textureimage.h image: rename some stuff. 8 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
tiler.h image: rename some stuff. 8 anni fa
tileset.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
tileset.h image: rename some stuff. 8 anni fa
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 anni fa
video.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa