..
3rdparty
Various compilation and warning fixes.
8 anni fa
application
Allow to build without SDL or ffmpeg.
8 anni fa
audio
Fix approximately 80 billion compilation warnings.
8 anni fa
base
Implement split() for std::string.
8 anni fa
data
build: refactor autotools files for out-of-tree builds.
9 anni fa
debug
Fix approximately 80 billion compilation warnings.
8 anni fa
easymesh
Fix approximately 80 billion compilation warnings.
8 anni fa
engine
Fix approximately 80 billion compilation warnings.
8 anni fa
gpu
Various compilation and warning fixes.
8 anni fa
image
Various compilation and warning fixes.
8 anni fa
input
input: fix uninitialised variable.
9 anni fa
lol
Refactor real numbers so that they can have a dynamic size.
8 anni fa
lolua
Fix approximately 80 billion compilation warnings.
8 anni fa
math
Temporary fix for real::sqrt() which I broke recently.
8 anni fa
mesh
Fix approximately 80 billion compilation warnings.
8 anni fa
platform
Various compilation and warning fixes.
8 anni fa
sys
Fix approximately 80 billion compilation warnings.
8 anni fa
t
Refactor real numbers so that they can have a dynamic size.
8 anni fa
Makefile.am
Update EXTRA_DIST in several makefiles.
8 anni fa
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 anni fa
camera.h
engine: move some files around.
9 anni fa
commandstack.h
base: clean up and refactor containers.
9 anni fa
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 anni fa
dict.h
engine: move some files around.
9 anni fa
eglapp.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
emitter.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
emitter.h
engine: move some files around.
9 anni fa
font.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
font.h
engine: move some files around.
9 anni fa
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 anni fa
gradient.h
engine: move some files around.
9 anni fa
gradient.lolfx
Clean up a lot of shader crap
9 anni fa
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 anni fa
light.h
engine: move some files around.
9 anni fa
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
8 anni fa
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
9 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
8 anni fa
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
lolimgui.h
imgui extension + tileset
9 anni fa
messageservice.cpp
base: clean up and refactor containers.
9 anni fa
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
scene.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
scene.h
Fix approximately 80 billion compilation warnings.
8 anni fa
sprite.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
sprite.h
engine: move some files around.
9 anni fa
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
9 anni fa
text.h
engine: move some files around.
9 anni fa
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 anni fa
textureimage.cpp
image: more method renaming for consistency.
8 anni fa
textureimage.h
image: rename some stuff.
8 anni fa
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
tiler.h
image: rename some stuff.
8 anni fa
tileset.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
tileset.h
image: rename some stuff.
8 anni fa
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
9 anni fa
video.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa