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Sam Hocevar 1c27691ef9 Temporary fix for real::sqrt() which I broke recently. 9 years ago
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3rdparty Various compilation and warning fixes. 9 years ago
application Allow to build without SDL or ffmpeg. 9 years ago
audio Fix approximately 80 billion compilation warnings. 9 years ago
base Implement split() for std::string. 9 years ago
data build: refactor autotools files for out-of-tree builds. 10 years ago
debug Fix approximately 80 billion compilation warnings. 9 years ago
easymesh Fix approximately 80 billion compilation warnings. 9 years ago
engine Fix approximately 80 billion compilation warnings. 9 years ago
gpu Various compilation and warning fixes. 9 years ago
image Various compilation and warning fixes. 9 years ago
input input: fix uninitialised variable. 9 years ago
lol Refactor real numbers so that they can have a dynamic size. 9 years ago
lolua Fix approximately 80 billion compilation warnings. 9 years ago
math Temporary fix for real::sqrt() which I broke recently. 9 years ago
mesh Fix approximately 80 billion compilation warnings. 9 years ago
platform Various compilation and warning fixes. 9 years ago
sys Fix approximately 80 billion compilation warnings. 9 years ago
t Refactor real numbers so that they can have a dynamic size. 9 years ago
Makefile.am Update EXTRA_DIST in several makefiles. 9 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
camera.h engine: move some files around. 10 years ago
commandstack.h base: clean up and refactor containers. 10 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
dict.h engine: move some files around. 10 years ago
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp Fix approximately 80 billion compilation warnings. 9 years ago
emitter.h engine: move some files around. 10 years ago
font.cpp Fix approximately 80 billion compilation warnings. 9 years ago
font.h engine: move some files around. 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
gradient.h engine: move some files around. 10 years ago
gradient.lolfx Clean up a lot of shader crap 10 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
light.h engine: move some files around. 10 years ago
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 years ago
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 years ago
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 years ago
lolimgui.h imgui extension + tileset 9 years ago
messageservice.cpp base: clean up and refactor containers. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp Fix approximately 80 billion compilation warnings. 9 years ago
scene.h Fix approximately 80 billion compilation warnings. 9 years ago
sprite.cpp Fix approximately 80 billion compilation warnings. 9 years ago
sprite.h engine: move some files around. 10 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 years ago
text.h engine: move some files around. 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp image: more method renaming for consistency. 9 years ago
textureimage.h image: rename some stuff. 9 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h image: rename some stuff. 9 years ago
tileset.cpp Fix approximately 80 billion compilation warnings. 9 years ago
tileset.h image: rename some stuff. 9 years ago
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 years ago
video.cpp Fix approximately 80 billion compilation warnings. 9 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago