選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

564 行
17 KiB

  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. AM_DEFAULT_VERBOSITY=0
  9. dnl Versioning of the separate software we ship
  10. LOLUNIT_VERSION=0.1
  11. AC_SUBST(LOLUNIT_VERSION)
  12. LOLREMEZ_VERSION=0.2
  13. AC_SUBST(LOLREMEZ_VERSION)
  14. AC_CONFIG_HEADER(config.h)
  15. AM_PROG_CC_C_O
  16. AC_PROG_CPP
  17. AC_PROG_CXX
  18. AC_PROG_CXXCPP
  19. AC_PROG_RANLIB
  20. dnl Check that the C++ compiler really works
  21. AC_LANG_PUSH(C++)
  22. AC_MSG_CHECKING(for a fully working C++ compiler)
  23. AC_TRY_LINK([], [],
  24. [AC_MSG_RESULT(yes)],
  25. [AC_MSG_RESULT(no)
  26. AC_MSG_ERROR([[C++ compiler cannot link executables]])])
  27. AC_LANG_POP(C++)
  28. AC_LIBTOOL_WIN32_DLL
  29. AM_PROG_LIBTOOL
  30. AC_LIBTOOL_CXX
  31. AC_C_CONST
  32. AC_C_INLINE
  33. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  34. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  35. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  36. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  37. dnl Same for Lol Engine M4 files.
  38. m4_pattern_forbid([^LOL_])
  39. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  40. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  41. export PKG_CONFIG_LIBDIR=/dev/null
  42. fi
  43. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  44. dnl now otherwise it might be set in an obscure if statement. Same thing for
  45. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  46. AC_EGREP_CPP(yes, foo)
  47. PKG_PROG_PKG_CONFIG()
  48. dnl Check for a working implementation of sed
  49. AC_PROG_SED
  50. AC_MSG_CHECKING(for a sed that understands \t)
  51. if test "$(echo 'x\x' | "${SED}" 's/.*@<:@^x\t@:>@//')" != x; then
  52. AC_MSG_RESULT(no)
  53. AC_MSG_ERROR([[consider installing GNU sed]])
  54. else
  55. AC_MSG_RESULT(yes)
  56. fi
  57. dnl conditional builds
  58. AC_ARG_ENABLE(debug,
  59. [ --enable-debug build debug versions of the game (default no)])
  60. AC_ARG_ENABLE(release,
  61. [ --enable-release build final release of the game (default no)])
  62. AC_ARG_ENABLE(experimental,
  63. [ --enable-experimental experimental build (default no)])
  64. AC_ARG_ENABLE(doc,
  65. [ --enable-doc build documentation (needs doxygen and LaTeX)])
  66. dnl C++11 mode. Checked early so that we don't run into surprises.
  67. LOL_TRY_CXXFLAGS(-std=c++11,
  68. [AM_CXXFLAGS="${AM_CXXFLAGS} -std=c++11"
  69. CXXFLAGS="${CXXFLAGS} -std=c++11"])
  70. dnl Common C headers
  71. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h math.h)
  72. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h unistd.h io.h)
  73. AC_CHECK_HEADERS(execinfo.h)
  74. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  75. AC_CHECK_HEADERS(sys/wait.h sys/time.h sys/types.h)
  76. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  77. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  78. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  79. dnl Common C++ headers
  80. AC_LANG_PUSH(C++)
  81. AC_CHECK_HEADERS(cxxabi.h)
  82. AC_LANG_POP(C++)
  83. dnl Common C functions
  84. AC_CHECK_FUNCS(getenv system tmpfile tmpnam getcwd _getcwd getlogin)
  85. AC_CHECK_FUNCS(backtrace_symbols)
  86. AC_CHECK_FUNCS(gettimeofday usleep)
  87. dnl Build mode
  88. ac_cv_my_build_mode="devel"
  89. if test "x${enable_release}" = "xyes"; then
  90. ac_cv_my_build_mode="release"
  91. CFLAGS=""
  92. LDFLAGS=""
  93. CXXFLAGS=""
  94. fi
  95. if test "x${enable_devel}" = "xyes"; then
  96. ac_cv_my_build_mode="devel"
  97. CFLAGS=""
  98. LDFLAGS=""
  99. CXXFLAGS=""
  100. fi
  101. if test "x${enable_debug}" = "xyes"; then
  102. ac_cv_my_build_mode="debug"
  103. CFLAGS=""
  104. LDFLAGS=""
  105. CXXFLAGS=""
  106. fi
  107. if test "x${ac_cv_my_build_mode}" = "xdebug"; then
  108. AC_DEFINE(LOL_BUILD_DEBUG, 1, Define to 1 to activate debug build)
  109. BUILD_CXXFLAGS="-O -g"
  110. elif test "x${ac_cv_my_build_mode}" = "xdevel"; then
  111. AC_DEFINE(LOL_BUILD_DEVEL, 1, Define to 1 to activate development build)
  112. BUILD_CXXFLAGS="-Os -g -ffast-math"
  113. else
  114. AC_DEFINE(LOL_BUILD_RELEASE, 1, Define to 1 to activate final release)
  115. BUILD_CXXFLAGS="-Os -ffast-math -fomit-frame-pointer"
  116. BUILD_LDFLAGS="-fno-strength-reduce"
  117. fi
  118. dnl Build documentation?
  119. DOXYGEN="no"
  120. LATEX="no"
  121. if test "${enable_doc}" != "no"; then
  122. AC_PATH_PROG(DOXYGEN, doxygen, no)
  123. if test "${DOXYGEN}" != "no"; then
  124. # Build LaTeX documentation?
  125. AC_PATH_PROG(LATEX, pdflatex, no)
  126. AC_PATH_PROG(KPSEWHICH, kpsewhich, no)
  127. AC_PATH_PROG(DVIPS, dvips, no)
  128. if test "${DVIPS}" = "no" -o "${KPSEWHICH}" = "no"; then
  129. LATEX="no"
  130. fi
  131. if test "${LATEX}" != "no"; then
  132. AC_MSG_CHECKING(for a4.sty and a4wide.sty)
  133. if "${KPSEWHICH}" a4.sty >/dev/null 2>&1; then
  134. if "${KPSEWHICH}" a4wide.sty >/dev/null 2>&1; then
  135. AC_MSG_RESULT(yes)
  136. else
  137. LATEX="no"
  138. AC_MSG_RESULT(no)
  139. fi
  140. else
  141. LATEX="no"
  142. AC_MSG_RESULT(no)
  143. fi
  144. fi
  145. AC_PATH_PROG(DOT, dot, no)
  146. if test "${DOT}" != "no"; then
  147. USE_DOT="YES"
  148. else
  149. USE_DOT="NO"
  150. fi
  151. fi
  152. fi
  153. dnl XXX: disable LaTeX because we use too much memory
  154. LATEX=no
  155. AM_CONDITIONAL(BUILD_DOCUMENTATION, test "${DOXYGEN}" != "no")
  156. AM_CONDITIONAL(USE_LATEX, test "${LATEX}" != "no")
  157. AM_CONDITIONAL(USE_DOT, test "${DOT}" != "no")
  158. dnl No exceptions
  159. LOL_TRY_CXXFLAGS(-fno-exceptions, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-exceptions"])
  160. LOL_TRY_CXXFLAGS(-fno-rtti, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-rtti"])
  161. dnl Build mode specific flags
  162. AM_CXXFLAGS="${AM_CXXFLAGS} ${BUILD_CXXFLAGS}"
  163. AM_LDFLAGS="${AM_LDFLAGS} ${BUILD_LDFLAGS}"
  164. dnl Debug symbols
  165. LOL_TRY_LDFLAGS(-rdynamic, [AM_LDFLAGS="${AM_LDFLAGS} -rdynamic"])
  166. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  167. LOL_TRY_CXXFLAGS(-Wall, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wall"])
  168. LOL_TRY_CXXFLAGS(-Wextra, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wextra"])
  169. LOL_TRY_CXXFLAGS(-Wpointer-arith, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wpointer-arith"])
  170. LOL_TRY_CXXFLAGS(-Wcast-align, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-align"])
  171. LOL_TRY_CXXFLAGS(-Wcast-qual, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-qual"])
  172. LOL_TRY_CXXFLAGS(-Wshadow, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wshadow"])
  173. LOL_TRY_CXXFLAGS(-Wsign-compare, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wsign-compare"])
  174. dnl Add these even though they're implicitly set, so that we can safely
  175. dnl remove them from within a Makefile.
  176. LOL_TRY_CXXFLAGS(-Wmaybe-uninitialized, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wmaybe-uninitialized"])
  177. LOL_TRY_CXXFLAGS(-Wnarrowing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wnarrowing"])
  178. LOL_TRY_CXXFLAGS(-Wunused, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wunused"])
  179. LOL_TRY_CXXFLAGS(-Wstrict-aliasing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wstrict-aliasing"])
  180. LOL_TRY_CXXFLAGS(-Wparentheses, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wparentheses"])
  181. LOL_TRY_CXXFLAGS(-Wreorder, [AM_CXXFLAGS="${AM_CXXFLAGS} -Wreorder"])
  182. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  183. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  184. dnl Unix-specific libutil
  185. AC_CHECK_LIB(util, forkpty,
  186. [UTIL_LIBS="${UTIL_LIBS} -lutil"
  187. dnl Override future forkpty detection
  188. ac_cv_func_forkpty="yes"])
  189. AC_CHECK_FUNCS(forkpty)
  190. dnl GCC-specific symbol demangling
  191. AC_LANG_PUSH(C++)
  192. AC_TRY_LINK(
  193. [#include <cxxabi.h>],
  194. [abi::__cxa_demangle(NULL, 0, 0, NULL);],
  195. [AC_DEFINE(HAVE_CXA_DEMANGLE, 1, Define to 1 if abi::__cxa_demangle is available)])
  196. AC_LANG_POP(C++)
  197. dnl Are we on the PS3?
  198. ac_cv_my_have_ps3="no"
  199. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  200. [ac_cv_my_have_ps3="yes"
  201. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  202. dnl For PSGL
  203. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  204. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  205. dnl This is the old way; we now use CELL_SDK instead of CELLSDK
  206. if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then
  207. CELL_SDK="${CELLSDK}"
  208. fi
  209. if test "x${enable_debug}" = xyes; then
  210. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  211. elif test "x${enable_release}" = xyes; then
  212. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  213. else
  214. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  215. fi
  216. dnl For the runtime Cg compiler
  217. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  218. dnl For the PNG decoder
  219. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  220. dnl For the pad library
  221. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  222. dnl For the audio library
  223. LOL_LIBS="${LOL_LIBS} -laudio_stub -lspurs_stub -lmstreamSPURSMP3"
  224. dnl For the filesystem support
  225. LOL_LIBS="${LOL_LIBS} -lfs_stub"
  226. dnl Disable this warning, it's too verbose with vector.h
  227. AM_CXXFLAGS="${AM_CXXFLAGS} -Wno-sign-compare"
  228. AC_PATH_PROG(MAKE_FSELF, make_fself, no)
  229. if test "${MAKE_FSELF}" = "no"; then
  230. AC_MSG_ERROR([[Building for PS3 but make_fself not found]])
  231. fi],
  232. [MAKE_FSELF=no])
  233. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  234. dnl Are we building using MinGW?
  235. LOL_TRY_CXXFLAGS(-mwindows -mwin32,
  236. [AM_CXXFLAGS="${AM_CXXFLAGS} -mwindows -mwin32"
  237. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"])
  238. dnl Are we building using Emscripten?
  239. ac_cv_my_have_emscripten="no"
  240. AC_CHECK_HEADERS(emscripten.h,
  241. [ac_cv_my_have_emscripten="yes"
  242. dnl XXX: activate this if memory heap is too small
  243. #AM_CXXFLAGS="${AM_CXXFLAGS} -s ALLOW_MEMORY_GROWTH=1"
  244. dnl HACK: until emcc properly adds these to EMSDK_OPTS
  245. CPPFLAGS="${CPPFLAGS} -U__i386__ -U__x86_64__ -U__i386 -U__x86_64 -Ui386 -Ux86_64"
  246. CPPFLAGS="${CPPFLAGS} -U__SSE__ -U__SSE2__ -U__MMX__ -UX87_DOUBLE_ROUNDING"
  247. CPPFLAGS="${CPPFLAGS} -UHAVE_GCC_ASM_FOR_X87 -DEMSCRIPTEN -U__STRICT_ANSI__"
  248. CPPFLAGS="${CPPFLAGS} -U__CYGWIN__"])
  249. AM_CONDITIONAL(USE_EMSCRIPTEN, test "${ac_cv_my_have_emscripten}" != "no")
  250. dnl Are we on the Xbox 360?
  251. dnl Answer: NO! we don't know how to build for it anyway
  252. AM_CONDITIONAL(USE_X360, false)
  253. dnl Are we on an OS X or iOS platform?
  254. LOL_TRY_LDFLAGS(-framework Foundation,
  255. [LOL_LIBS="${LOL_LIBS} -framework Foundation"])
  256. LOL_TRY_LDFLAGS(-framework CoreGraphics,
  257. [LOL_LIBS="${LOL_LIBS} -framework CoreGraphics"])
  258. LOL_TRY_LDFLAGS(-framework CoreData,
  259. [LOL_LIBS="${LOL_LIBS} -framework CoreData"])
  260. LOL_TRY_LDFLAGS(-framework UIKit,
  261. [LOL_LIBS="${LOL_LIBS} -framework UIKit"])
  262. dnl Are we on a Direct3D 9 platform?
  263. #ac_cv_my_have_d3d9="no"
  264. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  265. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  266. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  267. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  268. #fi
  269. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  270. LOL_CHECK_OPENGL
  271. LOL_CHECK_SDL
  272. dnl Use Flex's FlexLexer.h or ours?
  273. ac_cv_my_have_flexlexer_h="no"
  274. AC_LANG_PUSH(C++)
  275. AC_CHECK_HEADERS(FlexLexer.h,
  276. dnl Ensure that FlexLexer::yleng is of type int, and not size_t like
  277. dnl on recent Apple systems. It would break all our existing code.
  278. [AC_MSG_CHECKING(for FlexLexer.h validity)
  279. AC_COMPILE_IFELSE(
  280. [AC_LANG_PROGRAM([#include <FlexLexer.h>
  281. class Foo : public FlexLexer
  282. {
  283. Foo() { int &test = yyleng; }
  284. };],
  285. [])],
  286. [AC_MSG_RESULT(yes)
  287. ac_cv_my_have_flexlexer_h="yes"],
  288. [AC_MSG_RESULT(no)])])
  289. AC_LANG_POP(C++)
  290. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  291. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/external/flex-2.5.35/include"
  292. fi
  293. dnl Use NativeClient?
  294. ac_cv_my_have_nacl="no"
  295. AC_LANG_PUSH(C++)
  296. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  297. [ac_cv_my_have_nacl="yes"
  298. LOL_LIBS="${LOL_LIBS} -lnosys"])
  299. AC_LANG_POP(C++)
  300. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  301. dnl Use Android? FIXME: super hacks!
  302. ac_cv_my_have_android="no"
  303. AC_CHECK_LIB(log, __android_log_vprint,
  304. [ac_cv_my_have_android="yes"
  305. LOL_LIBS="${LOL_LIBS} -llog -landroid -module -lEGL -lGLESv2"])
  306. AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")
  307. dnl Use EGL?
  308. ac_cv_my_have_egl="no"
  309. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  310. if test "${ac_cv_my_have_egl}" != "no"; then
  311. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  312. EGL_LIBS="${EGL_LIBS} -lX11"
  313. fi
  314. AC_CHECK_LIB(EGL, main,
  315. [ac_cv_my_have_egl="yes"
  316. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  317. EGL_LIBS="-lEGL"])
  318. dnl Raspberry Pi is different, check for it with extra libs; also we
  319. dnl look for a different function to bypass autoconf caching
  320. AC_CHECK_LIB(EGL, eglGetDisplay,
  321. [ac_cv_my_have_egl="yes"
  322. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  323. EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"],
  324. [:],
  325. [-lvcos -lvchiq_arm -lbcm_host -lGLESv2])
  326. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  327. dnl Use libpng? (replacement for SDL_image)
  328. ac_cv_my_have_libpng="no"
  329. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  330. if test "${ac_cv_my_have_libpng}" != "no"; then
  331. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  332. fi
  333. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  334. dnl Use Windows GDI+?
  335. ac_cv_my_have_gdiplus="no"
  336. AC_LANG_PUSH(C++)
  337. AC_CHECK_HEADERS(gdiplus.h,
  338. [ac_cv_my_have_gdiplus="yes"
  339. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  340. [ac_cv_my_have_gdiplus="no"],
  341. [#include <algorithm>
  342. using std::min;
  343. using std::max;
  344. #include <windows.h>])
  345. AC_LANG_POP(C++)
  346. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  347. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  348. fi
  349. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  350. dnl Use libcaca? (required for font generation)
  351. ac_cv_my_have_caca="no"
  352. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  353. if test "${ac_cv_my_have_caca}" != "no"; then
  354. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  355. fi
  356. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  357. dnl Use libpipi? (required for video recording)
  358. ac_cv_my_have_pipi="no"
  359. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  360. if test "${ac_cv_my_have_pipi}" != "no"; then
  361. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  362. LOL_CFLAGS="${LOL_CFLAGS} ${PIPI_CFLAGS}"
  363. LOL_LIBS="${LOL_LIBS} ${PIPI_LIBS}"
  364. fi
  365. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  366. dnl Use GTK+? (required for the deushax editor)
  367. ac_cv_my_have_gtkgl="no"
  368. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  369. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  370. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  371. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  372. fi
  373. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  374. dnl Can we build neercs?
  375. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no")
  376. dnl Should we ship non-free data?
  377. AM_CONDITIONAL(HAVE_NONFREE, true)
  378. dnl Extra libraries we may need
  379. AC_SUBST(MATH_LIBS)
  380. AC_SUBST(PAM_LIBS)
  381. AC_SUBST(UTIL_LIBS)
  382. dnl How to use the Lol Engine outside this tree
  383. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  384. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  385. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/liblolcore.a"
  386. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/bullet/liblolbullet.a"
  387. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/lua/liblollua.a"
  388. dnl How to use the Lol Engine inside this tree
  389. AM_CPPFLAGS="${AM_CPPFLAGS} -I\$(top_srcdir)/src"
  390. AM_CPPFLAGS="${AM_CPPFLAGS} -DLOL_CONFIG_SOURCESUBDIR=\\\"\$(subdir)\\\""
  391. AM_CPPFLAGS="${AM_CPPFLAGS} ${LOL_CFLAGS}"
  392. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_DEPS}"
  393. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_LIBS}"
  394. dnl Extra flags
  395. AC_SUBST(LOL_CFLAGS)
  396. AC_SUBST(LOL_LIBS)
  397. AC_SUBST(LOL_DEPS)
  398. AC_SUBST(AM_CFLAGS)
  399. AC_SUBST(AM_CPPFLAGS)
  400. AC_SUBST(AM_CXXFLAGS)
  401. AC_SUBST(AM_LDFLAGS)
  402. AC_SUBST(USE_DOT)
  403. AC_CONFIG_FILES(
  404. [Makefile
  405. src/Makefile
  406. src/bullet/Makefile
  407. src/lua/Makefile
  408. src/data/Makefile
  409. src/data/font/Makefile
  410. test/Makefile
  411. test/math/Makefile
  412. test/sandbox/Makefile
  413. test/xolotl/Makefile
  414. build/Makefile
  415. binaries/Makefile
  416. people/Makefile
  417. games/Makefile
  418. demos/Makefile
  419. tools/Makefile
  420. tools/vimlol/Makefile
  421. tools/vslol/Makefile
  422. doc/Makefile
  423. doc/doxygen.cfg
  424. ])
  425. AC_CONFIG_FILES(
  426. [games/monsterz/Makefile
  427. ])
  428. AC_CONFIG_FILES(
  429. [games/deushax/Makefile
  430. games/deushax/art/Makefile
  431. games/deushax/art/test/Makefile
  432. games/deushax/gfx/Makefile
  433. games/deushax/maps/Makefile
  434. ])
  435. AC_CONFIG_FILES(
  436. [games/mrpigeon/Makefile
  437. ])
  438. AC_CONFIG_FILES(
  439. [games/orbital/Makefile
  440. ])
  441. AC_CONFIG_FILES(
  442. [games/abuse/Makefile
  443. games/abuse/src/Makefile
  444. games/abuse/data/Makefile
  445. games/abuse/doc/Makefile
  446. games/abuse/doc/abuse.6
  447. games/abuse/doc/abuse-tool.6
  448. ])
  449. AC_CONFIG_FILES(
  450. [demos/tutorial/Makefile
  451. demos/lol.js/Makefile
  452. ])
  453. AC_CONFIG_FILES(
  454. [tools/neercs/Makefile
  455. ])
  456. AC_CONFIG_FILES(
  457. [people/jnat/Makefile
  458. people/jnat/TestProject/Makefile
  459. people/peeweek/Makefile
  460. people/peeweek/private/Makefile
  461. people/benlitz/Makefile
  462. people/benlitz/test1/Makefile
  463. people/benlitz/private/voxel/Makefile
  464. people/touky/Makefile
  465. people/touky/private/Makefile
  466. people/touky/private/touky_demo/Makefile
  467. people/touky/private/tactics/Makefile
  468. people/touky/private/the_unfortunate_voronoid/Makefile
  469. people/jylam/Makefile
  470. people/jylam/private/Makefile
  471. people/jylam/private/chat/Makefile
  472. people/jylam/private/lander/Makefile
  473. people/sam/Makefile
  474. people/sam/ld27/Makefile
  475. people/sam/private/Makefile
  476. people/sam/private/kanagawa/Makefile
  477. people/sam/private/sapp/Makefile
  478. ])
  479. AC_OUTPUT