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Benjamin ‘Touky’ Huet 1d5310b12e Small js tweaks. 11 年之前
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benchmark test: emscripten compilation fix in the trigonometry benchmark. 11 年之前
data MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten 8 年之前
math build: manually add lollua.vcxproj as a reference in all projects. 11 年之前
physics assert on non-handled raycast. 8 年之前
sandbox build: reorganise automake build system. 11 年之前
unit test: remove isnan() unit tests because we can't rely on that function. 8 年之前
xolotl gpu: move more platform-specific code from Video to Render. 11 年之前
Makefile.am MeshViewer cleanup + MessageService tweak for emscripten 8 年之前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年之前
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 年之前
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年之前
btphystest.h btphystest : InitApp delay 8 年之前
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 年之前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 年之前
easy_mesh_dictionnary.js Small js tweaks. 8 年之前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 年之前
meshviewer.cpp MeshViewer cleanup + MessageService tweak for emscripten 8 年之前
meshviewer.vcxproj ACH, NAMEN NOMENKLATUR ! 8 年之前
meshviewer_index.html Nomenclature is your friend. 8 年之前
meshviewer_nacl.nmf Added meshviewer .hmtl & .nmf 8 年之前
nacl_loading.js MeshViewer : Html split in .js so other NaCl version should be easier. Added crash/error handling with restart. Added Best match sorting in command listing. 8 年之前
nacl_phystest.cpp nacl: compilation fix. 8 年之前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 年之前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 年之前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 年之前
physicobject.h btphystest : cat movement update 8 年之前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 年之前
testsuite.vcxproj added camera unit test. 8 年之前
type_dictionnary.js Small js tweaks. 8 年之前