25개 이상의 토픽을 선택하실 수 없습니다. Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

163 lines
4.3 KiB

  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cmath>
  14. #include "core.h"
  15. #include "lol/unit.h"
  16. namespace lol
  17. {
  18. LOLUNIT_FIXTURE(TrigTest)
  19. {
  20. public:
  21. LOLUNIT_TEST(test_sin)
  22. {
  23. for (int i = -10000; i < 10000; i++)
  24. {
  25. double f = (double)i * (1.0 / 1000.0);
  26. #if defined __GNUC__
  27. double a = __builtin_sin(f);
  28. #else
  29. double a = sin(f);
  30. #endif
  31. double b = lol_sin(f);
  32. LOLUNIT_SET_CONTEXT(f);
  33. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  34. }
  35. for (int i = -10000; i < 10000; i++)
  36. {
  37. double f = (double)i * (1.0 / 100000.0);
  38. #if defined __GNUC__
  39. double a = __builtin_sin(f);
  40. #else
  41. double a = sin(f);
  42. #endif
  43. double b = lol_sin(f);
  44. LOLUNIT_SET_CONTEXT(f);
  45. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  46. }
  47. }
  48. LOLUNIT_TEST(test_cos)
  49. {
  50. for (int i = -10000; i < 10000; i++)
  51. {
  52. double f = (double)i * (1.0 / 1000.0);
  53. #if defined __GNUC__
  54. double a = __builtin_cos(f);
  55. #else
  56. double a = cos(f);
  57. #endif
  58. double b = lol_cos(f);
  59. LOLUNIT_SET_CONTEXT(f);
  60. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  61. }
  62. for (int i = -10000; i < 10000; i++)
  63. {
  64. double f = (double)i * (1.0 / 100000.0);
  65. #if defined __GNUC__
  66. double a = __builtin_cos(f);
  67. #else
  68. double a = cos(f);
  69. #endif
  70. double b = lol_cos(f);
  71. LOLUNIT_SET_CONTEXT(f);
  72. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  73. }
  74. }
  75. LOLUNIT_TEST(test_sincos)
  76. {
  77. for (int i = -10000; i < 10000; i++)
  78. {
  79. double f = (double)i * (1.0 / 1000.0);
  80. #if defined __GNUC__
  81. double a1 = __builtin_sin(f);
  82. double a2 = __builtin_cos(f);
  83. #else
  84. double a1 = sin(f);
  85. double a2 = cos(f);
  86. #endif
  87. double b1, b2;
  88. lol_sincos(f, &b1, &b2);
  89. LOLUNIT_SET_CONTEXT(f);
  90. LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11);
  91. LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11);
  92. }
  93. for (int i = -10000; i < 10000; i++)
  94. {
  95. double f = (double)i * (1.0 / 100000.0);
  96. #if defined __GNUC__
  97. double a1 = __builtin_sin(f);
  98. double a2 = __builtin_cos(f);
  99. #else
  100. double a1 = sin(f);
  101. double a2 = cos(f);
  102. #endif
  103. double b1, b2;
  104. lol_sincos(f, &b1, &b2);
  105. LOLUNIT_SET_CONTEXT(f);
  106. LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11);
  107. LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, fabs(f) * 1e-11);
  108. }
  109. }
  110. LOLUNIT_TEST(test_tan)
  111. {
  112. for (int i = -100000; i < 100000; i++)
  113. {
  114. double f = (double)i * (1.0 / 10000.0);
  115. #if defined __GNUC__
  116. double a = __builtin_tan(f);
  117. #else
  118. double a = tan(f);
  119. #endif
  120. double b = lol_tan(f);
  121. LOLUNIT_SET_CONTEXT(f);
  122. if (fabs(a) > 1e4)
  123. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11);
  124. else if (fabs(a) > 1.0)
  125. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11);
  126. else
  127. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  128. }
  129. for (int i = -10000; i < 10000; i++)
  130. {
  131. double f = (double)i * (1.0 / 100000.0);
  132. #if defined __GNUC__
  133. double a = __builtin_tan(f);
  134. #else
  135. double a = tan(f);
  136. #endif
  137. double b = lol_tan(f);
  138. LOLUNIT_SET_CONTEXT(f);
  139. if (fabs(a) > 1e4)
  140. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11);
  141. else if (fabs(a) > 1.0)
  142. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * 1e-11);
  143. else
  144. LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
  145. }
  146. }
  147. };
  148. } /* namespace lol */