..
benchmark
misc: fix some coding errors found by Coverity.
10 anos atrás
data
shiny*.lolfx : light reflect FIX
10 anos atrás
generated
Light : Added Type SfEnum.
10 anos atrás
javascript
tweak
10 anos atrás
math
lolremez: move LolRemez out of the engine, it's really too specific.
10 anos atrás
physics
assert on non-handled raycast.
10 anos atrás
sandbox
build: reorganise automake build system.
13 anos atrás
unit
image: add an optional Imlib2 codec, prepare for float32 images, make the
10 anos atrás
xolotl
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
Makefile.am
base: rough implementation of safe enums with minimal ToString() support.
10 anos atrás
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anos atrás
benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anos atrás
btphystest.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
btphystest.h
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anos atrás
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anos atrás
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
10 anos atrás
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
10 anos atrás
meshviewer.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
10 anos atrás
meshviewer.index.html
MVWeb tweak
10 anos atrás
meshviewer.nacl.html
MVWeb tweak
10 anos atrás
meshviewer.nacl.nmf
meshviewer files name straightening
10 anos atrás
meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anos atrás
nacl_phystest.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
nacl_phystest.h
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
10 anos atrás
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
10 anos atrás
physicobject.h
scenegraph: Entity::TickDraw() now provides a reference to the current
10 anos atrás
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
10 anos atrás
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
10 anos atrás
scenesetup-parser.y
Light : Added Type SfEnum.
10 anos atrás
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
10 anos atrás
scenesetup.cpp
MViewer : Added Light & axis gizmo
10 anos atrás
scenesetup.h
MViewer : Added Light & axis gizmo
10 anos atrás
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
10 anos atrás
shinyfur.lolfx
Merge branch 'master' into scenegraph
10 anos atrás
shinymvtexture.lolfx
Merge branch 'master' into scenegraph
10 anos atrás
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anos atrás
testsuite.vcxproj
base: rough implementation of safe enums with minimal ToString() support.
10 anos atrás