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Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the 11 年之前
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01_triangle.cpp build: hide LolFx external declarations behind macros. 12 年之前
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 年之前
01_triangle.vcxproj build: renormalise a lot of files. 12 年之前
02_cube.cpp build: hide LolFx external declarations behind macros. 12 年之前
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 年之前
02_cube.vcxproj build: renormalise a lot of files. 12 年之前
03_noise.cpp build: hide LolFx external declarations behind macros. 12 年之前
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 年之前
03_noise.vcxproj build: renormalise a lot of files. 12 年之前
04_texture.cpp gpu: support 1-component (luminance) textures. 11 年之前
04_texture.lolfx tutorial: HLSL version of the graph plotting shader. 11 年之前
04_texture.vcxproj build: renormalise a lot of files. 12 年之前
05_easymesh.cpp easymesh: interface the shiny shader with new Light objects. 12 年之前
05_easymesh.vcxproj build: renormalise a lot of files. 12 年之前
08_fbo.cpp build: hide LolFx external declarations behind macros. 12 年之前
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 年之前
08_fbo.vcxproj build: renormalise a lot of files. 12 年之前
11_fractal.cpp math: remove coercion rules in the vector classes, they increase the 11 年之前
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 年之前
11_fractal.vcxproj build: renormalise a lot of files. 12 年之前
Makefile.am build: fixes for out-of-tree builds, and get rid of 12 年之前