..
benchmark
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
data
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
generated
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
javascript
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
math
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
physics
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
sandbox
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
Makefile.am
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
benchsuite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
benchsuite.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anos atrás
btphystest.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
btphystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
btphystest.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anos atrás
btphystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
easymeshdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
front_camera_sprite.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
meshviewer.cpp
Added ShaderBuilder
8 anos atrás
meshviewer.em.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
meshviewer.index.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
meshviewer.nacl.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
meshviewer.nacl.nmf
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
meshviewer.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anos atrás
nacl_phystest.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
nacl_phystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
nacl_phystest.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anos atrás
nacl_phystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
physicobject.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scenesetup-compiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
scenesetup-compiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scenesetup-parser.y
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
scenesetup-scanner.l
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
scenesetup.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
scenesetup.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scenesetupdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
shinyfur.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás
shinymvtexture.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anos atrás