選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 15年前
..
debug build: put debug stuff and shader stuff in subdirectories. 15年前
shader shader: check that the shader really failed to compile before outputting 15年前
Makefile.am build: put debug stuff and shader stuff in subdirectories. 15年前
androidapp.cpp android: compilation fixes for recent engine changes. 15年前
audio.cpp Put everything in the "lol" namespace. Better late than never. 15年前
audio.h core: fix include guard naming scheme. 15年前
bitfield.h core: fix include guard naming scheme. 15年前
core.h build: put debug stuff and shader stuff in subdirectories. 15年前
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 15年前
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 15年前
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 15年前
eglapp.h core: fix include guard naming scheme. 15年前
emitter.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 15年前
entity.cpp core: get rid of now useless <cstdio> includes. 15年前
entity.h core: fix include guard naming scheme. 15年前
font.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
font.h core: fix include guard naming scheme. 15年前
forge.cpp Put everything in the "lol" namespace. Better late than never. 15年前
forge.h core: fix include guard naming scheme. 15年前
hash.cpp Put everything in the "lol" namespace. Better late than never. 15年前
hash.h core: fix include guard naming scheme. 15年前
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
image.h core: fix include guard naming scheme. 15年前
input.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 15年前
input.h core: fix include guard naming scheme. 15年前
layer.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
layer.h core: fix include guard naming scheme. 15年前
log.cpp core: create a logger class to reduce printf usage. 15年前
log.h core: fix include guard naming scheme. 15年前
loldebug.h build: put debug stuff and shader stuff in subdirectories. 15年前
lolgl.h gl: use Glew if available. 15年前
map.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
map.h core: fix include guard naming scheme. 15年前
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
matrix.h core: add the unary minus operator to vectors. 15年前
numeric.h core: don't explicitly use std:: prefix when the platform may not 15年前
platform.cpp ui: add a Platform class to query information about the current platform. 15年前
platform.h ui: add a Platform class to query information about the current platform. 15年前
profiler.cpp core: get rid of now useless <cstdio> includes. 15年前
profiler.h core: fix include guard naming scheme. 15年前
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
sample.h core: fix include guard naming scheme. 15年前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15年前
sampler.h core: fix include guard naming scheme. 15年前
scene.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
scene.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
sdlapp.cpp gl: use Glew if available. 15年前
sdlapp.h core: fix include guard naming scheme. 15年前
sdlinput.cpp sdl: fix touchscreen event handling by first applying mouse moves, then 15年前
sdlinput.h core: fix include guard naming scheme. 15年前
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 15年前
text.h core: fix include guard naming scheme. 15年前
ticker.cpp core: get rid of now useless <cstdio> includes. 15年前
ticker.h core: fix include guard naming scheme. 15年前
tiler.cpp tileset: replace the Tiler ID system with real TileSet objects. The only 15年前
tiler.h tileset: replace the Tiler ID system with real TileSet objects. The only 15年前
tileset.cpp tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
tileset.h tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 15年前
timer.cpp core: fix a typo in the Win32 timer code. 15年前
timer.h core: fix include guard naming scheme. 15年前
video.cpp gl: use Glew if available. 15年前
video.h video: move the last shader from the Video class to Scene itself. 15年前
world.cpp core: get rid of now useless <cstdio> includes. 15年前
world.h core: fix include guard naming scheme. 15年前
worldentity.cpp core: get rid of now useless <cstdio> includes. 15年前
worldentity.h core: fix include guard naming scheme. 15年前