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Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anos atrás
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01_triangle.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás
02_cube.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás
03_fractal.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás
Lol.Core.Build.props neercs: fix Win32 build. 12 anos atrás
Lol.Core.Config.props build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12 anos atrás
Lol.Core.Rules.props build: allow to use OpenGL instead of Direct3D in Visual Studio by simply 12 anos atrás
Lol.Core.Vars.props build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that 12 anos atrás
Lol.Fx.props build: lolfx files are now properly linked into the static library 12 anos atrás
Lol.Fx.targets build: lolfx files are now properly linked into the static library 12 anos atrás
Lol.Fx.xml build: lolfx files are now properly linked into the static library 12 anos atrás
benchsuite.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás
lolcore.vcxproj core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anos atrás
lolcore.vcxproj.filters core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anos atrás
lolengine.sln build: move major .vcxproj files to their respective project directories. 12 anos atrás
quad.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás
testsuite.vcxproj build: move major .vcxproj files to their respective project directories. 12 anos atrás