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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cmath>
-
- #include <SDL.h>
-
- #include "core.h"
-
- /*
- * Sample implementation class
- */
-
- class SampleData
- {
- friend class Sample;
-
- private:
- char *name;
- };
-
- /*
- * Public Sample class
- */
-
- Sample::Sample(char const *path)
- {
- data = new SampleData();
- data->name = strdup(path);
- }
-
- Sample::~Sample()
- {
- free(data->name);
- delete data;
- }
-
- void Sample::TickGame(float deltams)
- {
- Entity::TickGame(deltams);
- }
-
- char const *Sample::GetName()
- {
- return data->name;
- }
-
- void Sample::Play()
- {
- }
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