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  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([no-define tar-ustar])
  7. dnl AM_MAINTAINER_MODE
  8. dnl Versioning of the separate software we ship
  9. LOLUNIT_VERSION=0.1
  10. AC_SUBST(LOLUNIT_VERSION)
  11. AM_CONFIG_HEADER(config.h)
  12. AM_PROG_CC_C_O
  13. AC_PROG_CPP
  14. AC_PROG_CXX
  15. AC_PROG_CXXCPP
  16. AC_PROG_RANLIB
  17. AC_LIBTOOL_WIN32_DLL
  18. AM_PROG_LIBTOOL
  19. AC_LIBTOOL_CXX
  20. AC_C_CONST
  21. AC_C_INLINE
  22. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  23. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  24. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  25. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  26. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  27. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  28. export PKG_CONFIG_LIBDIR=/dev/null
  29. fi
  30. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  31. dnl now otherwise it might be set in an obscure if statement. Same thing for
  32. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  33. AC_EGREP_CPP(yes, foo)
  34. PKG_PROG_PKG_CONFIG()
  35. dnl Available platforms: some of these are not public
  36. AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp)
  37. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  38. dnl conditional builds
  39. AC_ARG_ENABLE(debug,
  40. [ --enable-debug build debug versions of the game (default no)])
  41. AC_ARG_ENABLE(release,
  42. [ --enable-release build final release of the game (default no)])
  43. AC_ARG_ENABLE(experimental,
  44. [ --enable-experimental experimental build (default no)])
  45. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h fastmath.h)
  46. if test "${enable_debug}" = "yes"; then
  47. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  48. OPT="-O"
  49. else
  50. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  51. fi
  52. if test "${enable_release}" = "yes"; then
  53. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  54. REL=""
  55. else
  56. REL="-g"
  57. fi
  58. if test "${enable_experimental}" = "yes"; then
  59. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  60. fi
  61. dnl No exceptions
  62. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  63. dnl Optimizations
  64. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  65. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  66. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  67. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  68. dnl Are we on the PS3?
  69. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  70. [LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  71. dnl For PSGL
  72. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  73. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  74. if test "x${enable_debug}" = xyes; then
  75. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  76. elif test "x${enable_release}" = xyes; then
  77. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  78. else
  79. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  80. fi
  81. dnl For the runtime Cg compiler
  82. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  83. dnl For the PNG decoder
  84. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  85. dnl For the pad library
  86. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  87. AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
  88. [MAKE_FSELF=no])
  89. AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
  90. LIBS_save="$LIBS"
  91. LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
  92. AC_MSG_CHECKING(for -framework OpenGL)
  93. AC_TRY_LINK([], [],
  94. [ac_cv_my_have_cocoa="yes"
  95. AC_MSG_RESULT(yes)
  96. GL_LIBS="${GL_LIBS} -framework OpenGL"
  97. CXXFLAGS="${CXXFLAGS} -ObjC++"],
  98. [AC_MSG_RESULT(no)])
  99. LIBS="$LIBS_save"
  100. dnl Which version of OpenGL to use?
  101. ac_cv_my_have_gl="no"
  102. PKG_CHECK_MODULES(GLES2, glesv2,
  103. [ac_cv_my_have_gl="yes"
  104. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  105. GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
  106. GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
  107. [:])
  108. AC_CHECK_HEADER(GLES2/gl2.h,
  109. [AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  110. ac_cv_my_have_gl="yes"])
  111. PKG_CHECK_MODULES(GL, gl,
  112. [ac_cv_my_have_gl="yes"
  113. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)],
  114. [:])
  115. AC_CHECK_LIB(GL, glLoadIdentity,
  116. [ac_cv_my_have_gl="yes"
  117. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
  118. GL_LIBS="-lGL"])
  119. AC_CHECK_HEADER(GL/gl.h,
  120. [LIBS_save="$LIBS"
  121. LIBS="$LIBS -lopengl32"
  122. AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
  123. AC_TRY_LINK([#include <GL/gl.h>],
  124. [glLoadIdentity();],
  125. [ac_cv_my_have_gl="yes"
  126. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
  127. AC_MSG_RESULT(yes)
  128. GL_LIBS="-lopengl32"],
  129. [AC_MSG_RESULT(no)])
  130. LIBS="$LIBS_save"])
  131. AC_CHECK_HEADER(PSGL/psgl.h,
  132. [ac_cv_my_have_gl="yes"])
  133. if test "${ac_cv_my_have_gl}" = "no"; then
  134. AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
  135. fi
  136. dnl Use Glew?
  137. ac_cv_my_have_glew="no"
  138. PKG_CHECK_MODULES(GLEW, glew,
  139. [ac_cv_my_have_glew="yes"
  140. GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
  141. GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
  142. [:])
  143. AC_CHECK_HEADER(glew.h,
  144. [LIBS_save="${LIBS}"
  145. LIBS="${LIBS} -lglew32 ${GL_LIBS}"
  146. AC_MSG_CHECKING(for glewInit in -lglew32)
  147. AC_TRY_LINK(
  148. [#include <glew.h>],
  149. [glewInit();],
  150. [ac_cv_my_have_glew="yes"
  151. GL_LIBS="-lglew32 ${GL_LIBS}"
  152. AC_MSG_RESULT(yes)],
  153. [AC_MSG_RESULT(no)])
  154. LIBS="${LIBS_save}"])
  155. if test "${ac_cv_my_have_glew}" != "no"; then
  156. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  157. AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
  158. fi
  159. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  160. dnl Poor man's GL feature detection if all else failed.
  161. save_LIBS="${LIBS}"
  162. LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
  163. AC_CHECK_FUNCS(glBegin)
  164. LIBS="${save_LIBS}"
  165. dnl Use SDL? (always required on Linux or Win32)
  166. ac_cv_my_have_sdl="no"
  167. ac_cv_my_have_sdl_image="no"
  168. ac_cv_my_have_sdl_mixer="no"
  169. dnl
  170. dnl First, try the proper pkg-config check
  171. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  172. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  173. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  174. dnl
  175. dnl Then the old sdl-config method
  176. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  177. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  178. if test "${SDL_CONFIG}" != "no"; then
  179. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  180. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  181. ac_cv_my_have_sdl="yes"
  182. fi
  183. fi
  184. dnl
  185. dnl Maybe all this has failed, try direct inclusion
  186. save_CPPFLAGS="${CPPFLAGS}"
  187. save_LIBS="${LIBS}"
  188. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  189. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  190. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  191. AC_CHECK_HEADERS(SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  192. AC_CHECK_HEADERS(SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  193. AC_CHECK_LIB(SDL, main,
  194. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  195. [ac_cv_my_have_sdl="no"])
  196. AC_CHECK_LIB(SDL_mixer, main,
  197. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  198. [ac_cv_my_have_sdl_mixer="no"])
  199. AC_CHECK_LIB(SDL_image, main,
  200. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  201. [ac_cv_my_have_sdl_image="no"])
  202. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  203. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  204. CPPFLAGS="${save_CPPFLAGS}"
  205. LIBS="${save_LIBS}"
  206. if test "${ac_cv_my_have_sdl}" = "no"; then
  207. AC_MSG_WARN([SDL not found])
  208. else
  209. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  210. fi
  211. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  212. AC_MSG_WARN([SDL_mixer not found])
  213. else
  214. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  215. fi
  216. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  217. AC_MSG_WARN([SDL_image not found])
  218. else
  219. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  220. fi
  221. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  222. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  223. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  224. dnl Use EGL?
  225. ac_cv_my_have_egl="no"
  226. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  227. if test "${ac_cv_my_have_egl}" != "no"; then
  228. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  229. EGL_LIBS="${EGL_LIBS} -lX11"
  230. fi
  231. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  232. dnl Use libpng? (replacement for SDL_image)
  233. ac_cv_my_have_libpng="no"
  234. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  235. if test "${ac_cv_my_have_libpng}" != "no"; then
  236. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  237. fi
  238. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  239. dnl Use Windows GDI+?
  240. ac_cv_my_have_gdiplus="no"
  241. AC_LANG_PUSH(C++)
  242. AC_CHECK_HEADERS(Gdiplus.h,
  243. [ac_cv_my_have_gdiplus="yes"
  244. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  245. [ac_cv_my_have_gdiplus="no"],
  246. [#include <algorithm>
  247. using std::min;
  248. using std::max;
  249. #include <windows.h>])
  250. AC_LANG_POP(C++)
  251. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  252. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  253. fi
  254. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  255. dnl Use libcaca? (required for font generation)
  256. ac_cv_my_have_caca="no"
  257. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  258. if test "${ac_cv_my_have_caca}" != "no"; then
  259. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  260. fi
  261. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  262. dnl Use libpipi? (required for video recording)
  263. ac_cv_my_have_pipi="no"
  264. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  265. if test "${ac_cv_my_have_pipi}" != "no"; then
  266. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  267. fi
  268. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  269. dnl Use GTK+? (required for the deushax editor)
  270. ac_cv_my_have_gtkgl="no"
  271. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  272. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  273. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  274. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  275. fi
  276. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  277. dnl How to use the Lol Engine inside this tree
  278. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  279. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  280. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS"
  281. AC_SUBST(MATH_LIBS)
  282. AC_SUBST(LOL_CFLAGS)
  283. AC_SUBST(LOL_LIBS)
  284. AC_CONFIG_FILES(
  285. [Makefile
  286. src/Makefile
  287. test/Makefile
  288. test/math/Makefile
  289. test/tutorial/Makefile
  290. test/xolotl/Makefile
  291. gfx/Makefile
  292. gfx/font/Makefile
  293. tools/Makefile
  294. ])
  295. AC_CONFIG_FILES(
  296. [monsterz/Makefile
  297. ])
  298. AC_CONFIG_FILES(
  299. [deushax/Makefile
  300. deushax/art/Makefile
  301. deushax/art/test/Makefile
  302. deushax/gfx/Makefile
  303. deushax/maps/Makefile
  304. ])
  305. AC_OUTPUT