.. |
01_triangle.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
01_triangle.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
01_triangle.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
02_cube.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
02_cube.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
02_cube.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
03_noise.cpp
|
fixed more projects regarding the shader attribute change
|
pirms 8 gadiem |
03_noise.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
03_noise.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
04_texture.cpp
|
fixed more projects regarding the shader attribute change
|
pirms 8 gadiem |
04_texture.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
04_texture.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
05_easymesh.cpp
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
05_easymesh.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
06_sprite.cpp
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
06_sprite.png
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
06_sprite.vcxproj
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
pirms 11 gadiem |
07_input.cpp
|
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
|
pirms 8 gadiem |
07_input.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
07_input.vcxproj
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
pirms 11 gadiem |
08_fbo.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
08_fbo.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
08_fbo.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
11_fractal.cpp
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
11_fractal.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
11_fractal.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
12_distance.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
12_texture_to_screen.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
12_voronoi.cpp
|
fixed more projects regarding the shader attribute change
|
pirms 8 gadiem |
12_voronoi.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
12_voronoi.vcxproj
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
12_voronoi_distance.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
12_voronoi_setup.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
pirms 8 gadiem |
Makefile.am
|
build: fix a few compilation issues with input v2.
|
pirms 8 gadiem |