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Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 10 anni fa
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
bullet Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
data build: reorganise automake build system. 13 anni fa
debug engine: move some files around. 10 anni fa
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
engine misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
gpu Switch PEGTL external to latest Git snapshot. 10 anni fa
image build: fix issues with SDL detection on 32-bit systems. 10 anni fa
input misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
lol Fix numerous build errors. 10 anni fa
lolua zepto8: try to execute Lua code 10 anni fa
lua Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
math math: add τ (tau) to the list of maths constants. 10 anni fa
mesh misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
platform Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
sys build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
t Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
Makefile.am engine: move some files around. 10 anni fa
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 anni fa
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
camera.h engine: move some files around. 10 anni fa
commandstack.h base: clean up and refactor containers. 10 anni fa
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
dict.h engine: move some files around. 10 anni fa
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
emitter.h engine: move some files around. 10 anni fa
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 anni fa
font.h engine: move some files around. 10 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 anni fa
gradient.h engine: move some files around. 10 anni fa
gradient.lolfx scene: start working on the scene class reorganisation. 10 anni fa
light.cpp Scene stuff is back to non-static logic with a few tricks 10 anni fa
light.h engine: move some files around. 10 anni fa
lolcore.vcxproj Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
lolcore.vcxproj.filters engine: move some files around. 10 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 anni fa
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
messageservice.cpp base: clean up and refactor containers. 10 anni fa
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
sample.cpp core: minor cosmetic fix. 10 anni fa
sample.h engine: move some files around. 10 anni fa
sampler.cpp sampler: add a few sanity checks to sampler. 10 anni fa
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
scene.cpp scene: change sprite tile angles to radians. 10 anni fa
scene.h scene: change sprite tile angles to radians. 10 anni fa
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
sprite.h engine: move some files around. 10 anni fa
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
text.h engine: move some files around. 10 anni fa
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 anni fa
textureimage.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
textureimage.h engine: move some files around. 10 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anni fa
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
tileset.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
tileset.h tileset: rename AddTile() to define_tile(). 10 anni fa
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
video.cpp build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa