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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cmath>
  14. #include "core.h"
  15. #include "lol/unit.h"
  16. namespace lol
  17. {
  18. LOLUNIT_FIXTURE(RealTest)
  19. {
  20. LOLUNIT_TEST(test_real_from_float)
  21. {
  22. float a1 = real(0.0f);
  23. float a2 = real(-0.0f);
  24. float a3 = real(1.0f);
  25. float a4 = real(-1.0f);
  26. float a5 = real(1.5f);
  27. LOLUNIT_ASSERT_EQUAL(a1, 0.0f);
  28. LOLUNIT_ASSERT_EQUAL(a2, -0.0f);
  29. LOLUNIT_ASSERT_EQUAL(a3, 1.0f);
  30. LOLUNIT_ASSERT_EQUAL(a4, -1.0f);
  31. LOLUNIT_ASSERT_EQUAL(a5, 1.5f);
  32. }
  33. LOLUNIT_TEST(test_real_neg)
  34. {
  35. float a1 = - real(1.0f);
  36. float a2 = - real(-1.0f);
  37. float a3 = - real(0.0f);
  38. float a4 = - real(-0.0f);
  39. LOLUNIT_ASSERT_EQUAL(a1, -1.0f);
  40. LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
  41. LOLUNIT_ASSERT_EQUAL(a3, -0.0f);
  42. LOLUNIT_ASSERT_EQUAL(a4, 0.0f);
  43. }
  44. LOLUNIT_TEST(test_real_comp)
  45. {
  46. LOLUNIT_ASSERT(real(1.0f) > real(0.5f));
  47. LOLUNIT_ASSERT(real(1.0f) >= real(0.5f));
  48. LOLUNIT_ASSERT(real(1.0f) >= real(1.0f));
  49. LOLUNIT_ASSERT(real(-1.0f) < real(-0.5f));
  50. LOLUNIT_ASSERT(real(-1.0f) <= real(-0.5f));
  51. LOLUNIT_ASSERT(real(-1.0f) <= real(-1.0f));
  52. LOLUNIT_ASSERT(real(-1.0f) < real(0.5f));
  53. LOLUNIT_ASSERT(real(-0.5f) < real(1.0f));
  54. LOLUNIT_ASSERT(real(-1.0f) <= real(0.5f));
  55. LOLUNIT_ASSERT(real(-0.5f) <= real(1.0f));
  56. LOLUNIT_ASSERT(real(1.0f) > real(-0.5f));
  57. LOLUNIT_ASSERT(real(0.5f) > real(-1.0f));
  58. LOLUNIT_ASSERT(real(1.0f) >= real(-0.5f));
  59. LOLUNIT_ASSERT(real(0.5f) >= real(-1.0f));
  60. }
  61. LOLUNIT_TEST(test_real_add)
  62. {
  63. float a1 = real(1.0f) + real(0.0f);
  64. float a2 = real(0.0f) + real(1.0f);
  65. float a3 = real(1.0f) + real(1.0f);
  66. float a4 = real(-1.0f) + real(-1.0f);
  67. float a5 = real(1.0f) + real(0.125f);
  68. LOLUNIT_ASSERT_EQUAL(a1, 1.0f);
  69. LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
  70. LOLUNIT_ASSERT_EQUAL(a3, 2.0f);
  71. LOLUNIT_ASSERT_EQUAL(a4, -2.0f);
  72. LOLUNIT_ASSERT_EQUAL(a5, 1.125f);
  73. }
  74. LOLUNIT_TEST(test_real_sub)
  75. {
  76. float a1 = real(1.0f) + real(1e20f) - real(1e20f);
  77. LOLUNIT_ASSERT_EQUAL(a1, 1.0f);
  78. }
  79. LOLUNIT_TEST(test_real_mul)
  80. {
  81. real x(1.25f);
  82. real y(1.5f);
  83. real z(1.99999f);
  84. real w(-1.5f);
  85. float m1 = x * x;
  86. float m2 = y * y;
  87. float m3 = z * z;
  88. float m4 = w * w;
  89. LOLUNIT_ASSERT_EQUAL(m1, 1.25f * 1.25f);
  90. LOLUNIT_ASSERT_EQUAL(m2, 1.5f * 1.5f);
  91. LOLUNIT_ASSERT_EQUAL(m3, 1.99999f * 1.99999f);
  92. LOLUNIT_ASSERT_EQUAL(m4, -1.5f * -1.5f);
  93. }
  94. LOLUNIT_TEST(test_real_div)
  95. {
  96. real a1(1.0f);
  97. real a2(2.0f);
  98. float m1 = a1 / a1;
  99. float m2 = a2 / a1;
  100. float m3 = a1 / a2;
  101. float m4 = a2 / a2;
  102. LOLUNIT_ASSERT_EQUAL(m1, 1.0f);
  103. LOLUNIT_ASSERT_EQUAL(m2, 2.0f);
  104. LOLUNIT_ASSERT_EQUAL(m3, 0.5f);
  105. LOLUNIT_ASSERT_EQUAL(m4, 1.0f);
  106. }
  107. };
  108. } /* namespace lol */